Stat | Amount | Bar Graph |
---|---|---|
Max CP | 285 | |
Attack | 70 | |
Special Attack | 45 | |
Defense | 55 | |
Special Defense | 55 | |
HP | 35 | |
Speed | 25 |
Overview
Pokemon Let's Go Paras is a Bug and Grass Type pokemon also known as a Mushroom Pokémon, first discovered in the Kanto region. it's weak against Rock, Poison, Bug, Ice, , Fire type moves and has a Max CP of 285, 35 HP, 70 Attack, 45 SP Attack, 55 Defense, 55 SP Defense and 25 Speed. Considering it's stats, the best nature to have is Brave, this will increase it's Attack and decrease it's Speed stats.
Pokedex Entry
No matter how much it eats, the mushrooms growing on its back steal away most of the nutrients it consumes.
Pokemon Lets Go Paras Evolutions
What level does Pokemon Let's Go Paras Evolve at?
The Unevolved Form Paras Evolves at level 24 into Parasect.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Paras285 | 24 → | Parasect405 |
How to catch Paras in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Paras Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Paras is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Paras or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Mt. Moon | 15% | 05-10 | normal | 1F | |
Mt. Moon | 15% | 05-10 | normal | 2F | |
Mt. Moon | 15% | 05-10 | normal | 3F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Paras.
Best Nature for Paras
We recommend a Brave Nature for Paras, you can visit Madam Celadon to force encounter pokemon of Brave Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Brave | Attack | Speed | Red | Pink |
Pokemon Lets Go Paras Moves
Level Up Moves
Pokemon Let's Go Paras Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | Normal | Physical | 40 | 35 | 100% | Inflicts regular damage with no additional effect. |
2 | Sleep Powder | Grass | None | -- | 15 | 75% | Puts the target to sleep. |
4 | Stun Spore | Grass | None | -- | 30 | 75% | Paralyzes the target. |
6 | Poison Powder | Poison | None | -- | 35 | 75% | causes the target to become poisoned. Poisoned Pokémon lose 1?8 of their maximum HP each turn. |
9 | Absorb | Grass | Special | 20 | |||
12 | Growth | Normal | None | -- | 40 | -- | Raises the user's Attack and Special Attack by one stage. |
15 | Fury Swipes | Normal | Physical | 18 | 15 | 80% | Hits 2-5 times in one turn. |
19 | Slash | Normal | Physical | 70 | 20 | 100% | Has an increased chance for a critical hit. |
23 | Leech Life | Bug | Physical | 20 | 15 | 100% | Heals the user by half the damage inflicted. |
27 | Spore | Grass | None | -- | 30 | 75% | Paralyzes the target. |
31 | X-Scissor | Bug | Physical | 80 | 15 | 100% | deals damage with no additional effect. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Paras can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM6 | Light Screen | Psychic | None | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM10 | Dig | Ground | Physical | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM13 | Brick Break | Fighting | Physical | 75 | 15 | 100% | deals damage, but removes the effects of Reflect and Light Screen before attacking. |
TM24 | X-Scissor | Bug | Physical | 80 | 15 | 100% | deals damage with no additional effect. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM45 | Solar Beam | Grass | Special | 120 | 10 | 100% | The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage. |
TM52 | Sludge Bomb | Poison | Special | 90 | 10 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM53 | Mega Drain | Grass | Special | 40 | 15 | 100% | Heals the user by half the damage inflicted. |
Weak Against |
---|
Rock 2x |
Poison 2x |
Bug 2x |
Ice 2x |
Flying 4x |
Fire 4x |
Strong Against |
---|
Fighting 1/2 |
Water 1/2 |
Electric 1/2 |
Ground 1/4 |
Grass 1/4 |