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Pokemon Lets Go Kabutops

Kabutops Pokedex ID: 141
Stat Amount Bar Graph
Max CP 495
Attack 115
Special Attack 65
Defense 105
Special Defense 70
HP 60
Speed 80

Overview

Pokemon Let's Go Kabutops is a Rock and Water Type pokemon also known as a Shellfish Pokémon, first discovered in the Kanto region. it's weak against Fighting, Ground, Electric, Grass type moves and has a Max CP of 495, 60 HP, 115 Attack, 65 SP Attack, 105 Defense, 70 SP Defense and 80 Speed. Considering it's stats, the best nature to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.

Pokedex Entry

In the water, it tucks in its limbs to become more compact, then it wiggles its shell to swim fast.

Pokemon Lets Go Kabutops Evolutions

What level does Pokemon Let's Go Kabutops Evolve at?

The Unevolved Form Kabuto Evolves at level 40 into Kabutops.

First Second Third Final
Kabuto355
40 Kabutops495

How to catch Kabutops in Pokemon Let's Go

How To Catch Kabutops will require you to go to Mt Moons bottom floor and get the Dome Fossil.
Note: If you choose the Dome Fossil, you wont be able to get the Helix Fossil (Omanyte).
To turn the Dome Fossil into a Kabuto, go to the Pokemon Lab on Cinnabar Island. Which can evolve into Kabutops.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Kabutops.

Best Nature for Kabutops

We recommend a Adamant Nature for Kabutops, you can visit Madam Celadon to force encounter pokemon of Adamant Nature.

Nature Increases Decreases Choice 1 Choice 2
Adamant Attack Sp. Atk Red Blue
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Pokemon Lets Go Kabutops Moves

Level Up Moves

Pokemon Let's Go Kabutops Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
0 Slash Normal Physical 70 20 100% Has an increased chance for a critical hit.
1 Absorb Grass Special 20
1 Confuse Ray Ghost None -- 10 100% Confuses the target.
1 Feint Normal Physical 30 10 100% only hits if the target used Protect or Detect in the same turn.
1 Harden Normal None -- 30 -- Raises the user's Defense by one stage.
1 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
1 Scratch Normal Physical 40 35 100% Inflicts regular damage with no additional effect.
1 Screech Normal None -- 40 85% Lowers the target's Defense by two stages.
1 Slash Normal Physical 70 20 100% Has an increased chance for a critical hit.
6 Harden Normal None -- 30 -- Raises the user's Defense by one stage.
12 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
18 Absorb Grass Special 20
24 Aqua Jet Water Physical 40 20 100% deals damage and has a priority of +1.Moves with a higher priority always go first.
30 Rock Throw Rock Physical 50 15 90% Inflicts regular damage with no additional effect.
36 Sand Attack Ground None -- 15 100% lowers the target's Accuracy by one stage.
45 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
54 Leech Life Bug Physical 20 15 100% Heals the user by half the damage inflicted.
63 Swords Dance Normal None -- 30 -- Raises the user's Attack by two stages.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Kabutops can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM24 X-Scissor Bug Physical 80 15 100% deals damage with no additional effect.
TM25 Waterfall Water Physical 80 15 100% Has a 20% chance to make the target flinch.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM29 Scald Water Special 80 15 100% deals damage and has a 30% chance of burning the target.
TM47 Surf Water Special 95 15 100% Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM49 Superpower Fighting Physical 120 5 100% deals damage but lowers the user's Attack and Defense by one stage each after attacking.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM53 Mega Drain Grass Special 40 15 100% Heals the user by half the damage inflicted.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.
TM56 Stealth Rock Rock None -- 20 -- lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.

Master Trainer

This Pokemon's Master Trainer is Kenji

Weak Against
Fighting
2x
Ground
2x
Electric
2x
Grass
4x
Strong Against
Normal
1/2
Flying
1/2
Poison
1/2
Ice
1/2
Fire
1/4