Physical
Support
85Speed · Above Avg

Stats & Training

Nothing fancy in Illumise's spread. It leans special with Sp. Def out front. And you'll get 1 Speed EV per KO for it. Follows a standard growth curve.

Base Stats
Above
HP65
C
Attack47
D
Defense55
D
Sp. Atk73
C
Sp. Def85
C
Speed85
C
Total410
Details
Catch Rate
Moderate150 / 255
Growth Rate
Fluctuating1.64M XP
Height0.6 m
Weight17.7 kg
Base XP151
Abilities
ObliviousTop Pick
Prevents infatuation and protects against captivate.
Tinted Lens
Doubles damage inflicted with not-very-effective moves.
PranksterHANot in game
Raises non-damaging moves' priority by one stage.
EV Yield
HPAtkDefSpASpDSpe+1
Speed training source
Pokedex Entries

It guides VOLBEAT to draw signs in night skies. There are scientists that study the patterns it creates.

Illumise Weakness

Type-wise, Illumise takes extra damage from Fire, Flying, and Rock. Illumise's special bulk (base 85 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Illumise Weakness and Resistance Chart
DamageTypes
2x (Weak)Fire, Flying, Rock
0.5x (Resist)Grass, Fighting, Ground
Type ChartAvg
3Weak
3Resist
0Immune
Score-3
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCritical
None
¼xResist
None
0xImmune
None
How to Beat Illumise in FireRed & LeafGreen (Best Counters)

In FireRed & LeafGreen, Aerodactyl can KO Illumise with Rock Slide (153-180%). Charizard's Fire Blast hits Illumise for 77-91%.

Aerodactyl
Aerodactyl
RockFlying
A
Recommended Build
AbilityRockhead
ItemChoice Band
NatureJolly
Moves
  • Earthquake
  • Rock Slide
  • Double Edge
  • Hidden Power Flying
Damage vs Illumise
Earthquake
34-40%
Rock Slide 2x
153-180%KO
Double Edge
81-96%
View Aerodactyl builds →

FireRed & LeafGreen Evolution

What you see is what you get. Illumise sits outside any evolution chain, so focus on the egg moves and a decent partner pool from two egg groups. Eggs are quick to hatch. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Illumise
#314Illumise
Does not evolve

Breeding

Moderate

Breed Illumise with 37 breeding partners from the Bug and Humanshape egg groups. Pass egg moves like Baton Pass, Growth, Silver Wind to offspring.

Egg Groups
BugHumanshape
Gender
100.0%
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Egg Moves
3moves
Breed With (best first)
flygongardevoircacturnemasquerainvolbeatparasectspindavibravacacneaparastrapinchsurskit

FireRed & LeafGreen Illumise Best Moveset

The special wall spread is where Illumise earns its spot. Leftovers for passive recovery each turn, Calm nature for the right lean, and Wish handles sustain. Oblivious does the rest without needing a move slot.

Best Build

Experimental
Wall
Ability
Oblivious
Item
LeftoversSUSTAIN
Best Nature for Illumise
Calm+SPD

Illumise best EVs are HP and Sp. Def

EVs

Wall Moveset

  • WishRecovery
  • Thunder Wave
  • Seismic Toss
  • ProtectFAST +4

Moves

The egg pool carries weight here. Baton Pass and Growth aren't available any other way for Illumise, and they meaningfully change what it threatens. Stack those on top of Silver Wind for solid options.

Level-Up Moves

Lv 1
Tackle
3510035Normal
Lv 5
Sweet Scent
10020Normal
Lv 9
Charm
10020Normal
Lv 13
Moonlight
D5Normal
Lv 17
Quick Attack+1
D4010030Normal
Lv 21
Wish
S10Normal
Lv 25
Encore
C1005Normal
Lv 29
Flatter
A10015Dark
Lv 33
Helping Hand+5
20Normal
Lv 37
Covet
6010025Normal

TM Moves

TM
TM40
Aerial Ace
D6020Flying
TM45
Attract
10015Normal
TM31
Brick Break
A7510015Fighting
TM32
Double Team
15Normal
TM42
Facade
D7010020Normal
HM05
Flash
7020Normal
TM01
Focus Punch-3
C15010020Fighting
TM21
Frustration
10020Normal
TM19
Giga Drain
D751005Grass
TM10
Hidden Power
6010015Normal
TM16
Light Screen
C30Psychic
TM17
Protect+4
A10Normal
TM18
Rain Dance
C5Water
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM43
Secret Power
7010020Normal
TM30
Shadow Ball
D8010015Ghost
TM34
Shock Wave
6020Electric
TM22
Solar Beam
C12010010Grass
TM11
Sunny Day
C5Fire
TM46
Thief
D6010025Dark
TM25
Thunder
D1207010Electric
TM24
Thunderbolt
C9510015Electric
TM06
Toxic
B8510Poison
TM03
Water Pulse
6010020Water

Egg Moves

Egg
Egg
Baton Pass
C40Normal
Egg
Growth
D20Normal
Egg
Silver Wind
C601005Bug

Tutor Moves

Tut
Tutor
Body Slam
D8510015Normal
Tutor
Counter-5
D10020Fighting
Tutor
Double-Edge
D12010015Normal
Tutor
Mega Kick
120755Normal
Tutor
Mega Punch
808520Normal
Tutor
Metronome
D10Normal
Tutor
Mimic
10Normal
Tutor
Seismic Toss
A10020Fighting
Tutor
Substitute
C10Normal
Tutor
Thunder Wave
S10020Electric

How to Get Illumise in FireRed & LeafGreen

Illumise can't be caught in FireRed & LeafGreen. Bring it over from Ruby, Emerald, or Brilliant Diamond instead. The encounter info below covers the source games.

Illumise is not available as a wild encounter in this game.

Catch in the wild in:

Then trade to FireRed & LeafGreen.

Also found in:

Illumise Guide

  • In FireRed & LeafGreen, Illumise's biggest threats include Blaziken (Fire), Dodrio (Flying), and Aerodactyl (Rock), all carrying super-effective STAB moves.

  • In FireRed & LeafGreen, Illumise can work for a story run. 410 BST is average, but Bug typing fills a niche depending on your team composition.

  • In FireRed & LeafGreen, Illumise looks average on paper at 410 BST. But Prankster is why it sees play. Build around that and it pulls its weight. C-Tier support on our tier list. Wish with Leftovers is the standard set.

  • Illumise gets Prankster, Oblivious, and Tinted Lens. But Prankster is the one that matters. It's the centerpiece of every viable set. Build around that.

  • Bug gives Illumise 3 resistances. Sp. Def is the best stat at base 85. Pure Bug type with same-type attack bonus on Bug moves.

Game Availability

Debuting in Ruby & Sapphire, Illumise appears in 14 games across 8 generations. A reliable presence in a solid number of games, typically found through wild encounters.

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