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Pokemon Lets Go Weezing

Weezing Pokedex ID: 110
Stat Amount Bar Graph
Max CP 490
Attack 90
Special Attack 85
Defense 120
Special Defense 70
HP 65
Speed 60

Overview

Pokemon Let's Go Weezing is a Poison Type pokemon also known as a Poison Gas Pokémon, first discovered in the Kanto region. it's weak against Ground, Psychic type moves and has a Max CP of 490, 65 HP, 90 Attack, 85 SP Attack, 120 Defense, 70 SP Defense and 60 Speed. Considering it's stats, the best nature to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.

Pokedex Entry

Weezing loves the gases given off by rotted kitchen garbage. This Pokémon will find a dirty, unkempt house and make it its home. At night, when the people in the house are asleep, it will go through the trash.

Pokemon Lets Go Weezing Evolutions

What level does Pokemon Let's Go Weezing Evolve at?

The Unevolved Form Koffing Evolves at level 35 into Weezing.

First Second Third Final
Koffing340
35 Weezing490

How to catch Weezing in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Weezing Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Weezing is in the Pokemon Mansion zone, it will have a 30% chance to spawn in the area with a level range of 39-44. This also makes Pokemon Mansion the best place to Catch Combo Chain hunt Shiny Weezing or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Pokemon Mansion 30% 39-44 normal 1F
Power Plant 25% 37-42 normal 1F
Pokemon Mansion 10% 39-44 normal 1F
Power Plant 5% 37-42 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Weezing.

Best Nature for Weezing

We recommend a Relaxed Nature for Weezing, you can visit Madam Celadon to force encounter pokemon of Relaxed Nature.

Nature Increases Decreases Choice 1 Choice 2
Relaxed Defense Speed Yellow Pink
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Pokemon Lets Go Weezing Moves

Level Up Moves

Pokemon Let's Go Weezing Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Clear Smog Poison Special 50 15 -- Removes all of the target's stat changes.
1 Poison Gas Poison None -- 40 80% Poisons the target.
1 Psybeam Psychic Special 65 20 100% Has a 10% chance to confuse the target.
1 Screech Normal None -- 40 85% Lowers the target's Defense by two stages.
1 Smog Poison Special 20 20 70% Has a 40% chance to poison the target.
1 Tackle Normal Physical 50 35 100% Inflicts regular damage with no additional effect.
6 Smog Poison Special 20 20 70% Has a 40% chance to poison the target.
12 Clear Smog Poison Special 50 15 -- Removes all of the target's stat changes.
18 Sludge Poison Special 65 20 100% Has a 30% chance to poison the target.
24 Self-Destruct Normal Physical 200 5 100% Self-Destruct deals high damage, but causes the user to faint.
30 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
40 Haze Ice None -- 30 -- Resets all Pokemon's stats, accuracy, and evasion.
50 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.
60 Explosion Normal Physical 250 5 100% User faints.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Weezing can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM2 Taunt Dark None -- 20 100% Opponent can only use moves that attack.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM11 Will-O-Wisp Fire None -- 15 85% Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM20 Dark Pulse Dark Special 80 15 100% deals damage and has a 20% chance of causing the target to flinch
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM37 Flamethrower Fire Special 95 15 100% Has a 10% chance to burn the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM42 Self-Destruct Normal Physical 200 5 100% Self-Destruct deals high damage, but causes the user to faint.
TM43 Shadow Ball Ghost Special 80 15 100% deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM46 Fire Blast Fire Special 120 5 85% Has a 10% chance to burn the target.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM52 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.

Master Trainer

This Pokemon's Master Trainer is Donnie

Weak Against
Ground
2x
Psychic
2x
Strong Against
Fighting
1/2
Poison
1/2
Bug
1/2
Grass
1/2
Fairy
1/2