Guides Pokedex

Pokemon Lets Go Fearow

Fearow Pokedex ID: 22
Stat Amount Bar Graph
Max CP 442
Attack 90
Special Attack 61
Defense 65
Special Defense 61
HP 65
Speed 100

Overview

Pokemon Let's Go Fearow is a Normal and Flying Type pokemon also known as a Beak Pokémon, first discovered in the Kanto region. it's weak against Rock, Electric, Ice type moves and has a Max CP of 442, 65 HP, 90 Attack, 61 SP Attack, 65 Defense, 61 SP Defense and 100 Speed. Considering it's stats, the best nature to have is Jolly, this will increase it's Speed and decrease it's Sp. Atk stats.

Pokedex Entry

It’s tough and has excellent stamina. It has no problem flying continuously for a whole day carrying a heavy load.

Pokemon Lets Go Fearow Evolutions

What level does Pokemon Let's Go Fearow Evolve at?

The Unevolved Form Spearow Evolves at level 20 into Fearow.

First Second Third Final
Spearow262
20 Fearow442

How to catch Fearow in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Fearow Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Fearow is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Fearow or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 10 60% 03-56 normal 1F
Route 22 60% 03-56 normal 1F
Route 23 60% 03-56 normal 1F
Route 4 60% 03-56 normal 1F
Route 10 40% 03-56 sky 1F
Route 22 40% 03-56 sky 1F
Route 23 40% 03-56 sky 1F
Route 4 40% 03-56 sky 1F
Route 22 30% 03-04 normal 1F
Route 3 30% 03-08 normal 1F
Route 4 30% 07-12 normal 1F
Route 9 20% 17-22 normal 1F
Route 23 15% 41-46 normal 1F
Route 10 15% 18-23 normal 1F
Route 10 10% 18-23 normal 1F
Route 9 10% 17-22 normal 1F
Route 23 10% 41-46 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Fearow.

Best Nature for Fearow

We recommend a Jolly Nature for Fearow, you can visit Madam Celadon to force encounter pokemon of Jolly Nature.

Nature Increases Decreases Choice 1 Choice 2
Jolly Speed Sp. Atk Pink Blue
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Pokemon Lets Go Fearow Moves

Level Up Moves

Pokemon Let's Go Fearow Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Drill Run Ground Physical 80 10 95% deals damage and has an increased critical hit ratio
1 Focus Energy Normal None -- 30 -- Increases the user's chance to score a critical hit.
1 Growl Normal None -- 40 100% Lowers the target's Attack by one stage.
1 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
1 Peck Flying Physical 35 35 100% Inflicts regular damage with no additional effect.
1 Quick Attack Normal Physical 40 30 100% Inflicts regular damage with no additional effect.
1 Sky Attack Flying Physical 140 5 90% User charges for one turn before attacking. Has a 30% chance to make the target flinch.
3 Growl Normal None -- 40 100% Lowers the target's Attack by one stage.
8 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
11 Focus Energy Normal None -- 30 -- Increases the user's chance to score a critical hit.
16 Fury Attack Normal Physical 15 20 85% Hits 2-5 times in one turn.
19 Mirror Move Flying None -- 20 -- Uses the target's last used move.
29 Roost Flying None -- 10 -- User recovers half of its max HP and loses the Flying type temporarily.
37 Agility Psychic None -- 30 -- Raises the user's Speed by two stages.
47 Drill Peck Flying Physical 80 20 100% Inflicts regular damage with no additional effect.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Fearow can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM14 Fly Flying Physical 90 15 95% User flies high into the air, dodging all attacks, and hits next turn.
TM18 U-turn Bug Physical 70 20 100% User switches out immediately after attacking.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM28 Tri Attack Normal Special 80 10 100% Has a 20% chance to burn, freeze, or paralyze the target.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM50 Roost Flying None -- 10 -- User recovers half of its max HP and loses the Flying type temporarily.
TM58 Drill Run Ground Physical 80 10 95% deals damage and has an increased critical hit ratio

Master Trainer

This Pokemon's Master Trainer is Theo

Weak Against
Rock
2x
Electric
2x
Ice
2x
Strong Against
Bug
1/2
Grass
1/2
Ghost
Immune
Ground
Immune