Guides Pokedex

Pokemon Lets Go Kabuto

Kabuto Pokedex ID: 140
StatAmountBar Graph
Max CP355
Attack80
Special Attack55
Defense90
Special Defense45
HP30
Speed55

Overview

Pokemon Let's Go Kabuto is a Rock and Water Type pokemon also known as a Shellfish Pokémon, first discovered in the Kanto region. it's weak against Fighting, Ground, Electric, Grass type moves and has a Max CP of 355, 30 HP, 80 Attack, 55 SP Attack, 90 Defense, 45 SP Defense and 55 Speed. Considering it's stats, the best nature to have is Lax, this will increase it's Defense and decrease it's Sp. Def stats.

Pokedex Entry

On rare occasions, some have been found as fossils which they became while hiding on the ocean floor.

Pokemon Lets Go Kabuto Evolutions

What level does Pokemon Let's Go Kabuto Evolve at?

The Unevolved Form Kabuto Evolves at level 40 into Kabutops.

FirstSecondThirdFinal
Kabuto355
40 Kabutops495

How to catch Kabuto in Pokemon Let's Go

How To Catch Kabuto will require you to go to Mt Moons bottom floor and get the Dome Fossil.
Note: If you choose the Dome Fossil, you wont be able to get the Helix Fossil (Omanyte).
To turn the Dome Fossil into a Kabuto, go to the Pokemon Lab on Cinnabar Island.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Kabuto.

Best Nature for Kabuto

We recommend a Lax Nature for Kabuto, you can visit Madam Celadon to force encounter pokemon of Lax Nature.

NatureIncreasesDecreasesChoice 1Choice 2
LaxDefenseSp. DefYellowGreen
advertisement

Pokemon Lets Go Kabuto Moves

Level Up Moves

Pokemon Let's Go Kabuto Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1ScratchNormalPhysical4035100%Inflicts regular damage with no additional effect.
6HardenNormalNone--30--Raises the user's Defense by one stage.
12LeerNormalNone--30100%Lowers the target's Defense by one stage.
18AbsorbGrassSpecial20
24Aqua JetWaterPhysical4020100%deals damage and has a priority of +1.Moves with a higher priority always go first.
30Rock ThrowRockPhysical501590%Inflicts regular damage with no additional effect.
36Sand AttackGroundNone--15100%lowers the target's Accuracy by one stage.
42Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
48Leech LifeBugPhysical2015100%Heals the user by half the damage inflicted.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Kabuto can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM22Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM25WaterfallWaterPhysical8015100%Has a 20% chance to make the target flinch.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM29ScaldWaterSpecial8015100%deals damage and has a 30% chance of burning the target.
TM47SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
TM51BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM53Mega DrainGrassSpecial4015100%Heals the user by half the damage inflicted.
TM55Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM56Stealth RockRockNone--20--lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.

Master Trainer

This Pokemon's Master Trainer is Barnaby

Weak Against
Fighting
2x
Ground
2x
Electric
2x
Grass
4x
Strong Against
Normal
1/2
Flying
1/2
Poison
1/2
Ice
1/2
Fire
1/4