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Pokemon Lets Go Pikachu

Pikachu Pokedex ID: 25
Stat Amount Bar Graph
Max CP 320
Attack 55
Special Attack 50
Defense 40
Special Defense 50
HP 35
Speed 90

Overview

Pokemon Let's Go Pikachu is a Electric Type pokemon also known as a Mouse Pokémon, first discovered in the Kanto region. it's weak against Ground type moves and has a Max CP of 320, 35 HP, 55 Attack, 50 SP Attack, 40 Defense, 50 SP Defense and 90 Speed. Considering it's stats, the best nature to have is Hasty, this will increase it's Speed and decrease it's Defense stats.

Pokedex Entry

Whenever Pikachu comes across something new, it blasts it with a jolt of electricity. If you come across a blackened berry, it’s evidence that this Pokémon mistook the intensity of its charge.

Pokemon Lets Go Pikachu Evolutions

What level does Pokemon Let's Go Pikachu Evolve at?

The Unevolved Form Pikachu Evolves at level into Raichu.

First Second Third Final
Pikachu320
NPC Trade Alolan Raichu485
Pikachu320
Raichu485

How to catch Pikachu in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Pikachu Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Pikachu is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Pikachu or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Viridian Forest 5% 03-06 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Pikachu.

Best Nature for Pikachu

We recommend a Hasty Nature for Pikachu, you can visit Madam Celadon to force encounter pokemon of Hasty Nature.

Nature Increases Decreases Choice 1 Choice 2
Hasty Speed Defense Pink Yellow
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Pokemon Lets Go Pikachu Moves

Level Up Moves

Pokemon Let's Go Pikachu Partner Moves.

Special Moves taught by the tutor found in Celadon City PokeCenter.

Move Power What it does
Pika Popow 1 The more Pikachu loves its Trainer, the greater the move’s power. It never misses.
Splishy Splash 90 The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
Zippy Zap 50 The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.
Floaty Fall 90 The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch.

Pokemon Let's Go Pikachu Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Growl Normal None -- 40 100% Lowers the target's Attack by one stage.
1 Thunder Shock Electric Special 40 30 100% deals damage and has a 10% chance of paralyzing the target.
3 Tail Whip Normal None -- 30 100% Lowers the target's Defense by one stage.
6 Quick Attack Normal Physical 40 30 100% Inflicts regular damage with no additional effect.
9 Double Kick Fighting Physical 30 30 100% Hits twice in one turn.
12 Double Team Normal None -- 15 -- Raises the user's evasion by one stage.
15 Thunder Wave Electric None -- 20 100% Paralyzes the target.
18 Light Screen Psychic None -- 30 -- Reduces damage from special attacks by 50% for five turns..
21 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
24 Slam Normal Physical 85 15 100% Has a 30% chance to paralyze the target.
27 Agility Psychic None -- 30 -- Raises the user's Speed by two stages.
30 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Pikachu can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM3 Helping Hand Normal None -- 20 -- boosts the power of the partner's move.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM6 Light Screen Psychic None -- 30 -- Reduces damage from special attacks by 50% for five turns..
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
TM16 Thunder Wave Electric None -- 20 100% Paralyzes the target.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM23 Thunder Punch Electric Physical 75 15 100% deals damage and has a 10% chance of paralyzing the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM33 Calm Mind Psychic None -- 20 -- raises the user's Special Attack and Special Defense by one stage each.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM57 Pay Day Normal Physical 40 20 100% Scatters money on the ground worth five times the user's level.

Master Trainer

This Pokemon's Master Trainer is Ikue

Weak Against
Ground
2x
Strong Against
Flying
1/2
Steel
1/2
Electric
1/2