Stat | Amount | Bar Graph |
---|---|---|
Max CP | 262 | |
Attack | 60 | |
Special Attack | 31 | |
Defense | 30 | |
Special Defense | 31 | |
HP | 40 | |
Speed | 70 |
Overview
Pokemon Let's Go Spearow is a Normal and Type pokemon also known as a Tiny Bird Pokémon, first discovered in the Kanto region. it's weak against Rock, Electric, Ice type moves and has a Max CP of 262, 40 HP, 60 Attack, 31 SP Attack, 30 Defense, 31 SP Defense and 70 Speed. Considering it's stats, the best nature to have is Hasty, this will increase it's Speed and decrease it's Defense stats.
Pokedex Entry
Its short wings make it inept at flying. It moves about hurriedly and pecks at Bug-type Pokémon in the tall grass.
Pokemon Lets Go Spearow Evolutions
What level does Pokemon Let's Go Spearow Evolve at?
The Unevolved Form Spearow Evolves at level 20 into Fearow.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Spearow262 | 20 → | Fearow442 |
How to catch Spearow in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Spearow Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Spearow is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Spearow or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Route 10 | 60% | 03-56 | sky | 1F | |
Route 22 | 60% | 03-56 | sky | 1F | |
Route 23 | 60% | 03-56 | sky | 1F | |
Route 4 | 60% | 03-56 | sky | 1F | |
Route 10 | 40% | 03-56 | normal | 1F | |
Route 22 | 40% | 03-56 | normal | 1F | |
Route 23 | 40% | 03-56 | normal | 1F | |
Route 4 | 40% | 03-56 | normal | 1F | |
Route 22 | 30% | 03-04 | normal | 1F | |
Route 3 | 30% | 03-08 | normal | 1F | |
Route 4 | 30% | 07-12 | normal | 1F | |
Route 9 | 20% | 17-22 | normal | 1F | |
Route 23 | 15% | 41-46 | normal | 1F | |
Route 10 | 15% | 18-23 | normal | 1F | |
Route 10 | 10% | 18-23 | normal | 1F | |
Route 9 | 10% | 17-22 | normal | 1F | |
Route 23 | 10% | 41-46 | normal | 1F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Spearow.
Best Nature for Spearow
We recommend a Hasty Nature for Spearow, you can visit Madam Celadon to force encounter pokemon of Hasty Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Hasty | Speed | Defense | Pink | Yellow |
Pokemon Lets Go Spearow Moves
Level Up Moves
Pokemon Let's Go Spearow Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Peck | Flying | Physical | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
3 | Growl | Normal | None | -- | 40 | 100% | Lowers the target's Attack by one stage. |
8 | Leer | Normal | None | -- | 30 | 100% | Lowers the target's Defense by one stage. |
11 | Focus Energy | Normal | None | -- | 30 | -- | Increases the user's chance to score a critical hit. |
16 | Fury Attack | Normal | Physical | 15 | 20 | 85% | Hits 2-5 times in one turn. |
19 | Mirror Move | Flying | None | -- | 20 | -- | Uses the target's last used move. |
24 | Roost | Flying | None | -- | 10 | -- | User recovers half of its max HP and loses the Flying type temporarily. |
27 | Agility | Psychic | None | -- | 30 | -- | Raises the user's Speed by two stages. |
32 | Drill Peck | Flying | Physical | 80 | 20 | 100% | Inflicts regular damage with no additional effect. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Spearow can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM14 | Fly | Flying | Physical | 90 | 15 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
TM18 | U-turn | Bug | Physical | 70 | 20 | 100% | User switches out immediately after attacking. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM28 | Tri Attack | Normal | Special | 80 | 10 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
TM50 | Roost | Flying | None | -- | 10 | -- | User recovers half of its max HP and loses the Flying type temporarily. |
TM58 | Drill Run | Ground | Physical | 80 | 10 | 95% | deals damage and has an increased critical hit ratio |
Weak Against |
---|
Rock 2x |
Electric 2x |
Ice 2x |
Strong Against |
---|
Bug 1/2 |
Grass 1/2 |
Ghost Immune |
Ground Immune |