Guides Pokedex

Pokemon Lets Go Weepinbell

Weepinbell Pokedex ID: 70
Stat Amount Bar Graph
Max CP 390
Attack 90
Special Attack 85
Defense 50
Special Defense 45
HP 65
Speed 55

Overview

Pokemon Let's Go Weepinbell is a Grass and Poison Type pokemon also known as a Flycatcher Pokémon, first discovered in the Kanto region. it's weak against Flying, Fire, Ice, Psychic type moves and has a Max CP of 390, 65 HP, 90 Attack, 85 SP Attack, 50 Defense, 45 SP Defense and 55 Speed. Considering it's stats, the best nature to have is Naughty, this will increase it's Attack and decrease it's Sp. Def stats.

This is 1 of 11 exclusive version pokemon, only obtainable in the Eevee Version of Let's GO.

Pokedex Entry

Even though it is filled with acid, it does not melt because it also oozes a protective fluid.

Pokemon Lets Go Weepinbell Evolutions

What level does Pokemon Let's Go Weepinbell Evolve at?

The Unevolved Form Bellsprout Evolves at level 21 into Weepinbell, which then Use a Leaf Stone to Evolve into Victreebel.

First Second Third Final
Bellsprout300
21 Weepinbell390
Leaf Stone Victreebel490

How to catch Weepinbell in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Weepinbell Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Weepinbell is in the Route 1 zone, it will have a 30% chance to spawn in the area with a level range of 03-04. This also makes Route 1 the best place to Catch Combo Chain hunt Shiny Weepinbell or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 1 30% 03-04 normal 1F
Route 2 20% 03-04 normal 1F
Route 24 20% 07-12 normal 1F
Route 25 20% 09-14 normal 1F
Route 12 15% 31-36 normal 1F
Route 13 15% 33-38 normal 1F
Route 14 15% 33-38 normal 1F
Route 15 15% 33-38 normal 1F
Route 12 15% 31-36 normal 1F
Route 13 15% 33-38 normal 1F
Route 14 15% 33-38 normal 1F
Route 15 15% 33-38 normal 1F
Route 21 14% 37-42 normal 1F
Route 21 10% 37-42 normal 1F
Viridian Forest 10% 03-06 normal 1F
Route 21 1% 37-42 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Weepinbell.

Best Nature for Weepinbell

We recommend a Naughty Nature for Weepinbell, you can visit Madam Celadon to force encounter pokemon of Naughty Nature.

Nature Increases Decreases Choice 1 Choice 2
Naughty Attack Sp. Def Red Green
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Pokemon Lets Go Weepinbell Moves

Level Up Moves

Pokemon Let's Go Weepinbell Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Acid Poison Special 40 30 100% Has a 10% chance to lower the target's Special Defense by one stage.
1 Growth Normal None -- 40 -- Raises the user's Attack and Special Attack by one stage.
1 Vine Whip Grass Physical 35 15 100% Inflicts regular damage with no additional effect.
1 Wrap Normal Physical 15 20 90% Prevents the target from fleeing and inflicts damage for 2-5 turns.
4 Growth Normal None -- 40 -- Raises the user's Attack and Special Attack by one stage.
8 Wrap Normal Physical 15 20 90% Prevents the target from fleeing and inflicts damage for 2-5 turns.
12 Acid Poison Special 40 30 100% Has a 10% chance to lower the target's Special Defense by one stage.
16 Sleep Powder Grass None -- 15 75% Puts the target to sleep.
17 Poison Powder Poison None -- 35 75% causes the target to become poisoned. Poisoned Pokémon lose 1?8 of their maximum HP each turn.
18 Stun Spore Grass None -- 30 75% Paralyzes the target.
27 Razor Leaf Grass Physical 55 25 95% Has an increased chance for a critical hit.
36 Poison Jab Poison Physical 80 20 100% deals damage and has a 30% chance of poisoning the target.
45 Slam Normal Physical 85 15 100% Has a 30% chance to paralyze the target.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Weepinbell can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM26 Poison Jab Poison Physical 80 20 100% deals damage and has a 30% chance of poisoning the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM45 Solar Beam Grass Special 120 10 100% The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM52 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.
TM53 Mega Drain Grass Special 40 15 100% Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Emily

Weak Against
Flying
2x
Fire
2x
Ice
2x
Psychic
2x
Strong Against
Water
1/2
Electric
1/2
Fighting
1/2
Fairy
1/2
Grass
1/4