Pokemon Let's Go Vaporeon is a Water Type pokemon also known as a Bubble Jet Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric type moves and has a Max CP of 525, 130 HP, 65 Attack, 110 SP Attack, 60 Defense, 95 SP Defense and 65 Speed. Considering it's stats, the best nature to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.
Its cells are composed of units much like water molecules. It lives close to water and is often mistaken for a mermaid.
Pokemon Lets Go Vaporeon Evolutions
What level does Pokemon Let's Go Vaporeon Evolve at?
The Unevolved Form Eevee Use a Thunder Stone to Evolve into Jolteon.
|Eevee325||Water Stone →||Vaporeon525|
|Eevee325||Thunder Stone →||Jolteon525|
|Eevee325||Fire Stone →||Flareon525|
How to catch Vaporeon in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Vaporeon Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Vaporeon is in the Route 17 zone, it will have a 05% chance to spawn in the area with a level range of 33-38. This also makes Route 17 the best place to Catch Combo Chain hunt Shiny Vaporeon or for a Flawless IV Stats.
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Vaporeon.
Best Nature for Vaporeon
We recommend a Mild Nature for Vaporeon, you can visit Madam Celadon to force encounter pokemon of Mild Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Vaporeon Moves
Level Up Moves
Pokemon Let's Go Vaporeon Moves You Learn From Leveling Up.
|0||Water Gun||Water||Special||40||25||100%||Inflicts regular damage with no additional effect.|
|1||Growl||Normal||None||--||40||100%||Lowers the target's Attack by one stage.|
|1||Sand Attack||Ground||None||--||15||100%||lowers the target's Accuracy by one stage.|
|1||Tackle||Normal||Physical||50||35||100%||Inflicts regular damage with no additional effect.|
|1||Tail Whip||Normal||None||--||30||100%||Lowers the target's Defense by one stage.|
|1||Water Gun||Water||Special||40||25||100%||Inflicts regular damage with no additional effect.|
|1||Yawn||Normal||None||--||10||--||makes the target drowsy on the turn it is used. If the target is still on the field at the end of the next turn, it falls asleep.|
|3||Tail Whip||Normal||None||--||30||100%||Lowers the target's Defense by one stage.|
|6||Quick Attack||Normal||Physical||40||30||100%||Inflicts regular damage with no additional effect.|
|10||Double Kick||Fighting||Physical||30||30||100%||Hits twice in one turn.|
|14||Sand Attack||Ground||None||--||15||100%||lowers the target's Accuracy by one stage.|
|17||Aurora Beam||Ice||Special||65||20||100%||Has a 10% chance to lower the target's Attack by one stage.|
|21||Haze||Ice||None||--||30||--||Resets all Pokemon's stats, accuracy, and evasion.|
|24||Acid Armor||Poison||None||--||40||--||Raises the user's Defense by two stages.|
|28||Helping Hand||Normal||None||--||20||--||boosts the power of the partner's move.|
|31||Hydro Pump||Water||Special||120||5||80%||Inflicts regular damage with no additional effect.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Vaporeon can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM3||Helping Hand||Normal||None||--||20||--||boosts the power of the partner's move.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM9||Reflect||Psychic||None||--||20||--||Reduces damage from physical attacks by half.|
|TM10||Dig||Ground||Physical||80||10||100%||User digs underground, dodging all attacks, and hits next turn.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM19||Iron Tail||Steel||Physical||100||15||75%||deals damage and has a 30% chance of lowering the target's Defense by one stage.|
|TM25||Waterfall||Water||Physical||80||15||100%||Has a 20% chance to make the target flinch.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM29||Scald||Water||Special||80||15||100%||deals damage and has a 30% chance of burning the target.|
|TM43||Shadow Ball||Ghost||Special||80||15||100%||deals damage and has a 20% chance of lowering the target's Special Defense by one stage.|
|TM47||Surf||Water||Special||95||15||100%||Inflicts regular damage and can hit Dive users.|
|TM48||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
|TM51||Blizzard||Ice||Special||120||5||70%||Has a 10% chance to freeze the target.|
|TM55||Ice Beam||Ice||Special||95||10||100%||Has a 10% chance to freeze the target.|
|TM57||Pay Day||Normal||Physical||40||20||100%||Scatters money on the ground worth five times the user's level.|
This Pokemon's Master Trainer is Yue