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Pokemon Lets Go Slowbro

Slowbro Pokedex ID: 80
StatAmountBar Graph
Max CP490
Attack75
Special Attack100
Defense110
Special Defense80
HP95
Speed30

Overview

Pokemon Let's Go Slowbro is a Water and Psychic Type pokemon also known as a Hermit Crab Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric, Bug, Ghost, Dark type moves and has a Max CP of 490, 95 HP, 75 Attack, 100 SP Attack, 110 Defense, 80 SP Defense and 30 Speed. Considering it's stats, the best nature to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.

Pokedex Entry

It spaces out while gazing at the sea. With Shellder’s poison flowing through its body, it becomes even spacier.

Pokemon Lets Go Slowbro Evolutions

What level does Pokemon Let's Go Slowbro Evolve at?

The Unevolved Form Slowpoke Evolves at level 37 into Slowbro, which then Use a Mega Stone to Evolve into Mega Slowbro.

FirstSecondThirdFinal
Slowpoke315
37 Slowbro490
Mega Stone Mega Slowbro590

How to catch Slowbro in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Slowbro Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Slowbro is in the Seafoam Islands zone, it will have a 20% chance to spawn in the area with a level range of 39-44. This also makes Seafoam Islands the best place to Catch Combo Chain hunt Shiny Slowbro or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Seafoam Islands20%39-44normal1F
Seafoam Islands20%39-44normal2F
Seafoam Islands20%39-44normal3F
Seafoam Islands20%39-44normal4F
Seafoam Islands20%39-44normal5F
Seafoam Islands15%39-44normal6F
Seafoam Islands15%39-44normal7F
Seafoam Islands10%39-44normal6F
Seafoam Islands10%39-44normal7F
Seafoam Islands5%39-44normal1F
Seafoam Islands5%39-44normal2F
Seafoam Islands5%39-44normal3F
Seafoam Islands5%39-44normal4F
Seafoam Islands5%39-44normal5F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Slowbro.

Best Nature for Slowbro

We recommend a Relaxed Nature for Slowbro, you can visit Madam Celadon to force encounter pokemon of Relaxed Nature.

NatureIncreasesDecreasesChoice 1Choice 2
RelaxedDefenseSpeedYellowPink
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Pokemon Lets Go Slowbro Moves

Level Up Moves

Pokemon Let's Go Slowbro Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
0WithdrawWaterNone--40--Raises the user's Defense by one stage.
1GrowlNormalNone--40100%Lowers the target's Attack by one stage.
1StompNormalPhysical6520100%Has a 30% chance to make the target flinch.
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
1Water GunWaterSpecial4025100%Inflicts regular damage with no additional effect.
1WithdrawWaterNone--40--Raises the user's Defense by one stage.
1YawnNormalNone--10--makes the target drowsy on the turn it is used. If the target is still on the field at the end of the next turn, it falls asleep.
6GrowlNormalNone--40100%Lowers the target's Attack by one stage.
12Water GunWaterSpecial4025100%Inflicts regular damage with no additional effect.
18ConfusionPsychicSpecial5025100%Has a 10% chance to confuse the target.
24DisableNormalNone--20100%Disables the target's last used move for 1-8 turns.
30RestPsychicNone--10--User sleeps for two turns, completely healing itself.
36SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
49PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
62AmnesiaPsychicNone--20--Raises the user's Special Defense by two stages.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Slowbro can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM4TeleportPsychicNone--20--Immediately ends wild battles. No effect otherwise.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM6Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
TM16Thunder WaveElectricNone--20100%Paralyzes the target.
TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM21Foul PlayDarkPhysical9515100%uses the opponent's Attack stat instead of the user's in damage calculation. In other words, the move acts as if the target is attacking themselves, and thus is more powerful when the opponent has higher Attack.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM28Tri AttackNormalSpecial8010100%Has a 20% chance to burn, freeze, or paralyze the target.
TM29ScaldWaterSpecial8015100%deals damage and has a 30% chance of burning the target.
TM33Calm MindPsychicNone--20--raises the user's Special Attack and Special Defense by one stage each.
TM35Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
TM37FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
TM40PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM41EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM43Shadow BallGhostSpecial8015100%deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM46Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
TM47SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM51BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM55Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM57Pay DayNormalPhysical4020100%Scatters money on the ground worth five times the user's level.
TM59Dream EaterPsychicSpecial10015100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Haruka

Weak Against
Grass
2x
Electric
2x
Bug
2x
Ghost
2x
Dark
2x
Strong Against
Steel
1/2
Fire
1/2
Water
1/2
Ice
1/2
Fighting
1/2
Psychic
1/2