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Pokemon Lets Go Raichu

Raichu Pokedex ID: 26
StatAmountBar Graph
Max CP485
Attack90
Special Attack90
Defense55
Special Defense80
HP60
Speed110

Overview

Pokemon Let's Go Raichu is a Electric Type pokemon also known as a Mouse Pokémon, first discovered in the Kanto region. it's weak against Ground type moves and has a Max CP of 485, 60 HP, 90 Attack, 90 SP Attack, 55 Defense, 80 SP Defense and 110 Speed. Considering it's stats, the best nature to have is Hasty, this will increase it's Speed and decrease it's Defense stats.

Pokedex Entry

If the electrical sacs become excessively charged, Raichu plants its tail in the ground and discharges. Scorched patches of ground will be found near this Pokémon’s nest.

Pokemon Lets Go Raichu Evolutions

What level does Pokemon Let's Go Raichu Evolve at?

The Unevolved Form Pikachu Evolves at level into Raichu.

FirstSecondThirdFinal
Pikachu320
NPC Trade Alolan Raichu485
Pikachu320
Raichu485

How to catch Raichu in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Raichu Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Raichu is in the Viridian Forest zone, it will have a 05% chance to spawn in the area with a level range of 03-06. This also makes Viridian Forest the best place to Catch Combo Chain hunt Shiny Raichu or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Viridian Forest5%03-06normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Raichu.

Best Nature for Raichu

We recommend a Hasty Nature for Raichu, you can visit Madam Celadon to force encounter pokemon of Hasty Nature.

NatureIncreasesDecreasesChoice 1Choice 2
HastySpeedDefensePinkYellow
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Pokemon Lets Go Raichu Moves

Level Up Moves

Pokemon Let's Go Raichu Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
0Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
1EncoreNormalNone--5100%forces the target to use the previously selected move for 3 turns.
1Fake OutNormalPhysical4010100%attacks with a priority of +3 and causes the target to flinch if it hits.
1GrowlNormalNone--40100%Lowers the target's Attack by one stage.
1Quick AttackNormalPhysical4030100%Inflicts regular damage with no additional effect.
1Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
1Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
1Thunder ShockElectricSpecial4030100%deals damage and has a 10% chance of paralyzing the target.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Raichu can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM3Helping HandNormalNone--20--boosts the power of the partner's move.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM6Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
TM16Thunder WaveElectricNone--20100%Paralyzes the target.
TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM23Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM33Calm MindPsychicNone--20--raises the user's Special Attack and Special Defense by one stage each.
TM36ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM38ThunderElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM57Pay DayNormalPhysical4020100%Scatters money on the ground worth five times the user's level.

Master Trainer

This Pokemon's Master Trainer is Charlotte

Weak Against
Ground
2x
Strong Against
Flying
1/2
Steel
1/2
Electric
1/2