Pokemon Let's Go Staryu is a Water Type pokemon also known as a Star Shape Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric type moves and has a Max CP of 340, 30 HP, 45 Attack, 70 SP Attack, 55 Defense, 55 SP Defense and 85 Speed. Considering it's stats, the best nature to have is Timid, this will increase it's Speed and decrease it's Attack stats.
Staryu’s center section has an organ called the core that shines bright red. If you go to a beach toward the end of summer, the glowing cores of these Pokémon look like the stars in the sky.
Pokemon Lets Go Staryu Evolutions
What level does Pokemon Let's Go Staryu Evolve at?
The Unevolved Form Staryu Use a Water Stone to Evolve into Starmie.
How to catch Staryu in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Staryu Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Staryu is in the Route 18 zone, it will have a 30% chance to spawn in the area with a level range of 33-38. This also makes Route 18 the best place to Catch Combo Chain hunt Shiny Staryu or for a Flawless IV Stats.
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Staryu.
Best Nature for Staryu
We recommend a Timid Nature for Staryu, you can visit Madam Celadon to force encounter pokemon of Timid Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Staryu Moves
Level Up Moves
Pokemon Let's Go Staryu Moves You Learn From Leveling Up.
|1||Harden||Normal||None||--||30||--||Raises the user's Defense by one stage.|
|1||Tackle||Normal||Physical||50||35||100%||Inflicts regular damage with no additional effect.|
|4||Psywave||Psychic||Special||1||15||80%||Inflicts damage between 50% and 150% of the user's level.|
|9||Water Gun||Water||Special||40||25||100%||Inflicts regular damage with no additional effect.|
|18||Minimize||Normal||None||--||20||--||Raises the user's evasion by two stages.|
|22||Confuse Ray||Ghost||None||--||10||100%||Confuses the target.|
|27||Bubble Beam||Water||Special||65||20||100%||deals damage and has a 10% chance of lowering the target's Speed by one stage.|
|31||Light Screen||Psychic||None||--||30||--||Reduces damage from special attacks by 50% for five turns..|
|36||Psychic||Psychic||Special||90||10||100%||Has a 10% chance to lower the target's Special Defense by one stage.|
|40||Recover||Normal||None||--||10||--||Heals the user by half its max HP.|
|45||Hydro Pump||Water||Special||120||5||80%||Inflicts regular damage with no additional effect.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Staryu can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM4||Teleport||Psychic||None||--||20||--||Immediately ends wild battles. No effect otherwise.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM6||Light Screen||Psychic||None||--||30||--||Reduces damage from special attacks by 50% for five turns..|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM9||Reflect||Psychic||None||--||20||--||Reduces damage from physical attacks by half.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM16||Thunder Wave||Electric||None||--||20||100%||Paralyzes the target.|
|TM25||Waterfall||Water||Physical||80||15||100%||Has a 20% chance to make the target flinch.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM28||Tri Attack||Normal||Special||80||10||100%||Has a 20% chance to burn, freeze, or paralyze the target.|
|TM29||Scald||Water||Special||80||15||100%||deals damage and has a 30% chance of burning the target.|
|TM32||Dazzling Gleam||Fairy||Special||80||10||100%||deals damage and hits all adjacent opponents in double/triple battles.|
|TM36||Thunderbolt||Electric||Special||95||15||100%||Has a 10% chance to paralyze the target.|
|TM38||Thunder||Electric||Special||95||15||100%||Has a 10% chance to paralyze the target.|
|TM40||Psychic||Psychic||Special||90||10||100%||Has a 10% chance to lower the target's Special Defense by one stage.|
|TM47||Surf||Water||Special||95||15||100%||Inflicts regular damage and can hit Dive users.|
|TM51||Blizzard||Ice||Special||120||5||70%||Has a 10% chance to freeze the target.|
|TM54||Flash Cannon||Steel||Special||80||10||100%||deals damage and has a 10% chance of lowering the target's Special Defense by one stage.|
|TM55||Ice Beam||Ice||Special||95||10||100%||Has a 10% chance to freeze the target.|
This Pokemon's Master Trainer is Jo