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Pokemon Lets Go Exeggcute

Exeggcute Pokedex ID: 102
Stat Amount Bar Graph
Max CP 325
Attack 40
Special Attack 60
Defense 80
Special Defense 45
HP 60
Speed 40

Overview

Pokemon Let's Go Exeggcute is a Grass and Psychic Type pokemon also known as a Egg Pokémon, first discovered in the Kanto region. it's weak against Flying, Poison, Fire, Ice, Ghost, Dark, Bug type moves and has a Max CP of 325, 60 HP, 40 Attack, 60 SP Attack, 80 Defense, 45 SP Defense and 40 Speed. Considering it's stats, the best nature to have is Bold, this will increase it's Defense and decrease it's Attack stats.

Pokedex Entry

Its six eggs use telepathy to communicate among themselves. It is believed to carry plant genes and the genes of other species.

Pokemon Lets Go Exeggcute Evolutions

What level does Pokemon Let's Go Exeggcute Evolve at?

The Unevolved Form Exeggcute Use a Leaf Stone to Evolve into Exeggutor.

First Second Third Final
Exeggcute325
NPC Trade Alolan Exeggutor530
Exeggcute325
Leaf Stone Exeggutor530

How to catch Exeggcute in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Exeggcute Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Exeggcute is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Exeggcute or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 23 14% 41-46 normal 1F
Route 23 1% 41-46 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Exeggcute.

Best Nature for Exeggcute

We recommend a Bold Nature for Exeggcute, you can visit Madam Celadon to force encounter pokemon of Bold Nature.

Nature Increases Decreases Choice 1 Choice 2
Bold Defense Attack Yellow Red
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Pokemon Lets Go Exeggcute Moves

Level Up Moves

Pokemon Let's Go Exeggcute Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Barrage Normal Physical 15 20 85% Hits 2-5 times in one turn.
7 Hypnosis Psychic None -- 20 60% Puts the target to sleep.
14 Confusion Psychic Special 50 25 100% Has a 10% chance to confuse the target.
16 Stun Spore Grass None -- 30 75% Paralyzes the target.
18 Poison Powder Poison None -- 35 75% causes the target to become poisoned. Poisoned Pokémon lose 1?8 of their maximum HP each turn.
20 Sleep Powder Grass None -- 15 75% Puts the target to sleep.
27 Psybeam Psychic Special 65 20 100% Has a 10% chance to confuse the target.
34 Leech Seed Grass None -- 10 90% Seeds the target, stealing HP from it every turn.
41 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
48 Solar Beam Grass Special 120 10 100% The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Exeggcute can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM4 Teleport Psychic None -- 20 -- Immediately ends wild battles. No effect otherwise.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM6 Light Screen Psychic None -- 30 -- Reduces damage from special attacks by 50% for five turns..
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM40 Psychic Psychic Special 90 10 100% Has a 10% chance to lower the target's Special Defense by one stage.
TM42 Self-Destruct Normal Physical 200 5 100% Self-Destruct deals high damage, but causes the user to faint.
TM45 Solar Beam Grass Special 120 10 100% The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM52 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.
TM53 Mega Drain Grass Special 40 15 100% Heals the user by half the damage inflicted.
TM59 Dream Eater Psychic Special 100 15 100% Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Summer

Weak Against
Flying
2x
Poison
2x
Fire
2x
Ice
2x
Ghost
2x
Dark
2x
Bug
4x
Strong Against
Ground
1/2
Water
1/2
Grass
1/2
Electric
1/2
Fighting
1/2
Psychic
1/2