Stat | Amount | Bar Graph |
---|---|---|
Max CP | 340 | |
Attack | 65 | |
Special Attack | 60 | |
Defense | 95 | |
Special Defense | 45 | |
HP | 40 | |
Speed | 35 |
Overview
Pokemon Let's Go Koffing is a Poison Type pokemon also known as a Poison Gas Pokémon, first discovered in the Kanto region. it's weak against Ground, Psychic type moves and has a Max CP of 340, 40 HP, 65 Attack, 60 SP Attack, 95 Defense, 45 SP Defense and 35 Speed. Considering it's stats, the best nature to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Pokedex Entry
If Koffing becomes agitated, it raises the toxicity of its internal gases and jets them out from all over its body. This Pokémon may also overinflate its round body, then explode.
Pokemon Lets Go Koffing Evolutions
What level does Pokemon Let's Go Koffing Evolve at?
The Unevolved Form Koffing Evolves at level 35 into Weezing.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Koffing340 | 35 → | Weezing490 |
How to catch Koffing in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Koffing Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Koffing is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Koffing or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Pokemon Mansion | 30% | 39-44 | normal | 1F | |
Power Plant | 25% | 37-42 | normal | 1F | |
Pokemon Mansion | 10% | 39-44 | normal | 1F | |
Power Plant | 5% | 37-42 | normal | 1F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Koffing.
Best Nature for Koffing
We recommend a Relaxed Nature for Koffing, you can visit Madam Celadon to force encounter pokemon of Relaxed Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Relaxed | Defense | Speed | Yellow | Pink |
Pokemon Lets Go Koffing Moves
Level Up Moves
Pokemon Let's Go Koffing Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Poison Gas | Poison | None | -- | 40 | 80% | Poisons the target. |
1 | Tackle | Normal | Physical | 50 | 35 | 100% | Inflicts regular damage with no additional effect. |
6 | Smog | Poison | Special | 20 | 20 | 70% | Has a 40% chance to poison the target. |
12 | Clear Smog | Poison | Special | 50 | 15 | -- | Removes all of the target's stat changes. |
18 | Sludge | Poison | Special | 65 | 20 | 100% | Has a 30% chance to poison the target. |
24 | Self-Destruct | Normal | Physical | 200 | 5 | 100% | Self-Destruct deals high damage, but causes the user to faint. |
30 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
36 | Haze | Ice | None | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. |
42 | Sludge Bomb | Poison | Special | 90 | 10 | 100% | deals damage and has a 30% chance of poisoning the target. |
48 | Explosion | Normal | Physical | 250 | 5 | 100% | User faints. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Koffing can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM2 | Taunt | Dark | None | -- | 20 | 100% | Opponent can only use moves that attack. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM11 | Will-O-Wisp | Fire | None | -- | 15 | 85% | Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM20 | Dark Pulse | Dark | Special | 80 | 15 | 100% | deals damage and has a 20% chance of causing the target to flinch |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM36 | Thunderbolt | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM37 | Flamethrower | Fire | Special | 95 | 15 | 100% | Has a 10% chance to burn the target. |
TM38 | Thunder | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM42 | Self-Destruct | Normal | Physical | 200 | 5 | 100% | Self-Destruct deals high damage, but causes the user to faint. |
TM43 | Shadow Ball | Ghost | Special | 80 | 15 | 100% | deals damage and has a 20% chance of lowering the target's Special Defense by one stage. |
TM46 | Fire Blast | Fire | Special | 120 | 5 | 85% | Has a 10% chance to burn the target. |
TM52 | Sludge Bomb | Poison | Special | 90 | 10 | 100% | deals damage and has a 30% chance of poisoning the target. |
Weak Against |
---|
Ground 2x |
Psychic 2x |
Strong Against |
---|
Fighting 1/2 |
Poison 1/2 |
Bug 1/2 |
Grass 1/2 |
Fairy 1/2 |