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Pokemon Lets Go Rhydon

Rhydon Pokedex ID: 112
Stat Amount Bar Graph
Max CP 485
Attack 130
Special Attack 45
Defense 120
Special Defense 45
HP 105
Speed 40

Overview

Pokemon Let's Go Rhydon is a Ground and Rock Type pokemon also known as a Drill Pokémon, first discovered in the Kanto region. it's weak against Ice, Fighting, Ground, Steel, Water, Grass type moves and has a Max CP of 485, 105 HP, 130 Attack, 45 SP Attack, 120 Defense, 45 SP Defense and 40 Speed. Considering it's stats, the best nature to have is Brave, this will increase it's Attack and decrease it's Speed stats.

Pokedex Entry

Rhydon’s horn can crush even uncut diamonds. One sweeping blow of its tail can topple a building. This Pokémon’s hide is extremely tough. Even direct cannon hits don’t leave a scratch.

Pokemon Lets Go Rhydon Evolutions

What level does Pokemon Let's Go Rhydon Evolve at?

The Unevolved Form Rhyhorn Evolves at level 42 into Rhydon.

First Second Third Final
Rhyhorn345
42 Rhydon485

How to catch Rhydon in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Rhydon Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Rhydon is in the Cerulean Cave zone, it will have a 10% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Rhydon or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Cerulean Cave 10% 51-56 normal 2F
Cerulean Cave 10% 51-56 normal 1F
Cerulean Cave 10% 51-56 normal 2F
Cerulean Cave 10% 51-56 normal 3F
Rock Tunnel 10% 18-23 normal 1F
Rock Tunnel 10% 18-23 normal 2F
Victory Road 10% 41-46 normal 1F
Victory Road 10% 41-46 normal 2F
Victory Road 10% 41-46 normal 3F
Cerulean Cave 5% 51-56 normal 1F
Cerulean Cave 5% 51-56 normal 3F
Victory Road 5% 41-46 normal 1F
Victory Road 5% 41-46 normal 2F
Victory Road 5% 41-46 normal 3F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Rhydon.

Best Nature for Rhydon

We recommend a Brave Nature for Rhydon, you can visit Madam Celadon to force encounter pokemon of Brave Nature.

Nature Increases Decreases Choice 1 Choice 2
Brave Attack Speed Red Pink
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Pokemon Lets Go Rhydon Moves

Level Up Moves

Pokemon Let's Go Rhydon Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Counter Fighting Physical 1 20 100% Inflicts twice the damage the user received from the last physical hit it took.
1 Crunch Dark Physical 80 15 100% deals damage and has a 20% chance of lowering the target's Defense by one stage.
1 Fury Attack Normal Physical 15 20 85% Hits 2-5 times in one turn.
1 Horn Attack Normal Physical 65 25 100% Inflicts regular damage with no additional effect.
1 Sand Attack Ground None -- 15 100% lowers the target's Accuracy by one stage.
1 Tail Whip Normal None -- 30 100% Lowers the target's Defense by one stage.
7 Fury Attack Normal Physical 15 20 85% Hits 2-5 times in one turn.
12 Stomp Normal Physical 65 20 100% Has a 30% chance to make the target flinch.
19 Rock Throw Rock Physical 50 15 90% Inflicts regular damage with no additional effect.
24 Drill Run Ground Physical 80 10 95% deals damage and has an increased critical hit ratio
31 Take Down Normal Physical 90 20 85% User receives 1/4 the damage it inflicts in recoil.
36 Megahorn Bug Physical 120 10 85% deals damage with no additional effect.
48 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
54 Earthquake Ground Physical 100 10 100% Inflicts regular damage and can hit Dig users.
67 Horn Drill Normal Physical 1 5 30% Causes a one-hit KO.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Rhydon can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM3 Helping Hand Normal None -- 20 -- boosts the power of the partner's move.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
TM17 Dragon Tail Dragon Physical 60 10 90% In battles, the opponent switches. In the wild, the Pokémon runs.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM23 Thunder Punch Electric Physical 75 15 100% deals damage and has a 10% chance of paralyzing the target.
TM26 Poison Jab Poison Physical 80 20 100% deals damage and has a 30% chance of poisoning the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM31 Fire Punch Fire Physical 75 15 100% Has a 10% chance to burn the target.
TM34 Dragon Pulse Dragon Special 85 10 100% deals damage with no additional effect.
TM35 Ice Punch Ice Physical 75 15 100% Has a 10% chance to freeze the target.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM37 Flamethrower Fire Special 95 15 100% Has a 10% chance to burn the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM39 Outrage Dragon Physical 120 10 100% The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
TM41 Earthquake Ground Physical 100 10 100% Inflicts regular damage and can hit Dig users.
TM46 Fire Blast Fire Special 120 5 85% Has a 10% chance to burn the target.
TM47 Surf Water Special 95 15 100% Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM49 Superpower Fighting Physical 120 5 100% deals damage but lowers the user's Attack and Defense by one stage each after attacking.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.
TM56 Stealth Rock Rock None -- 20 -- lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.
TM57 Pay Day Normal Physical 40 20 100% Scatters money on the ground worth five times the user's level.
TM58 Drill Run Ground Physical 80 10 95% deals damage and has an increased critical hit ratio
TM60 Megahorn Bug Physical 120 10 85% deals damage with no additional effect.

Master Trainer

This Pokemon's Master Trainer is Eugine

Weak Against
Ice
2x
Fighting
2x
Ground
2x
Steel
2x
Water
4x
Grass
4x
Strong Against
Rock
1/2
Normal
1/2
Flying
1/2
Fire
1/2
Electric
Immune
Poison
1/4