Guides Pokedex

Pokemon Lets Go Starmie

Starmie Pokedex ID: 121
StatAmountBar Graph
Max CP520
Attack75
Special Attack100
Defense85
Special Defense85
HP60
Speed115

Overview

Pokemon Let's Go Starmie is a Water and Psychic Type pokemon also known as a Mysterious Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric, Bug, Ghost, Dark type moves and has a Max CP of 520, 60 HP, 75 Attack, 100 SP Attack, 85 Defense, 85 SP Defense and 115 Speed. Considering it's stats, the best nature to have is Timid, this will increase it's Speed and decrease it's Attack stats.

Pokedex Entry

Starmie’s center section—the core—glows brightly in seven colors. Because of its luminous nature, this Pokémon has been given the nickname “the gem of the sea.”

Pokemon Lets Go Starmie Evolutions

What level does Pokemon Let's Go Starmie Evolve at?

The Unevolved Form Staryu Use a Water Stone to Evolve into Starmie.

FirstSecondThirdFinal
Staryu340
Water Stone Starmie520

How to catch Starmie in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Starmie Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Starmie is in the Route 18 zone, it will have a 30% chance to spawn in the area with a level range of 33-38. This also makes Route 18 the best place to Catch Combo Chain hunt Shiny Starmie or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 1830%33-38normal1F
Route 1930%37-42normal1F
Route 2130%37-42normal1F
Route 181%33-38water1F
Route 191%37-42water1F
Route 211%37-42water1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Starmie.

Best Nature for Starmie

We recommend a Timid Nature for Starmie, you can visit Madam Celadon to force encounter pokemon of Timid Nature.

NatureIncreasesDecreasesChoice 1Choice 2
TimidSpeedAttackPinkRed
advertisement

Pokemon Lets Go Starmie Moves

Level Up Moves

Pokemon Let's Go Starmie Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1HardenNormalNone--30--Raises the user's Defense by one stage.
1PsywavePsychicSpecial11580%Inflicts damage between 50% and 150% of the user's level.
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
1Water GunWaterSpecial4025100%Inflicts regular damage with no additional effect.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Starmie can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM4TeleportPsychicNone--20--Immediately ends wild battles. No effect otherwise.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM6Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM16Thunder WaveElectricNone--20100%Paralyzes the target.
TM25WaterfallWaterPhysical8015100%Has a 20% chance to make the target flinch.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM28Tri AttackNormalSpecial8010100%Has a 20% chance to burn, freeze, or paralyze the target.
TM29ScaldWaterSpecial8015100%deals damage and has a 30% chance of burning the target.
TM32Dazzling GleamFairySpecial8010100%deals damage and hits all adjacent opponents in double/triple battles.
TM36ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM38ThunderElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM40PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM47SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM51BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM54Flash CannonSteelSpecial8010100%deals damage and has a 10% chance of lowering the target's Special Defense by one stage.
TM55Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM59Dream EaterPsychicSpecial10015100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Harrison

Weak Against
Grass
2x
Electric
2x
Bug
2x
Ghost
2x
Dark
2x
Strong Against
Steel
1/2
Fire
1/2
Water
1/2
Ice
1/2
Fighting
1/2
Psychic
1/2