Pokemon Let's Go Kabutops is a Rock and Water Type pokemon also known as a Shellfish Pokémon, first discovered in the Kanto region. it's weak against Fighting, Ground, Electric, Grass type moves and has a Max CP of 495, 60 HP, 115 Attack, 65 SP Attack, 105 Defense, 70 SP Defense and 80 Speed. Considering it's stats, the best nature to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
In the water, it tucks in its limbs to become more compact, then it wiggles its shell to swim fast.
Pokemon Lets Go Kabutops Evolutions
What level does Pokemon Let's Go Kabutops Evolve at?
The Unevolved Form Kabuto Evolves at level 40 into Kabutops.
How to catch Kabutops in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Kabutops Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Kabutops is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Kabutops or for a Flawless IV Stats.
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Note: If you choose the Dome Fossil, you wont be able to get the Helix Fossil (Omanyte).
To turn the Dome Fossil into a Kabuto, go to the Pokemon Lab on Cinnabar Island. Which can evolve into Kabutops.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Kabutops.
Best Nature for Kabutops
We recommend a Adamant Nature for Kabutops, you can visit Madam Celadon to force encounter pokemon of Adamant Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Kabutops Moves
Level Up Moves
Pokemon Let's Go Kabutops Moves You Learn From Leveling Up.
|0||Slash||Normal||Physical||70||20||100%||Has an increased chance for a critical hit.|
|1||Confuse Ray||Ghost||None||--||10||100%||Confuses the target.|
|1||Feint||Normal||Physical||30||10||100%||only hits if the target used Protect or Detect in the same turn.|
|1||Harden||Normal||None||--||30||--||Raises the user's Defense by one stage.|
|1||Leer||Normal||None||--||30||100%||Lowers the target's Defense by one stage.|
|1||Scratch||Normal||Physical||40||35||100%||Inflicts regular damage with no additional effect.|
|1||Screech||Normal||None||--||40||85%||Lowers the target's Defense by two stages.|
|1||Slash||Normal||Physical||70||20||100%||Has an increased chance for a critical hit.|
|6||Harden||Normal||None||--||30||--||Raises the user's Defense by one stage.|
|12||Leer||Normal||None||--||30||100%||Lowers the target's Defense by one stage.|
|24||Aqua Jet||Water||Physical||40||20||100%||deals damage and has a priority of +1.Moves with a higher priority always go first.|
|30||Rock Throw||Rock||Physical||50||15||90%||Inflicts regular damage with no additional effect.|
|36||Sand Attack||Ground||None||--||15||100%||lowers the target's Accuracy by one stage.|
|45||Rock Slide||Rock||Physical||75||10||90%||Has a 30% chance to make the target flinch.|
|54||Leech Life||Bug||Physical||20||15||100%||Heals the user by half the damage inflicted.|
|63||Swords Dance||Normal||None||--||30||--||Raises the user's Attack by two stages.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Kabutops can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM9||Reflect||Psychic||None||--||20||--||Reduces damage from physical attacks by half.|
|TM10||Dig||Ground||Physical||80||10||100%||User digs underground, dodging all attacks, and hits next turn.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM13||Brick Break||Fighting||Physical||75||15||100%||deals damage, but removes the effects of Reflect and Light Screen before attacking.|
|TM15||Seismic Toss||Fighting||Physical||1||20||100%||Inflicts damage equal to the user's level.|
|TM22||Rock Slide||Rock||Physical||75||10||90%||Has a 30% chance to make the target flinch.|
|TM24||X-Scissor||Bug||Physical||80||15||100%||deals damage with no additional effect.|
|TM25||Waterfall||Water||Physical||80||15||100%||Has a 20% chance to make the target flinch.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM29||Scald||Water||Special||80||15||100%||deals damage and has a 30% chance of burning the target.|
|TM47||Surf||Water||Special||95||15||100%||Inflicts regular damage and can hit Dive users.|
|TM48||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
|TM49||Superpower||Fighting||Physical||120||5||100%||deals damage but lowers the user's Attack and Defense by one stage each after attacking.|
|TM51||Blizzard||Ice||Special||120||5||70%||Has a 10% chance to freeze the target.|
|TM53||Mega Drain||Grass||Special||40||15||100%||Heals the user by half the damage inflicted.|
|TM55||Ice Beam||Ice||Special||95||10||100%||Has a 10% chance to freeze the target.|
|TM56||Stealth Rock||Rock||None||--||20||--||lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.|
This Pokemon's Master Trainer is Kenji