Guides Pokedex

Pokemon Lets Go Seaking

Seaking Pokedex ID: 119
StatAmountBar Graph
Max CP450
Attack92
Special Attack65
Defense65
Special Defense80
HP80
Speed68

Overview

Pokemon Let's Go Seaking is a Water Type pokemon also known as a Goldfish Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric type moves and has a Max CP of 450, 80 HP, 92 Attack, 65 SP Attack, 65 Defense, 80 SP Defense and 68 Speed. Considering it's stats, the best nature to have is Lonely, this will increase it's Attack and decrease it's Defense stats.

Pokedex Entry

In the autumn, Seaking males can be seen performing courtship dances in riverbeds to woo females. During this season, this Pokémon’s body coloration is at its most beautiful.

Pokemon Lets Go Seaking Evolutions

What level does Pokemon Let's Go Seaking Evolve at?

The Unevolved Form Goldeen Evolves at level 33 into Seaking.

FirstSecondThirdFinal
Goldeen320
33 Seaking450

How to catch Seaking in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Seaking Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Seaking is in the Route 6 zone, it will have a 45% chance to spawn in the area with a level range of 11-16. This also makes Route 6 the best place to Catch Combo Chain hunt Shiny Seaking or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 645%11-16normal1F
Route 610%11-16water1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Seaking.

Best Nature for Seaking

We recommend a Lonely Nature for Seaking, you can visit Madam Celadon to force encounter pokemon of Lonely Nature.

NatureIncreasesDecreasesChoice 1Choice 2
LonelyAttackDefenseRedYellow
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Pokemon Lets Go Seaking Moves

Level Up Moves

Pokemon Let's Go Seaking Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1PeckFlyingPhysical3535100%Inflicts regular damage with no additional effect.
1PsybeamPsychicSpecial6520100%Has a 10% chance to confuse the target.
1Quick AttackNormalPhysical4030100%Inflicts regular damage with no additional effect.
1Skull BashNormalPhysical10015100%Raises the user's Defense by one stage. User charges for one turn before attacking.
1SupersonicNormalNone--2055%Confuses the target.
1Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
4SupersonicNormalNone--2055%Confuses the target.
10Quick AttackNormalPhysical4030100%Inflicts regular damage with no additional effect.
14Horn AttackNormalPhysical6525100%Inflicts regular damage with no additional effect.
20Fury AttackNormalPhysical152085%Hits 2-5 times in one turn.
24WaterfallWaterPhysical8015100%Has a 20% chance to make the target flinch.
30AgilityPsychicNone--30--Raises the user's Speed by two stages.
39Horn DrillNormalPhysical1530%Causes a one-hit KO.
50MegahornBugPhysical1201085%deals damage with no additional effect.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Seaking can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM25WaterfallWaterPhysical8015100%Has a 20% chance to make the target flinch.
TM26Poison JabPoisonPhysical8020100%deals damage and has a 30% chance of poisoning the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM29ScaldWaterSpecial8015100%deals damage and has a 30% chance of burning the target.
TM47SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM51BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM55Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM58Drill RunGroundPhysical801095%deals damage and has an increased critical hit ratio
TM60MegahornBugPhysical1201085%deals damage with no additional effect.

Master Trainer

This Pokemon's Master Trainer is Arianna

Weak Against
Grass
2x
Electric
2x
Strong Against
Steel
1/2
Fire
1/2
Water
1/2
Ice
1/2