Special
Attacker
95Speed · Above Avg

Stats & Training

The stat budget goes to damage. Sp. Atk and Speed carry the offense, Defense doesn't even come close. A Dark Pokemon on a slow 1.25M XP grind, worth 2 Sp. Atk EVs per KO.

Base Stats
High
HP75
C
Attack90
B
Defense50
D
Sp. Atk110
B
Sp. Def80
C
Speed95
B
Total500
Details
Catch Rate
Challenging45 / 255
Growth Rate
Slow1.25M XP
Height1.4 m
Weight35.0 kg
Base XP175
Abilities
Early Bird
Makes sleep pass twice as quickly.
Flash FireTop Pick
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
UnnerveHARare
Prevents opposing Pokémon from eating held Berries.
Flash Fire grants Fire immunity
EV Yield
HPAtkDefSpA+2SpDSpe
Special Attack training target
Pokedex Entries

The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever.

Houndoom Weakness

Water, Fighting, Ground, and Rock moves hit Houndoom for super-effective damage. The upside? Psychic-type moves can't touch it at all. With 6 resistances, the defensive profile is strong. Flash Fire grants an additional Fire immunity, reshaping the matchup chart. Houndoom's special bulk (base 80 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Houndoom Weakness and Resistance Chart
DamageTypes
2x (Weak)Water, Fighting, Ground, Rock
0.5x (Resist)Fire, Grass, Ice, Ghost, Dark, Steel
0x (Immune)Psychic
Type ChartGood
4Weak
6Resist
2Immune
Score+1
Gen V Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCritical
None
¼xResist
None
0xImmune
How to Beat Houndoom in Black 2 & White 2 (Best Counters)

In Black 2 & White 2, Excadrill can KO Houndoom with Earthquake (224-264%). Terrakion threatens a KO with Close Combat (259-305%). Politoed deals 66-78% with Scald.

Excadrill
Excadrill
GroundSteel
A
Recommended Build
AbilitySandforce
ItemChoice Scarf
NatureJolly
Moves
  • EarthquakeSTAB
  • Rapid Spin
  • Iron Head
  • Rock Slide
Damage vs Houndoom
Earthquake 2x
224-264%KO
Rapid Spin
37-44%
Rock Slide 2x
112-132%KO
View Excadrill builds →

Black 2 & White 2 Evolution

Evolved from Houndour. Houndoom is the final form in this two-stage line. A massive partner pool for breeding via one egg group. Eggs are average hatch time. HP grew the most through evolution (+30 over Houndour), and Houndoom peaks at 500 total stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Houndour
DarkFire
Houndoom
DarkFire
HP
45
75+30
ATK
60
90+30
DEF
30
50+20
SP.ATK
80
110+30
SP.DEF
50
80+30
SPE
65
95+30
BST
330C-Tier
500B-Tier+170
ROLE
Balanced
Attacker
TYPE
Special
Special

Breeding

Very Easy

Breed with Houndoom to get Houndour eggs easily using 181 partners from the Ground egg group. Notable egg moves include Beat Up, Counter, Feint and 10 more.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
13moves
Breed With (best first)
raichupikachunidokinggolduckampharosrhydondewgongarbokquagsirenidorinofarfetchdflaaffy

Black 2 & White 2 Houndoom Best Moveset

the remaining moves is what separates a good sweep from a wasted boost. After Nasty Plot, Houndoom threatens a wide range with max Sp. Atk and Speed EVs and Blackglasses backing every hit.

Best Build

Experimental
Special Setup Sweeper
Ability
Flash Fire
Item
Black Glasses
Best Nature for Houndoom
Hasty+SPE

Houndoom best EVs are Sp. Atk and Speed

EVs

Special Setup Sweeper Moveset

  • Dark PulseSTAB
  • Sucker PunchSTAB
  • Nasty PlotSTAB
  • OverheatSTAB

Moves

Without breeding, Houndoom misses out on Beat Up and Counter. That's 13 egg moves adding depth that the base kit lacks. STAB comes from Overheat and Fire Blast, with coverage across 9 types rounding things out.

Level-Up Moves

Lv 1
Ember
4010025Fire
Lv 1
Howl
40Normal
Lv 1
Leer
10030Normal
Lv 1
Smog
207020Poison
Lv 1
Thunder Fang
D659515Electric
Lv 4
Howl
40Normal
Lv 8
Smog
207020Poison
Lv 13
Roar-6
C10020Normal
Lv 16
Bite
C6010025Dark
Lv 20
Odor Sleuth
40Normal
Lv 26
Beat Up
10010Dark
Lv 30
Fire Fang
C659515Fire
Lv 35
Feint Attack
6020Dark
Lv 41
Embargo
D10015Dark
Lv 45
Foul Play
B9510015Dark
Lv 50
Flamethrower
B9510015Fire
Lv 56
Crunch
C8010015Dark
Lv 60
Nasty Plot
B20Dark
Lv 65
Inferno
100505Fire

TM Moves

TM
TM45
Attract
C10015Normal
TM32
Double Team
15Normal
TM85
Dream Eater
10010015Psychic
TM63
Embargo
D10015Dark
TM42
Facade
C7010020Normal
TM38
Fire Blast
B120855Fire
TM43
Flame Charge
C5010020Fire
TM35
Flamethrower
B9510015Fire
TM21
Frustration
10020Normal
TM68
Giga Impact
B150905Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
B150905Normal
TM59
Incinerate
3010015Fire
TM50
Overheat
B140905Fire
TM66
Payback
C5010010Dark
TM17
Protect+4
C10Normal
TM44
Rest
C10Psychic
TM67
Retaliate
C701005Normal
TM27
Return
D10020Normal
TM05
Roar-6
C10020Normal
TM94
Rock Smash
D4010015Fighting
TM48
Round
6010015Normal
TM30
Shadow Ball
C8010015Ghost
TM36
Sludge Bomb
C9010010Poison
TM95
Snarl
559515Dark
TM22
Solar Beam
B12010010Grass
HM04
Strength
C8010015Normal
TM90
Substitute
C10Normal
TM11
Sunny Day
C5Fire
TM87
Swagger
9015Normal
TM12
Taunt
C10020Dark
TM46
Thief
6010010Dark
TM41
Torment
10015Dark
TM06
Toxic
C9010Poison
TM61
Will-O-Wisp
C7515Fire

Egg Moves

Egg
Egg
Beat Up
10010Dark
Egg
Counter-5
D10020Fighting
Egg
Feint+2
3010010Normal
Egg
Fire Fang
C659515Fire
Egg
Fire Spin
D358515Fire
Egg
Nasty Plot
B20Dark
Egg
Punishment
1005Dark
Egg
Pursuit
D4010020Dark
Egg
Rage
2010020Normal
Egg
Reversal
D10015Fighting
Egg
Spite
10010Ghost
Egg
Sucker Punch+1
S801005Dark
Egg
Thunder Fang
D659515Electric

Tutor Moves

Tut
Tutor
Dark Pulse
S8010015Dark
Tutor
Foul Play
B9510015Dark
Tutor
Heat Wave
B1009010Fire
Tutor
Hyper Voice
C9010010Normal
Tutor
Iron Tail
C1007515Steel
Tutor
Role Play
10Psychic
Tutor
Sleep Talk
D10Normal
Tutor
Snatch+4
10Dark
Tutor
Snore
4010015Normal
Tutor
Spite
10010Ghost
Tutor
Super Fang
D9010Normal
Tutor
Uproar
9010010Normal

Transfer Moves

Gen
Gen 3
Body Slam
C8510015Normal
Gen 4
Captivate
10020Normal
Gen 3
Double-Edge
C12010015Normal
Gen 4
Endure+4
D10Normal
Gen 4
Headbutt
C7010015Normal
Gen 3
Mimic
10Normal
Gen 4
Mud-Slap
D2010010Ground
Gen 4
Natural Gift
10015Normal
Gen 4
Secret Power
7010020Normal
Gen 4
Swift
6020Normal

How to Get Houndoom in Black 2 & White 2

Houndoom can't be caught in Black 2 & White 2. Transfer Houndour from Gold, Crystal, or Scarlet and evolve through the 2-stage line to get it. The step cards below map the full chain.

How to Obtain Houndoom in Black 2 & White 2

  1. Houndour
    Step 1Obtain Houndour

    Catch in the wild in:

    Then trade to Black 2 & White 2 to continue the evolution chain.

    Also found in:

  2. Houndoom
    Step 2Houndoom

Houndoom Guide

  • In Black 2 & White 2, Flash Fire changes the entire equation for Houndoom. The 500 BST doesn't tell the full story. Ranked C-Tier as an attacker. Dark Pulse with Blackglasses is the standard set.

  • Mega Evolution isn't available in Black 2 & White 2, but Houndoom does have a Mega form in Gen 6-7 games (X/Y, ORAS, Sun/Moon). Mega Houndoom hits 600 BST.

  • In Black 2 & White 2, watch for Starmie (Water), Machamp (Fighting), and Rhydon (Ground) when using Houndoom. They all hit it super-effectively with STAB. Rock-type attackers are also a problem.

  • Flash Fire is what you want on Houndoom. Every competitive set worth running is built with that ability in mind. The alternatives (Early Bird, Unnerve) work on paper but Flash Fire is what makes Houndoom worth using.

  • Base 95 Speed is workable. Faster than some, slower than many. On offense, Houndoom is a special attacker with base 110 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as an attacker.

Game Availability

Since debuting in Gold & Silver, Houndoom has appeared in 17 titles over 9 generations. Along the way, it received a Mega form in Generation 7, keeping it relevant across different competitive metas.

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