Guides Pokedex

Pokemon Lets Go Weepinbell

Weepinbell Pokedex ID: 70
StatAmountBar Graph
Max CP390
Attack90
Special Attack85
Defense50
Special Defense45
HP65
Speed55

Overview

Pokemon Let's Go Weepinbell is a Grass and Poison Type pokemon also known as a Flycatcher Pokémon, first discovered in the Kanto region. it's weak against Flying, Fire, Ice, Psychic type moves and has a Max CP of 390, 65 HP, 90 Attack, 85 SP Attack, 50 Defense, 45 SP Defense and 55 Speed. Considering it's stats, the best nature to have is Naughty, this will increase it's Attack and decrease it's Sp. Def stats.

This is 1 of 11 exclusive version pokemon, only obtainable in the Eevee Version of Let's GO.

Pokedex Entry

Even though it is filled with acid, it does not melt because it also oozes a protective fluid.

Pokemon Lets Go Weepinbell Evolutions

What level does Pokemon Let's Go Weepinbell Evolve at?

The Unevolved Form Bellsprout Evolves at level 21 into Weepinbell, which then Use a Leaf Stone to Evolve into Victreebel.

FirstSecondThirdFinal
Bellsprout300
21 Weepinbell390
Leaf Stone Victreebel490

How to catch Weepinbell in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Weepinbell Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Weepinbell is in the Route 1 zone, it will have a 30% chance to spawn in the area with a level range of 03-04. This also makes Route 1 the best place to Catch Combo Chain hunt Shiny Weepinbell or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 130%03-04normal1F
Route 220%03-04normal1F
Route 2420%07-12normal1F
Route 2520%09-14normal1F
Route 1215%31-36normal1F
Route 1315%33-38normal1F
Route 1415%33-38normal1F
Route 1515%33-38normal1F
Route 1215%31-36normal1F
Route 1315%33-38normal1F
Route 1415%33-38normal1F
Route 1515%33-38normal1F
Route 2114%37-42normal1F
Route 2110%37-42normal1F
Viridian Forest10%03-06normal1F
Route 211%37-42normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Weepinbell.

Best Nature for Weepinbell

We recommend a Naughty Nature for Weepinbell, you can visit Madam Celadon to force encounter pokemon of Naughty Nature.

NatureIncreasesDecreasesChoice 1Choice 2
NaughtyAttackSp. DefRedGreen
advertisement

Pokemon Lets Go Weepinbell Moves

Level Up Moves

Pokemon Let's Go Weepinbell Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1AcidPoisonSpecial4030100%Has a 10% chance to lower the target's Special Defense by one stage.
1GrowthNormalNone--40--Raises the user's Attack and Special Attack by one stage.
1Vine WhipGrassPhysical3515100%Inflicts regular damage with no additional effect.
1WrapNormalPhysical152090%Prevents the target from fleeing and inflicts damage for 2-5 turns.
4GrowthNormalNone--40--Raises the user's Attack and Special Attack by one stage.
8WrapNormalPhysical152090%Prevents the target from fleeing and inflicts damage for 2-5 turns.
12AcidPoisonSpecial4030100%Has a 10% chance to lower the target's Special Defense by one stage.
16Sleep PowderGrassNone--1575%Puts the target to sleep.
17Poison PowderPoisonNone--3575%causes the target to become poisoned. Poisoned Pokémon lose 1?8 of their maximum HP each turn.
18Stun SporeGrassNone--3075%Paralyzes the target.
27Razor LeafGrassPhysical552595%Has an increased chance for a critical hit.
36Poison JabPoisonPhysical8020100%deals damage and has a 30% chance of poisoning the target.
45SlamNormalPhysical8515100%Has a 30% chance to paralyze the target.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Weepinbell can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM26Poison JabPoisonPhysical8020100%deals damage and has a 30% chance of poisoning the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM45Solar BeamGrassSpecial12010100%The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM52Sludge BombPoisonSpecial9010100%deals damage and has a 30% chance of poisoning the target.
TM53Mega DrainGrassSpecial4015100%Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Emily

Weak Against
Flying
2x
Fire
2x
Ice
2x
Psychic
2x
Strong Against
Water
1/2
Electric
1/2
Fighting
1/2
Fairy
1/2
Grass
1/4