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Pokemon Lets Go Starmie

Starmie Pokedex ID: 121
Stat Amount Bar Graph
Max CP 520
Attack 75
Special Attack 100
Defense 85
Special Defense 85
HP 60
Speed 115

Overview

Pokemon Let's Go Starmie is a Water and Psychic Type pokemon also known as a Mysterious Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric, Bug, Ghost, Dark type moves and has a Max CP of 520, 60 HP, 75 Attack, 100 SP Attack, 85 Defense, 85 SP Defense and 115 Speed. Considering it's stats, the best nature to have is Timid, this will increase it's Speed and decrease it's Attack stats.

Pokedex Entry

Starmie’s center section—the core—glows brightly in seven colors. Because of its luminous nature, this Pokémon has been given the nickname “the gem of the sea.”

Pokemon Lets Go Starmie Evolutions

What level does Pokemon Let's Go Starmie Evolve at?

The Unevolved Form Staryu Use a Water Stone to Evolve into Starmie.

First Second Third Final
Staryu340
Water Stone Starmie520

How to catch Starmie in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Starmie Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Starmie is in the Route 18 zone, it will have a 30% chance to spawn in the area with a level range of 33-38. This also makes Route 18 the best place to Catch Combo Chain hunt Shiny Starmie or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 18 30% 33-38 normal 1F
Route 19 30% 37-42 normal 1F
Route 21 30% 37-42 normal 1F
Route 18 1% 33-38 water 1F
Route 19 1% 37-42 water 1F
Route 21 1% 37-42 water 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Starmie.

Best Nature for Starmie

We recommend a Timid Nature for Starmie, you can visit Madam Celadon to force encounter pokemon of Timid Nature.

Nature Increases Decreases Choice 1 Choice 2
Timid Speed Attack Pink Red
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Pokemon Lets Go Starmie Moves

Level Up Moves

Pokemon Let's Go Starmie Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Harden Normal None -- 30 -- Raises the user's Defense by one stage.
1 Psywave Psychic Special 1 15 80% Inflicts damage between 50% and 150% of the user's level.
1 Tackle Normal Physical 50 35 100% Inflicts regular damage with no additional effect.
1 Water Gun Water Special 40 25 100% Inflicts regular damage with no additional effect.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Starmie can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM4 Teleport Psychic None -- 20 -- Immediately ends wild battles. No effect otherwise.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM6 Light Screen Psychic None -- 30 -- Reduces damage from special attacks by 50% for five turns..
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM16 Thunder Wave Electric None -- 20 100% Paralyzes the target.
TM25 Waterfall Water Physical 80 15 100% Has a 20% chance to make the target flinch.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM28 Tri Attack Normal Special 80 10 100% Has a 20% chance to burn, freeze, or paralyze the target.
TM29 Scald Water Special 80 15 100% deals damage and has a 30% chance of burning the target.
TM32 Dazzling Gleam Fairy Special 80 10 100% deals damage and hits all adjacent opponents in double/triple battles.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM40 Psychic Psychic Special 90 10 100% Has a 10% chance to lower the target's Special Defense by one stage.
TM47 Surf Water Special 95 15 100% Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM54 Flash Cannon Steel Special 80 10 100% deals damage and has a 10% chance of lowering the target's Special Defense by one stage.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.
TM59 Dream Eater Psychic Special 100 15 100% Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Harrison

Weak Against
Grass
2x
Electric
2x
Bug
2x
Ghost
2x
Dark
2x
Strong Against
Steel
1/2
Fire
1/2
Water
1/2
Ice
1/2
Fighting
1/2
Psychic
1/2