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Pokemon Lets Go Jynx

Jynx Pokedex ID: 124
Stat Amount Bar Graph
Max CP 455
Attack 50
Special Attack 115
Defense 35
Special Defense 95
HP 65
Speed 95

Overview

Pokemon Let's Go Jynx is a Ice and Psychic Type pokemon also known as a Human Shape Pokémon, first discovered in the Kanto region. it's weak against Rock, Steel, Fire, Bug, Ghost, Dark type moves and has a Max CP of 455, 65 HP, 50 Attack, 115 SP Attack, 35 Defense, 95 SP Defense and 95 Speed. Considering it's stats, the best nature to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.

Pokedex Entry

It rocks its body rhythmically. It appears to alter the rhythm depending on how it is feeling.

Pokemon Lets Go Jynx Evolutions

What level does Pokemon Let's Go Jynx Evolve at?

Currently there is no evolutions for this Pokémon in Let's Go.

First Second Third Final
Jynx455

How to catch Jynx in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Jynx Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Jynx is in the Seafoam Islands zone, it will have a 14% chance to spawn in the area with a level range of 39-44. This also makes Seafoam Islands the best place to Catch Combo Chain hunt Shiny Jynx or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Seafoam Islands 14% 39-44 normal 1F
Seafoam Islands 14% 39-44 normal 2F
Seafoam Islands 14% 39-44 normal 3F
Seafoam Islands 14% 39-44 normal 4F
Seafoam Islands 14% 39-44 normal 5F
Seafoam Islands 14% 39-44 normal 6F
Seafoam Islands 14% 39-44 normal 7F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Jynx.

Best Nature for Jynx

We recommend a Mild Nature for Jynx, you can visit Madam Celadon to force encounter pokemon of Mild Nature.

Nature Increases Decreases Choice 1 Choice 2
Mild Sp. Atk Defense Blue Yellow
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Pokemon Lets Go Jynx Moves

Level Up Moves

Pokemon Let's Go Jynx Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Pound Normal Physical 40 35 100% Inflicts regular damage with no additional effect.
6 Lick Ghost Physical 20 30 100% Has a 30% chance to paralyze the target.
12 Confusion Psychic Special 50 25 100% Has a 10% chance to confuse the target.
18 Screech Normal None -- 40 85% Lowers the target's Defense by two stages.
22 Double Slap Normal Physical 15 10 85% hits 2-5 times per turn used.
26 Ice Punch Ice Physical 75 15 100% Has a 10% chance to freeze the target.
30 Body Slam Normal Physical 85 15 100% Has a 30% chance to paralyze the target.
35 Lovely Kiss Normal None -- 10 75% Puts the target to sleep.
40 Psychic Psychic Special 90 10 100% Has a 10% chance to lower the target's Special Defense by one stage.
45 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Jynx can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM2 Taunt Dark None -- 20 100% Opponent can only use moves that attack.
TM3 Helping Hand Normal None -- 20 -- boosts the power of the partner's move.
TM4 Teleport Psychic None -- 20 -- Immediately ends wild battles. No effect otherwise.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM6 Light Screen Psychic None -- 30 -- Reduces damage from special attacks by 50% for five turns..
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM33 Calm Mind Psychic None -- 20 -- raises the user's Special Attack and Special Defense by one stage each.
TM35 Ice Punch Ice Physical 75 15 100% Has a 10% chance to freeze the target.
TM40 Psychic Psychic Special 90 10 100% Has a 10% chance to lower the target's Special Defense by one stage.
TM43 Shadow Ball Ghost Special 80 15 100% deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.
TM59 Dream Eater Psychic Special 100 15 100% Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Avery

Weak Against
Rock
2x
Steel
2x
Fire
2x
Bug
2x
Ghost
2x
Dark
2x
Strong Against
Ice
1/2
Psychic
1/2