Physical
Wallbreaker
90Speed · Above Avg

Stats & Training

Sp. Def and Attack carry most of Ho-oh's stat budget. Defense's the obvious dump stat. Near-impossible to catch and yields 3 Sp. Def EVs. Follows a slow 1.25M XP grind.

Base Stats
Legend
HP106
B
Attack130
A
Defense90
B
Sp. Atk110
B
Sp. Def154
S
Speed90
B
Total680
Details
Catch Rate
Legendary3 / 255
Growth Rate
Slow1.25M XP
Height3.8 m
Weight199.0 kg
Base XP306
Abilities
Pressure
Increases the PP cost of moves targetting the Pokémon by one.
RegeneratorHA
Heals for 1/3 max HP upon switching out.
EV Yield
HPAtkDefSpASpD+3Spe
Strong Special Defense training target
Pokedex Entries
No Sun Moon entries available

Its feathers are in seven colors. It is said that anyone seeing it is promised eternal happiness.

Ho-oh Weakness

Type-wise, Ho Oh takes extra damage from Rock, Water, and Electric. Watch out for Rock attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. With 6 resistances, the defensive profile is strong. Ho Oh's special bulk (base 154 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Ho Oh Weakness and Resistance Chart
DamageTypes
4x (Critical)Rock
2x (Weak)Water, Electric
0.5x (Resist)Fire, Fighting, Steel, Fairy
0.25x (Resist)Grass, Bug
0x (Immune)Ground
Type ChartExcellent
3Weak
6Resist
1Immune
Score+3
4xCritical
¼xResist
0xImmune
How to Beat Ho Oh in Sun & Moon (Best Counters)
Volcanion
Volcanion
FireWater
A
Water is super effective against Ho OhView Volcanion →

Sun & Moon Evolution

No breeding, no evolution. Ho Oh is a Fire/Flying legendary with 680 base stat total that you obtain once and build around. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Ho-oh
#250Ho-oh
Does not evolve

Breeding

Unavailable
Undiscovered egg group

Sun & Moon Ho-oh Best Moveset

Best Build

No build content available for this Pokemon in Gen 7.

Try selecting a different game/generation filter, or check back later.

Moves

Hard to wall, honestly. Ho Oh threatens 11 types beyond its own STAB, with Normal and Psychic standing out. Pair that with Sky Attack and Overheat and switchins need to think twice.

Level-Up Moves

Lv 1
Weather Ball
D5010010Normal
Lv 1
Whirlwind-6
C20Normal
Lv 9
Gust
C4010035Flying
Lv 15
Brave Bird
B12010015Flying
Lv 23
Extrasensory
C8010020Psychic
Lv 29
Sunny Day
C5Fire
Lv 37
Fire Blast
B110855Fire
Lv 43
Sacred Fire
B100955Fire
Lv 50
Punishment
1005Dark
Lv 57
Ancient Power
C601005Rock
Lv 65
Safeguard
C25Normal
Lv 71
Recover
C10Normal
Lv 79
Future Sight
B12010010Psychic
Lv 85
Natural Gift
10015Normal
Lv 93
Calm Mind
C20Psychic
Lv 99
Sky Attack
B200905Flying

TM Moves

TM
TM40
Aerial Ace
C6020Flying
TM78
Bulldoze
C6010020Ground
TM04
Calm Mind
C20Psychic
TM57
Charge Beam
D509010Electric
TM100
Confide
D20Normal
TM32
Double Team
15Normal
TM85
Dream Eater
C10010015Psychic
TM26
Earthquake
B10010010Ground
TM49
Echoed Voice
D4010015Normal
TM42
Facade
C7010020Normal
TM38
Fire Blast
B110855Fire
TM43
Flame Charge
C5010020Fire
TM35
Flamethrower
B9010015Fire
TM76
Fly
B909515Flying
TM21
Frustration
D10020Normal
TM68
Giga Impact
B150905Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
B150905Normal
TM16
Light Screen
C30Psychic
TM50
Overheat
B130905Fire
TM17
Protect+4
C10Normal
TM77
Psych Up
C10Normal
TM29
Psychic
C9010010Psychic
TM18
Rain Dance
C5Water
TM33
Reflect
C20Psychic
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM05
Roar-6
C20Normal
TM19
Roost
C10Flying
TM48
Round
C6010015Normal
TM20
Safeguard
C25Normal
TM37
Sandstorm
D10Rock
TM30
Shadow Ball
C8010015Ghost
TM58
Sky Drop
6010010Flying
TM88
Sleep Talk
C10Normal
TM22
Solar Beam
B20010010Grass
TM51
Steel Wing
C709025Steel
TM90
Substitute
C10Normal
TM11
Sunny Day
C5Fire
TM87
Swagger
D8515Normal
TM25
Thunder
C1107010Electric
TM73
Thunder Wave
C9020Electric
TM24
Thunderbolt
C9010015Electric
TM06
Toxic
C9010Poison
TM61
Will-O-Wisp
C8515Fire

Egg Moves

Ho-oh doesn't have any Egg moves

Tutor Moves

Ho-oh can't learn any Tutor moves

Transfer Moves

Gen
Gen 4
Air Cutter
C609525Flying
Gen 2
Curse
C10Ghost
Gen 2
Detect+4
C5Fighting
Gen 3
Double-Edge
B12010015Normal
Gen 2
Dragon Breath
6010020Dragon
Gen 4
Endure+4
C10Normal
Gen 6
Flash
D10020Normal
Gen 6
Incinerate
6010015Fire
Gen 3
Mimic
D10Normal
Gen 4
Mud-Slap
D2010010Ground
Gen 2
Nightmare
10015Ghost
Gen 4
Ominous Wind
601005Ghost
Gen 5
Pluck
6010020Flying
Gen 6
Rock Smash
D4010015Fighting
Gen 6
Secret Power
7010020Normal
Gen 6
Strength
8010015Normal
Gen 4
Swift
C6020Normal
Gen 4
Twister
D4010020Dragon
Gen 2
Zap Cannon
120505Electric

How to Get Ho-oh in Sun & Moon

Ho-oh doesn't appear in Sun & Moon. Transfer it from Gold, Crystal, or Ultra Sun to add it to your collection. Check the source games below for encounter details.

Ho-oh is not available as a wild encounter in this game.

Special encounter in:

Then trade to Sun & Moon.

Also found in:

Ho-oh Guide

  • In Sun & Moon, Ho-oh is a Legendary Pokemon rated S-Tier. At 680 BST, it hits hard. It excels as a wallbreaker. Base 154 Sp. Def stands out.

  • In Sun & Moon, Ho-oh's biggest threats include Aerodactyl (Rock), Gyarados (Water), and Raikou (Electric), all carrying super-effective STAB moves. Aerodactyl is the most dangerous since Rock moves deal 4x damage. Ho-oh has enough bulk to absorb a hit, but don't push the matchup. Pivot to a teammate that resists.

  • Regenerator is what you want on Ho-oh. Every competitive set worth running is built with that ability in mind. The alternatives (Pressure) work on paper but Regenerator is what makes Ho-oh worth using. Regenerator synergizes with Ho-oh's base 154 Sp.Def, letting it soak special attacks as a pivot.

  • Base 90 Speed is workable. Faster than some, slower than many. On offense, Ho-oh is a physical attacker with base 130 Attack. Defensively? Tanky enough to absorb a few hits. Best used as a wallbreaker.

  • In Sun & Moon, Regenerator is the hidden ability. It heals for 1/3 max HP upon switching out. Worth hunting for if you want Ho-oh to compete at a higher level.

Game Availability

First obtainable in Gold & Silver, Ho Oh has been featured in 17 titles across 9 generations. Legendary status means a single encounter per playthrough in most games.

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