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Pokemon Lets Go Dodrio

Dodrio Pokedex ID: 85
StatAmountBar Graph
Max CP470
Attack110
Special Attack60
Defense70
Special Defense60
HP60
Speed110

Overview

Pokemon Let's Go Dodrio is a Normal and Flying Type pokemon also known as a Triple Bird Pokémon, first discovered in the Kanto region. it's weak against Rock, Electric, Ice type moves and has a Max CP of 470, 60 HP, 110 Attack, 60 SP Attack, 70 Defense, 60 SP Defense and 110 Speed. Considering it's stats, the best nature to have is Jolly, this will increase it's Speed and decrease it's Sp. Atk stats.

Pokedex Entry

Watch out if Dodrio’s three heads are looking in three separate directions. It’s a sure sign that it is on its guard. Don’t go near this Pokémon if it’s being wary—it may decide to peck you.

Pokemon Lets Go Dodrio Evolutions

What level does Pokemon Let's Go Dodrio Evolve at?

The Unevolved Form Doduo Evolves at level 31 into Dodrio.

FirstSecondThirdFinal
Doduo310
31 Dodrio470

How to catch Dodrio in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Dodrio Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Dodrio is in the Route 16 zone, it will have a 25% chance to spawn in the area with a level range of 31-36. This also makes Route 16 the best place to Catch Combo Chain hunt Shiny Dodrio or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 1625%31-36normal1F
Route 1720%33-38normal1F
Route 1820%33-38normal1F
Route 1810%33-38normal1F
Route 165%31-36normal1F
Route 175%33-38normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Dodrio.

Best Nature for Dodrio

We recommend a Jolly Nature for Dodrio, you can visit Madam Celadon to force encounter pokemon of Jolly Nature.

NatureIncreasesDecreasesChoice 1Choice 2
JollySpeedSp. AtkPinkBlue
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Pokemon Lets Go Dodrio Moves

Level Up Moves

Pokemon Let's Go Dodrio Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
0Tri AttackNormalSpecial8010100%Has a 20% chance to burn, freeze, or paralyze the target.
1GrowlNormalNone--40100%Lowers the target's Attack by one stage.
1Mirror MoveFlyingNone--20--Uses the target's last used move.
1PeckFlyingPhysical3535100%Inflicts regular damage with no additional effect.
1Quick AttackNormalPhysical4030100%Inflicts regular damage with no additional effect.
1RageNormalPhysical2020100%If the user is hit after using this move, its Attack rises by one stage.
1SupersonicNormalNone--2055%Confuses the target.
1Tri AttackNormalSpecial8010100%Has a 20% chance to burn, freeze, or paralyze the target.
5Quick AttackNormalPhysical4030100%Inflicts regular damage with no additional effect.
10RageNormalPhysical2020100%If the user is hit after using this move, its Attack rises by one stage.
16Fury AttackNormalPhysical152085%Hits 2-5 times in one turn.
22AgilityPsychicNone--30--Raises the user's Speed by two stages.
27Drill PeckFlyingPhysical8020100%Inflicts regular damage with no additional effect.
37Swords DanceNormalNone--30--Raises the user's Attack by two stages.
48Jump KickFightingPhysical1001095%If the user misses, it takes half the damage it would have inflicted in recoil.
59ThrashNormalPhysical12010100%Hits every turn for 2-3 turns, then confuses the user.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Dodrio can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM2TauntDarkNone--20100%Opponent can only use moves that attack.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM14FlyFlyingPhysical901595%User flies high into the air, dodging all attacks, and hits next turn.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM28Tri AttackNormalSpecial8010100%Has a 20% chance to burn, freeze, or paralyze the target.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM50RoostFlyingNone--10--User recovers half of its max HP and loses the Flying type temporarily.

Master Trainer

This Pokemon's Master Trainer is Seymour

Weak Against
Rock
2x
Electric
2x
Ice
2x
Strong Against
Bug
1/2
Grass
1/2
Ghost
Immune
Ground
Immune