Stat | Amount | Bar Graph |
---|---|---|
Max CP | 310 | |
Attack | 85 | |
Special Attack | 35 | |
Defense | 45 | |
Special Defense | 35 | |
HP | 35 | |
Speed | 75 |
Overview
Pokemon Let's Go Doduo is a Normal and Type pokemon also known as a Twin Bird Pokémon, first discovered in the Kanto region. it's weak against Rock, Electric, Ice type moves and has a Max CP of 310, 35 HP, 85 Attack, 35 SP Attack, 45 Defense, 35 SP Defense and 75 Speed. Considering it's stats, the best nature to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
Pokedex Entry
Doduo’s two heads never sleep at the same time. Its two heads take turns sleeping, so one head can always keep watch for enemies while the other one sleeps.
Pokemon Lets Go Doduo Evolutions
What level does Pokemon Let's Go Doduo Evolve at?
The Unevolved Form Doduo Evolves at level 31 into Dodrio.
How to catch Doduo in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Doduo Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Doduo is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Doduo or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Route 16 | 25% | 31-36 | normal | 1F | |
Route 17 | 20% | 33-38 | normal | 1F | |
Route 18 | 20% | 33-38 | normal | 1F | |
Route 18 | 10% | 33-38 | normal | 1F | |
Route 16 | 5% | 31-36 | normal | 1F | |
Route 17 | 5% | 33-38 | normal | 1F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Doduo.
Best Nature for Doduo
We recommend a Adamant Nature for Doduo, you can visit Madam Celadon to force encounter pokemon of Adamant Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Adamant | Attack | Sp. Atk | Red | Blue |
Pokemon Lets Go Doduo Moves
Level Up Moves
Pokemon Let's Go Doduo Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Growl | Normal | None | -- | 40 | 100% | Lowers the target's Attack by one stage. |
1 | Peck | Flying | Physical | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
5 | Quick Attack | Normal | Physical | 40 | 30 | 100% | Inflicts regular damage with no additional effect. |
10 | Rage | Normal | Physical | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
16 | Fury Attack | Normal | Physical | 15 | 20 | 85% | Hits 2-5 times in one turn. |
22 | Agility | Psychic | None | -- | 30 | -- | Raises the user's Speed by two stages. |
27 | Drill Peck | Flying | Physical | 80 | 20 | 100% | Inflicts regular damage with no additional effect. |
32 | Swords Dance | Normal | None | -- | 30 | -- | Raises the user's Attack by two stages. |
38 | Jump Kick | Fighting | Physical | 100 | 10 | 95% | If the user misses, it takes half the damage it would have inflicted in recoil. |
44 | Thrash | Normal | Physical | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Doduo can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM14 | Fly | Flying | Physical | 90 | 15 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM50 | Roost | Flying | None | -- | 10 | -- | User recovers half of its max HP and loses the Flying type temporarily. |
Weak Against |
---|
Rock 2x |
Electric 2x |
Ice 2x |
Strong Against |
---|
Bug 1/2 |
Grass 1/2 |
Ghost Immune |
Ground Immune |