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Pokemon Lets Go Exeggutor

Exeggutor Pokedex ID: 103
Stat Amount Bar Graph
Max CP 530
Attack 95
Special Attack 125
Defense 85
Special Defense 75
HP 95
Speed 55

Overview

Pokemon Let's Go Exeggutor is a Grass and Psychic Type pokemon also known as a Coconut Pokémon, first discovered in the Kanto region. it's weak against Flying, Poison, Fire, Ice, Ghost, Dark, Bug type moves and has a Max CP of 530, 95 HP, 95 Attack, 125 SP Attack, 85 Defense, 75 SP Defense and 55 Speed. Considering it's stats, the best nature to have is Quiet, this will increase it's Sp. Atk and decrease it's Speed stats.

Pokedex Entry

Each of its heads has its own will. They use telepathy to discuss their plans before coming to a joint decision.

Pokemon Lets Go Exeggutor Evolutions

What level does Pokemon Let's Go Exeggutor Evolve at?

The Unevolved Form Exeggcute Use a Leaf Stone to Evolve into Exeggutor.

First Second Third Final
Exeggcute325
NPC Trade Alolan Exeggutor530
Exeggcute325
Leaf Stone Exeggutor530

How to catch Exeggutor in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Exeggutor Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Exeggutor is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Exeggutor or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 23 14% 41-46 normal 1F
Route 23 1% 41-46 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Exeggutor.

Best Nature for Exeggutor

We recommend a Quiet Nature for Exeggutor, you can visit Madam Celadon to force encounter pokemon of Quiet Nature.

Nature Increases Decreases Choice 1 Choice 2
Quiet Sp. Atk Speed Blue Pink
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Pokemon Lets Go Exeggutor Moves

Level Up Moves

Pokemon Let's Go Exeggutor Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
0 Stomp Normal Physical 65 20 100% Has a 30% chance to make the target flinch.
1 Barrage Normal Physical 15 20 85% Hits 2-5 times in one turn.
1 Confusion Psychic Special 50 25 100% Has a 10% chance to confuse the target.
1 Egg Bomb Normal Physical 100 10 75% Inflicts regular damage with no additional effect.
1 Hypnosis Psychic None -- 20 60% Puts the target to sleep.
1 Power Whip Grass Physical 120 10 85% deals damage with no additional effect.
1 Stomp Normal Physical 65 20 100% Has a 30% chance to make the target flinch.
1 Stun Spore Grass None -- 30 75% Paralyzes the target.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Exeggutor can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM4 Teleport Psychic None -- 20 -- Immediately ends wild battles. No effect otherwise.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM6 Light Screen Psychic None -- 30 -- Reduces damage from special attacks by 50% for five turns..
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM40 Psychic Psychic Special 90 10 100% Has a 10% chance to lower the target's Special Defense by one stage.
TM42 Self-Destruct Normal Physical 200 5 100% Self-Destruct deals high damage, but causes the user to faint.
TM45 Solar Beam Grass Special 120 10 100% The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM52 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.
TM53 Mega Drain Grass Special 40 15 100% Heals the user by half the damage inflicted.
TM59 Dream Eater Psychic Special 100 15 100% Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Cindy

Weak Against
Flying
2x
Poison
2x
Fire
2x
Ice
2x
Ghost
2x
Dark
2x
Bug
4x
Strong Against
Ground
1/2
Water
1/2
Grass
1/2
Electric
1/2
Fighting
1/2
Psychic
1/2