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Pokemon Lets Go Tentacool

Tentacool Pokedex ID: 72
Stat Amount Bar Graph
Max CP 335
Attack 40
Special Attack 50
Defense 35
Special Defense 100
HP 40
Speed 70

Overview

Pokemon Let's Go Tentacool is a Water and Poison Type pokemon also known as a Jellyfish Pokémon, first discovered in the Kanto region. it's weak against Electric, Ground, Psychic type moves and has a Max CP of 335, 40 HP, 40 Attack, 50 SP Attack, 35 Defense, 100 SP Defense and 70 Speed. Considering it's stats, the best nature to have is Gentle, this will increase it's Sp. Def and decrease it's Defense stats.

Pokedex Entry

Tentacool’s body is largely composed of water. If it is removed from the sea, it dries up like parchment. If this Pokémon happens to become dehydrated, put it back into the sea.

Pokemon Lets Go Tentacool Evolutions

What level does Pokemon Let's Go Tentacool Evolve at?

The Unevolved Form Tentacool Evolves at level 30 into Tentacruel.

First Second Third Final
Tentacool335
30 Tentacruel515

How to catch Tentacool in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Tentacool Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Tentacool is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Tentacool or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 10 45% 18-23 water 1F
Route 20 45% 37-42 water 1F
Route 20 45% 39-44 water 2F
Route 24 45% 07-12 water 1F
Route 4 45% 07-12 water 1F
Route 11 30% 13-18 water 1F
Route 12 30% 31-36 water 1F
Route 13 30% 33-38 water 1F
Route 18 30% 33-38 water 1F
Route 19 30% 37-42 water 1F
Route 21 30% 37-42 water 1F
Seafoam Islands 30% 39-44 water 4F
Seafoam Islands 30% 39-44 water 5F
Seafoam Islands 30% 39-44 water 6F
Seafoam Islands 30% 39-44 water 7F
Route 24 10% 07-12 normal 1F
Route 4 10% 07-12 normal 1F
Route 18 9% 33-38 normal 1F
Route 19 9% 37-42 normal 1F
Route 21 9% 37-42 normal 1F
Seafoam Islands 9% 39-44 normal 4F
Seafoam Islands 9% 39-44 normal 5F
Seafoam Islands 9% 39-44 normal 6F
Seafoam Islands 9% 39-44 normal 7F
Route 10 5% 18-23 normal 1F
Route 11 5% 13-18 normal 1F
Route 12 5% 31-36 normal 1F
Route 13 5% 33-38 normal 1F
Route 20 5% 37-42 normal 1F
Route 20 5% 39-44 normal 2F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Tentacool.

Best Nature for Tentacool

We recommend a Gentle Nature for Tentacool, you can visit Madam Celadon to force encounter pokemon of Gentle Nature.

Nature Increases Decreases Choice 1 Choice 2
Gentle Sp. Def Defense Green Yellow
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Pokemon Lets Go Tentacool Moves

Level Up Moves

Pokemon Let's Go Tentacool Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Poison Sting Poison Physical 15 35 100% Has a 30% chance to poison the target.
4 Constrict Normal Physical 10 35 100% Has a 10% chance to lower the target's Speed by one stage.
9 Supersonic Normal None -- 20 55% Confuses the target.
13 Acid Poison Special 40 30 100% Has a 10% chance to lower the target's Special Defense by one stage.
18 Bubble Beam Water Special 65 20 100% deals damage and has a 10% chance of lowering the target's Speed by one stage.
22 Wrap Normal Physical 15 20 90% Prevents the target from fleeing and inflicts damage for 2-5 turns.
27 Surf Water Special 95 15 100% Inflicts regular damage and can hit Dive users.
31 Barrier Psychic None -- 30 -- Raises the user's Defense by two stages.
36 Poison Jab Poison Physical 80 20 100% deals damage and has a 30% chance of poisoning the target.
40 Screech Normal None -- 40 85% Lowers the target's Defense by two stages.
45 Hydro Pump Water Special 120 5 80% Inflicts regular damage with no additional effect.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Tentacool can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM25 Waterfall Water Physical 80 15 100% Has a 20% chance to make the target flinch.
TM26 Poison Jab Poison Physical 80 20 100% deals damage and has a 30% chance of poisoning the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM29 Scald Water Special 80 15 100% deals damage and has a 30% chance of burning the target.
TM32 Dazzling Gleam Fairy Special 80 10 100% deals damage and hits all adjacent opponents in double/triple battles.
TM47 Surf Water Special 95 15 100% Inflicts regular damage and can hit Dive users.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM52 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.
TM53 Mega Drain Grass Special 40 15 100% Heals the user by half the damage inflicted.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.

Master Trainer

This Pokemon's Master Trainer is Francis

Weak Against
Electric
2x
Ground
2x
Psychic
2x
Strong Against
Steel
1/2
Fire
1/2
Water
1/2
Ice
1/2
Fighting
1/2
Poison
1/2
Bug
1/2
Fairy
1/2