Stat | Amount | Bar Graph |
---|---|---|
Max CP | 490 | |
Attack | 75 | |
Special Attack | 100 | |
Defense | 110 | |
Special Defense | 80 | |
HP | 95 | |
Speed | 30 |
Overview
Pokemon Let's Go Slowbro is a Water and Psychic Type pokemon also known as a Hermit Crab Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric, Bug, Ghost, Dark type moves and has a Max CP of 490, 95 HP, 75 Attack, 100 SP Attack, 110 Defense, 80 SP Defense and 30 Speed. Considering it's stats, the best nature to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Pokedex Entry
It spaces out while gazing at the sea. With Shellder’s poison flowing through its body, it becomes even spacier.
Pokemon Lets Go Slowbro Evolutions
What level does Pokemon Let's Go Slowbro Evolve at?
The Unevolved Form Slowpoke Evolves at level 37 into Slowbro, which then Use a Mega Stone to Evolve into Mega Slowbro.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Slowpoke315 | 37 → | Slowbro490 | Mega Stone → | Mega Slowbro590 |
How to catch Slowbro in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Slowbro Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Slowbro is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Slowbro or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Seafoam Islands | 20% | 39-44 | normal | 1F | |
Seafoam Islands | 20% | 39-44 | normal | 2F | |
Seafoam Islands | 20% | 39-44 | normal | 3F | |
Seafoam Islands | 20% | 39-44 | normal | 4F | |
Seafoam Islands | 20% | 39-44 | normal | 5F | |
Seafoam Islands | 15% | 39-44 | normal | 6F | |
Seafoam Islands | 15% | 39-44 | normal | 7F | |
Seafoam Islands | 10% | 39-44 | normal | 6F | |
Seafoam Islands | 10% | 39-44 | normal | 7F | |
Seafoam Islands | 5% | 39-44 | normal | 1F | |
Seafoam Islands | 5% | 39-44 | normal | 2F | |
Seafoam Islands | 5% | 39-44 | normal | 3F | |
Seafoam Islands | 5% | 39-44 | normal | 4F | |
Seafoam Islands | 5% | 39-44 | normal | 5F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Slowbro.
Best Nature for Slowbro
We recommend a Relaxed Nature for Slowbro, you can visit Madam Celadon to force encounter pokemon of Relaxed Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Relaxed | Defense | Speed | Yellow | Pink |
Pokemon Lets Go Slowbro Moves
Level Up Moves
Pokemon Let's Go Slowbro Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
0 | Withdraw | Water | None | -- | 40 | -- | Raises the user's Defense by one stage. |
1 | Growl | Normal | None | -- | 40 | 100% | Lowers the target's Attack by one stage. |
1 | Stomp | Normal | Physical | 65 | 20 | 100% | Has a 30% chance to make the target flinch. |
1 | Tackle | Normal | Physical | 50 | 35 | 100% | Inflicts regular damage with no additional effect. |
1 | Water Gun | Water | Special | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
1 | Withdraw | Water | None | -- | 40 | -- | Raises the user's Defense by one stage. |
1 | Yawn | Normal | None | -- | 10 | -- | makes the target drowsy on the turn it is used. If the target is still on the field at the end of the next turn, it falls asleep. |
6 | Growl | Normal | None | -- | 40 | 100% | Lowers the target's Attack by one stage. |
12 | Water Gun | Water | Special | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
18 | Confusion | Psychic | Special | 50 | 25 | 100% | Has a 10% chance to confuse the target. |
24 | Disable | Normal | None | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. |
30 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
36 | Surf | Water | Special | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
49 | Psychic | Psychic | Special | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
62 | Amnesia | Psychic | None | -- | 20 | -- | Raises the user's Special Defense by two stages. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Slowbro can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM4 | Teleport | Psychic | None | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM6 | Light Screen | Psychic | None | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM10 | Dig | Ground | Physical | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM13 | Brick Break | Fighting | Physical | 75 | 15 | 100% | deals damage, but removes the effects of Reflect and Light Screen before attacking. |
TM15 | Seismic Toss | Fighting | Physical | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
TM16 | Thunder Wave | Electric | None | -- | 20 | 100% | Paralyzes the target. |
TM19 | Iron Tail | Steel | Physical | 100 | 15 | 75% | deals damage and has a 30% chance of lowering the target's Defense by one stage. |
TM21 | Foul Play | Dark | Physical | 95 | 15 | 100% | uses the opponent's Attack stat instead of the user's in damage calculation. In other words, the move acts as if the target is attacking themselves, and thus is more powerful when the opponent has higher Attack. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM28 | Tri Attack | Normal | Special | 80 | 10 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
TM29 | Scald | Water | Special | 80 | 15 | 100% | deals damage and has a 30% chance of burning the target. |
TM33 | Calm Mind | Psychic | None | -- | 20 | -- | raises the user's Special Attack and Special Defense by one stage each. |
TM35 | Ice Punch | Ice | Physical | 75 | 15 | 100% | Has a 10% chance to freeze the target. |
TM37 | Flamethrower | Fire | Special | 95 | 15 | 100% | Has a 10% chance to burn the target. |
TM40 | Psychic | Psychic | Special | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM41 | Earthquake | Ground | Physical | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TM43 | Shadow Ball | Ghost | Special | 80 | 15 | 100% | deals damage and has a 20% chance of lowering the target's Special Defense by one stage. |
TM46 | Fire Blast | Fire | Special | 120 | 5 | 85% | Has a 10% chance to burn the target. |
TM47 | Surf | Water | Special | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
TM48 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
TM57 | Pay Day | Normal | Physical | 40 | 20 | 100% | Scatters money on the ground worth five times the user's level. |
TM59 | Dream Eater | Psychic | Special | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
Weak Against |
---|
Grass 2x |
Electric 2x |
Bug 2x |
Ghost 2x |
Dark 2x |
Strong Against |
---|
Steel 1/2 |
Fire 1/2 |
Water 1/2 |
Ice 1/2 |
Fighting 1/2 |
Psychic 1/2 |