Guides Pokedex

Pokemon Lets Go Parasect

Parasect Pokedex ID: 47
Stat Amount Bar Graph
Max CP 405
Attack 95
Special Attack 60
Defense 80
Special Defense 80
HP 60
Speed 30

Overview

Pokemon Let's Go Parasect is a Bug and Grass Type pokemon also known as a Mushroom Pokémon, first discovered in the Kanto region. it's weak against Rock, Poison, Bug, Ice, Flying, Fire type moves and has a Max CP of 405, 60 HP, 95 Attack, 60 SP Attack, 80 Defense, 80 SP Defense and 30 Speed. Considering it's stats, the best nature to have is Brave, this will increase it's Attack and decrease it's Speed stats.

Pokedex Entry

The large mushroom on its back controls it. It often fights over territory with Shiinotic.

Pokemon Lets Go Parasect Evolutions

What level does Pokemon Let's Go Parasect Evolve at?

The Unevolved Form Paras Evolves at level 24 into Parasect.

First Second Third Final
Paras285
24 Parasect405

How to catch Parasect in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Parasect Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Parasect is in the Mt. Moon zone, it will have a 15% chance to spawn in the area with a level range of 05-10. This also makes Mt. Moon the best place to Catch Combo Chain hunt Shiny Parasect or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Mt. Moon 15% 05-10 normal 1F
Mt. Moon 15% 05-10 normal 2F
Mt. Moon 15% 05-10 normal 3F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Parasect.

Best Nature for Parasect

We recommend a Brave Nature for Parasect, you can visit Madam Celadon to force encounter pokemon of Brave Nature.

Nature Increases Decreases Choice 1 Choice 2
Brave Attack Speed Red Pink
advertisement

Pokemon Lets Go Parasect Moves

Level Up Moves

Pokemon Let's Go Parasect Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Leech Seed Grass None -- 10 90% Seeds the target, stealing HP from it every turn.
1 Poison Powder Poison None -- 35 75% causes the target to become poisoned. Poisoned Pokémon lose 1?8 of their maximum HP each turn.
1 Scratch Normal Physical 40 35 100% Inflicts regular damage with no additional effect.
1 Screech Normal None -- 40 85% Lowers the target's Defense by two stages.
1 Sleep Powder Grass None -- 15 75% Puts the target to sleep.
1 Stun Spore Grass None -- 30 75% Paralyzes the target.
2 Sleep Powder Grass None -- 15 75% Puts the target to sleep.
4 Stun Spore Grass None -- 30 75% Paralyzes the target.
6 Poison Powder Poison None -- 35 75% causes the target to become poisoned. Poisoned Pokémon lose 1?8 of their maximum HP each turn.
9 Absorb Grass Special 20
12 Growth Normal None -- 40 -- Raises the user's Attack and Special Attack by one stage.
15 Fury Swipes Normal Physical 18 15 80% Hits 2-5 times in one turn.
19 Slash Normal Physical 70 20 100% Has an increased chance for a critical hit.
23 Leech Life Bug Physical 20 15 100% Heals the user by half the damage inflicted.
33 Spore Grass None -- 30 75% Paralyzes the target.
43 X-Scissor Bug Physical 80 15 100% deals damage with no additional effect.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Parasect can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM6 Light Screen Psychic None -- 30 -- Reduces damage from special attacks by 50% for five turns..
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM24 X-Scissor Bug Physical 80 15 100% deals damage with no additional effect.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM45 Solar Beam Grass Special 120 10 100% The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM52 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.
TM53 Mega Drain Grass Special 40 15 100% Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Hans

Weak Against
Rock
2x
Poison
2x
Bug
2x
Ice
2x
Flying
4x
Fire
4x
Strong Against
Fighting
1/2
Water
1/2
Electric
1/2
Ground
1/4
Grass
1/4