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Pokemon Lets Go Jigglypuff

Jigglypuff Pokedex ID: 39
Stat Amount Bar Graph
Max CP 270
Attack 45
Special Attack 45
Defense 20
Special Defense 25
HP 115
Speed 20

Overview

Pokemon Let's Go Jigglypuff is a Normal and Fairy Type pokemon also known as a Balloon Pokémon, first discovered in the Kanto region. it's weak against Poison, Steel type moves and has a Max CP of 270, 115 HP, 45 Attack, 45 SP Attack, 20 Defense, 25 SP Defense and 20 Speed. Considering it's stats, the best nature to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.

Pokedex Entry

Jigglypuff’s vocal cords can freely adjust the wavelength of its voice. This Pokémon uses this ability to sing at precisely the right wavelength to make its foes most drowsy.

Pokemon Lets Go Jigglypuff Evolutions

What level does Pokemon Let's Go Jigglypuff Evolve at?

The Unevolved Form Jigglypuff Use a Moon Stone to Evolve into Wigglytuff.

First Second Third Final
Jigglypuff270
Moon Stone Wigglytuff435

How to catch Jigglypuff in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Jigglypuff Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Jigglypuff is in the Route 5 zone, it will have a 15% chance to spawn in the area with a level range of 11-16. This also makes Route 5 the best place to Catch Combo Chain hunt Shiny Jigglypuff or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 5 15% 11-16 normal 1F
Route 6 15% 11-16 normal 1F
Route 7 15% 22-27 normal 1F
Route 8 15% 22-27 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Jigglypuff.

Best Nature for Jigglypuff

We recommend a Mild Nature for Jigglypuff, you can visit Madam Celadon to force encounter pokemon of Mild Nature.

Nature Increases Decreases Choice 1 Choice 2
Mild Sp. Atk Defense Blue Yellow
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Pokemon Lets Go Jigglypuff Moves

Level Up Moves

Pokemon Let's Go Jigglypuff Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Sing Normal None -- 15 55% Puts the target to sleep.
4 Pound Normal Physical 40 35 100% Inflicts regular damage with no additional effect.
6 Defense Curl Normal None -- 40 -- Raises user's Defense by one stage.
10 Bide Normal Physical 1 10 -- User waits for 2-3 turns, then hits back for twice the damage it took.
12 Double Slap Normal Physical 15 10 85% hits 2-5 times per turn used.
16 Disable Normal None -- 20 100% Disables the target's last used move for 1-8 turns.
18 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
22 Body Slam Normal Physical 85 15 100% Has a 30% chance to paralyze the target.
24 Mimic Normal None -- 10 -- Copies the target's last used move.
28 Double-Edge Normal Physical 120 15 100% deals damage, but the user receives 1?3 of the damage it inflicted in recoil.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Jigglypuff can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM3 Helping Hand Normal None -- 20 -- boosts the power of the partner's move.
TM4 Teleport Psychic None -- 20 -- Immediately ends wild battles. No effect otherwise.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM6 Light Screen Psychic None -- 30 -- Reduces damage from special attacks by 50% for five turns..
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
TM16 Thunder Wave Electric None -- 20 100% Paralyzes the target.
TM23 Thunder Punch Electric Physical 75 15 100% deals damage and has a 10% chance of paralyzing the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM28 Tri Attack Normal Special 80 10 100% Has a 20% chance to burn, freeze, or paralyze the target.
TM31 Fire Punch Fire Physical 75 15 100% Has a 10% chance to burn the target.
TM32 Dazzling Gleam Fairy Special 80 10 100% deals damage and hits all adjacent opponents in double/triple battles.
TM35 Ice Punch Ice Physical 75 15 100% Has a 10% chance to freeze the target.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM37 Flamethrower Fire Special 95 15 100% Has a 10% chance to burn the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM40 Psychic Psychic Special 90 10 100% Has a 10% chance to lower the target's Special Defense by one stage.
TM43 Shadow Ball Ghost Special 80 15 100% deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM44 Play Rough Fairy Physical 90 10 90% deals damage and has a 10% chance of lowering the target's Attack by one stage.
TM45 Solar Beam Grass Special 120 10 100% The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM46 Fire Blast Fire Special 120 5 85% Has a 10% chance to burn the target.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.
TM56 Stealth Rock Rock None -- 20 -- lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.
TM59 Dream Eater Psychic Special 100 15 100% Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Marge

Weak Against
Poison
2x
Steel
2x
Strong Against
Bug
1/2
Dark
1/2
Ghost
Immune
Dragon
Immune