Stats & Training
Sp. Def and Attack carry most of Ho-oh's stat budget. Defense's the obvious dump stat. Near-impossible to catch and yields 3 Sp. Def EVs. Follows a slow 1.25M XP grind.
A legend says that its body glows in seven colors. A rainbow is said to form behind it when it flies.
Legends claim this POKéMON flies the world’s skies continuously on its magnificent seven-colored wings.
Ho-oh Weakness
Type-wise, Ho Oh takes extra damage from Rock, Water, and Electric. Watch out for Rock attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Ho Oh's special bulk (base 154 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
| Damage | Types |
|---|---|
| 4x (Critical) | Rock |
| 2x (Weak) | Water, Electric |
| 0.5x (Resist) | Fire, Fighting, Steel |
| 0.25x (Resist) | Grass, Bug |
| 0x (Immune) | Ground |
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
Geodude RockGround | C | |
Available Moves Moves
Damage vs Ho Oh View Geodude builds →Rock Tomb 4x80-94% Rock Throw 4x70-84% | ||
Pikachu Electric | C | |
Squirtle Water | D | |
Obtain MethodPallet Town Gift Available Moves Moves
Damage vs Ho Oh View Squirtle builds →Waterfall 2x27-33% Water Pulse 2x23-28% Bubble 2x16-19% Water Gun 2x16-19% | ||
Geodude RockGround | C | |
Available Moves Moves
Damage vs Ho Oh View Geodude builds →Rock Tomb 4x80-94% Rock Throw 4x70-84% | ||
Pikachu Electric | C | |
Available Moves Moves
Damage vs Ho Oh View Pikachu builds →Shock Wave 2x23-28% Thunder Shock 2x16-19% | ||
Squirtle Water | D | |
Obtain MethodPallet Town Gift Available Moves Moves
Damage vs Ho Oh View Squirtle builds →Waterfall 2x27-33% Water Pulse 2x23-28% Bubble 2x16-19% Water Gun 2x16-19% | ||
Onix RockGround | C | |
Available Moves Moves
Damage vs Ho Oh View Onix builds →Rock Tomb 4x51-61% Rock Throw 4x41-50% | ||
Geodude RockGround | C | |
Available Moves Moves
Damage vs Ho Oh View Geodude builds →Rock Tomb 4x74-88% Rock Throw 4x61-72% Rollout 4x41-50% | ||
Pikachu Electric | C | |
Available Moves Moves
Damage vs Ho Oh View Pikachu builds →Thunderbolt 2x26-30% Shock Wave 2x18-22% Thunder Shock 2x14-17% | ||
Voltorb Electric | D | |
Available Moves Moves
Damage vs Ho Oh View Voltorb builds →Thunderbolt 2x28-33% Spark 2x20-25% Shock Wave 2x18-22% | ||
Squirtle Water | D | |
Obtain MethodPallet Town Gift Available Moves Moves
Damage vs Ho Oh View Squirtle builds →Waterfall 2x23-28% Water Pulse 2x18-22% Bubble 2x14-17% Water Gun 2x14-17% | ||
Onix RockGround | C | |
Available Moves Moves
Damage vs Ho Oh View Onix builds →Rock Tomb 4x50-59% Rock Throw 4x41-49% | ||
Geodude RockGround | C | |
Available Moves Moves
Damage vs Ho Oh View Geodude builds →Rock Tomb 4x74-88% Rock Throw 4x62-73% Rollout 4x41-49% Rock Blast 4x33-39% | ||
Rhyhorn GroundRock | C | |
Available Moves Moves
Damage vs Ho Oh View Rhyhorn builds →Thunderbolt 2x14-16% Shock Wave 2x9-11% Rock Tomb 4x78-93% Rock Blast 4x37-44% | ||
Pikachu Electric | C | |
Available Moves Moves
Damage vs Ho Oh View Pikachu builds →Thunderbolt 2x27-32% Shock Wave 2x18-22% Thunder Shock 2x12-15% | ||
Voltorb Electric | D | |
Available Moves Moves
Damage vs Ho Oh View Voltorb builds →Thunderbolt 2x27-32% Spark 2x20-24% Shock Wave 2x18-22% Rollout 4x16-20% | ||
Onix RockGround | C | |
Available Moves Moves
Damage vs Ho Oh View Onix builds →Rock Tomb 4x50-59% Rock Throw 4x41-49% | ||
Geodude RockGround | C | |
Available Moves Moves
Damage vs Ho Oh View Geodude builds →Rock Tomb 4x74-88% Rock Throw 4x62-73% Rollout 4x41-49% Rock Blast 4x33-39% | ||
Rhyhorn GroundRock | C | |
Available Moves Moves
Damage vs Ho Oh View Rhyhorn builds →Thunderbolt 2x14-16% Shock Wave 2x9-11% Rock Tomb 4x78-93% Rock Blast 4x37-44% | ||
Lapras WaterIce | C | |
Obtain MethodSilph Co Gift Available Moves Moves
Damage vs Ho Oh View Lapras builds →Surf 2x37-44% Thunderbolt 2x24-29% Waterfall 2x33-39% Shock Wave 2x18-21% | ||
Voltorb Electric | D | |
Available Moves Moves
Damage vs Ho Oh View Voltorb builds →Thunderbolt 2x27-32% Spark 2x20-24% Shock Wave 2x18-22% Rollout 4x16-20% | ||
Aerodactyl Rock | A | |
Obtain MethodCinnabar Island Gift Available Moves Moves
Damage vs Ho Oh View Aerodactyl builds →Ancient Power 4x86-102%KO Rock Tomb 4x86-102%KO | ||
Onix RockGround | C | |
Available Moves Moves
Damage vs Ho Oh View Onix builds →Rock Tomb 4x47-56% Rock Throw 4x39-46% | ||
Geodude RockGround | C | |
Available Moves Moves
Damage vs Ho Oh View Geodude builds →Rock Tomb 4x68-81% Rock Throw 4x60-70% Rollout 4x36-42% Rock Blast 4x33-39% | ||
Omanyte RockWater | D | |
Obtain MethodCinnabar Island Gift Available Moves Moves
Damage vs Ho Oh View Omanyte builds →Surf 2x36-42% Waterfall 2x33-39% Rock Tomb 4x44-53% Water Pulse 2x25-30% | ||
Kabuto RockWater | D | |
Obtain MethodCinnabar Island Gift Available Moves Moves
Damage vs Ho Oh View Kabuto builds →Surf 2x25-30% Waterfall 2x22-26% Water Pulse 2x18-21% Rock Tomb 4x68-81% | ||
Aerodactyl Rock | A | |
Obtain MethodCinnabar Island Gift Available Moves Moves
Damage vs Ho Oh View Aerodactyl builds →Ancient Power 4x90-106%KO Rock Tomb 4x90-106%KO | ||
Onix RockGround | C | |
Available Moves Moves
Damage vs Ho Oh View Onix builds →Rock Tomb 4x48-56% Rock Throw 4x42-50% | ||
Geodude RockGround | C | |
Available Moves Moves
Damage vs Ho Oh View Geodude builds →Rock Tomb 4x73-86% Rock Throw 4x62-73% Rollout 4x39-46% Rock Blast 4x34-40% | ||
Omanyte RockWater | D | |
Obtain MethodCinnabar Island Gift Available Moves Moves
Damage vs Ho Oh View Omanyte builds →Surf 2x38-45% Waterfall 2x34-40% Ancient Power 4x45-53% Rock Tomb 4x45-53% | ||
Kabuto RockWater | D | |
Obtain MethodCinnabar Island Gift Available Moves Moves
Damage vs Ho Oh View Kabuto builds →Surf 2x27-31% Waterfall 2x24-28% Water Pulse 2x18-22% Rock Tomb 4x73-86% | ||
In FireRed & LeafGreen, Magneton's Thunderbolt hits Ho Oh for 60-71%. Aerodactyl threatens a KO with Rock Slide (198-233%). Starmie deals 48-57% with Surf.
Magneton ElectricSteel | A | |
Recommended Build AbilityMagnetpull ItemMagnet NatureModest Moves
Damage vs Ho Oh View Magneton builds →Thunderbolt 2x60-71% | ||
Aerodactyl Rock | A | |
Recommended Build AbilityRockhead ItemChoice Band NatureJolly Moves
Damage vs Ho Oh View Aerodactyl builds →Rock Slide 4x198-233%KO Double Edge52-62% | ||
Starmie WaterPsychic | A | |
Recommended Build AbilityNatural Cure ItemLeftovers NatureTimid Moves
Damage vs Ho Oh View Starmie builds →Rapid Spin8-10% Ice Beam16-19% Thunderbolt 2x32-38% Surf 2x48-57% | ||
Gyarados Water | B | |
Recommended Build AbilityIntimidate ItemLeftovers NatureAdamant Moves View Gyarados builds →
| ||
FireRed & LeafGreen Evolution
No breeding, no evolution. Ho Oh is a Fire/Flying legendary with 680 base stat total that you obtain once and build around. View every chain in the Evolution Chart.
How to Evolve
Breeding
FireRed & LeafGreen Ho-oh Best Moveset
Best Build
No build content available for this Pokemon in Gen 3.
Try selecting a different game/generation filter, or check back later.
Moves
TMs carry this one. Ho Oh learns Overheat and Fire Blast naturally for STAB, but the offensive range comes almost entirely from technical machines. Normal and Rock and beyond give it real matchup play.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
How to Get Ho-oh in FireRed & LeafGreen
Ho-oh is a fixed encounter, not a random spawn. Walk up to it, interact, and the battle starts immediately. Head to Navel Rock when your team is ready for the fight.
Best Locations to Catch Ho-oh in FireRed & LeafGreen
Ho-oh Guide
In FireRed & LeafGreen, Ho-oh is a Legendary Pokemon rated S-Tier. At 680 BST, it hits hard. It excels as a wallbreaker. Base 154 Sp. Def stands out.
In FireRed & LeafGreen, Ho-oh's biggest threats include Aerodactyl (Rock), Gyarados (Water), and Raikou (Electric), all carrying super-effective STAB moves. Aerodactyl is the most dangerous since Rock moves deal 4x damage. Ho-oh has enough bulk to absorb a hit, but don't push the matchup. Pivot to a teammate that resists.
Regenerator is what you want on Ho-oh. Every competitive set worth running is built with that ability in mind. The alternatives (Pressure) work on paper but Regenerator is what makes Ho-oh worth using. Regenerator synergizes with Ho-oh's base 154 Sp.Def, letting it soak special attacks as a pivot.
Base 90 Speed is workable. Faster than some, slower than many. On offense, Ho-oh is a mixed attacker with base 130 Attack and 110 Sp. Atk. Defensively? Tanky enough to absorb a few hits. Best used as a wallbreaker.
In FireRed & LeafGreen, Regenerator is the hidden ability. It heals for 1/3 max HP upon switching out. Worth hunting for if you want Ho-oh to compete at a higher level.
Game Availability
First obtainable in Gold & Silver, Ho Oh has been featured in 17 titles across 9 generations. Legendary status means a single encounter per playthrough in most games.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GSDebut

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
