Pokemon Let's Go Victreebel is a Grass and Poison Type pokemon also known as a Flycatcher Pokémon, first discovered in the Kanto region. it's weak against , Fire, Ice, Psychic type moves and has a Max CP of 490, 80 HP, 105 Attack, 100 SP Attack, 65 Defense, 70 SP Defense and 70 Speed. Considering it's stats, the best nature to have is Lonely, this will increase it's Attack and decrease it's Defense stats.
This is 1 of 11 exclusive version pokemon, only obtainable in the Eevee Version of Let's GO.
Acid that has dissolved many prey becomes sweeter, making it even more effective at attracting prey.
Pokemon Lets Go Victreebel Evolutions
What level does Pokemon Let's Go Victreebel Evolve at?
The Unevolved Form Bellsprout Evolves at level 21 into Weepinbell, which then Use a Leaf Stone to Evolve into Victreebel.
How to catch Victreebel in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Victreebel Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Victreebel is in the Route 1 zone, it will have a 30% chance to spawn in the area with a level range of 03-04. This also makes Route 1 the best place to Catch Combo Chain hunt Shiny Victreebel or for a Flawless IV Stats.
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Victreebel.
Best Nature for Victreebel
We recommend a Lonely Nature for Victreebel, you can visit Madam Celadon to force encounter pokemon of Lonely Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Victreebel Moves
Level Up Moves
Pokemon Let's Go Victreebel Moves You Learn From Leveling Up.
|1||Acid||Poison||Special||40||30||100%||Has a 10% chance to lower the target's Special Defense by one stage.|
|1||Clear Smog||Poison||Special||50||15||--||Removes all of the target's stat changes.|
|1||Growth||Normal||None||--||40||--||Raises the user's Attack and Special Attack by one stage.|
|1||Leech Life||Bug||Physical||20||15||100%||Heals the user by half the damage inflicted.|
|1||Power Whip||Grass||Physical||120||10||85%||deals damage with no additional effect.|
|1||Sucker Punch||Dark||Physical||70||5||100%||Deals damage and has a priority of +1. However, the move only works if the target uses a direct attack in the same turn. If the target is not preparing an attack, Sucker Punch will fail.|
|1||Swords Dance||Normal||None||--||30||--||Raises the user's Attack by two stages.|
|1||Vine Whip||Grass||Physical||35||15||100%||Inflicts regular damage with no additional effect.|
|1||Wrap||Normal||Physical||15||20||90%||Prevents the target from fleeing and inflicts damage for 2-5 turns.|
|54||Power Whip||Grass||Physical||120||10||85%||deals damage with no additional effect.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Victreebel can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM9||Reflect||Psychic||None||--||20||--||Reduces damage from physical attacks by half.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM26||Poison Jab||Poison||Physical||80||20||100%||deals damage and has a 30% chance of poisoning the target.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM45||Solar Beam||Grass||Special||120||10||100%||The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.|
|TM48||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
|TM52||Sludge Bomb||Poison||Special||90||10||100%||deals damage and has a 30% chance of poisoning the target.|
|TM53||Mega Drain||Grass||Special||40||15||100%||Heals the user by half the damage inflicted.|
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This Pokemon's Master Trainer is Dianne