Physical
Attacker
80Speed · Above Avg

Stats & Training

Attack and Defense carry most of Stoutland's stat budget. Sp. Atk's the obvious dump stat. Tough to catch and yields 3 Attack EVs. Follows a 1.06M XP medium-slow curve.

Base Stats
High
HP85
C
Attack110
B
Defense90
B
Sp. Atk45
D
Sp. Def90
B
Speed80
C
Total500
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Slow1.06M XP
Height1.2 m
Weight61.0 kg
Base XP225
Abilities
IntimidatePopular
Lowers opponents' Attack one stage upon entering battle.
Sand RushPopular
Doubles Speed during a sandstorm. Protects against sandstorm damage.
ScrappyHA
Lets the Pokémon's normal and fighting moves hit ghost Pokémon.
EV Yield
HPAtk+3DefSpASpDSpe
Strong Attack training target
Pokedex Entries

Intelligent, good-natured, and valiant, it’s a trustworthy partner on rescue teams.

Stoutland Weakness

Stoutland is weak to Fighting. On the flip side, it's immune to Ghost-type moves entirely. With 85 HP and balanced defenses, Stoutland can afford to eat a neutral hit or two.

Stoutland Weakness and Resistance Chart
DamageTypes
2x (Weak)Fighting
0x (Immune)Ghost
Type ChartGood
1Weak
0Resist
1Immune
Score+1
4xCritical
None
2xWeak
½xResist
None
¼xResist
None
0xImmune
STAB
No super-effective STAB
How to Beat Stoutland in Sun & Moon (Best Counters)
Hariyama
Hariyama
Fighting
C
Available Moves
Moves
  • Close CombatLv. 46
  • Brick BreakTM31
  • Vital ThrowLv. 22
  • Wake-Up SlapLv. 38
Damage vs Stoutland
Close Combat 2x
109-129%KO
Brick Break 2x
70-83%
Vital Throw 2x
65-77%
Wake-Up Slap 2x
65-77%
View Hariyama builds →

Sun & Moon Evolution

End of the line. Stoutland caps a three-stage chain that started at Lillipup. Breeding produces the base form, and eggs are quick to hatch. Attack grew the most through evolution (+50 over Lillipup), and Stoutland peaks at 500 total stats. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Lillipup
Normal
Herdier
Normal
Stoutland
Normal
HP
45
65+20
85+20
ATK
60
80+20
110+30
DEF
45
65+20
90+25
SP.ATK
25
35+10
45+10
SP.DEF
45
65+20
90+25
SPE
55
60+5
80+20
BST
275D-Tier
370D-Tier+95
500C-Tier+130
ROLE
Balanced
Balanced
Attacker
TYPE
Physical
Physical
Physical

Breeding

Very Easy

Breed with Stoutland to get Lillipup eggs easily using 218 partners from the Ground egg group. Notable egg moves include After You, Charm, Endure and 10 more.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Egg Moves
13moves
Breed With (best first)
raichupikachunidokinggolduckampharosrhydondewgongarbokquagsirenidorinofarfetchdflaaffy

Sun & Moon Stoutland Best Moveset

Adamant nature gives Stoutland the physical lean it needs to trade hits effectively. Assault Vest adds a special bulk boost with no status moves allowed, flexible EVs split the difference, and Fighting coverage punishes anything trying to wall it.

Best Build

Experimental
Ability
Intimidate
Item
Assault VestBULK
Best Nature for Stoutland

Stoutland best EVs are HP and Attack

EVs

Bulky Support Moveset

  • SuperpowerCoverage
  • Wild Charge
  • FacadeSTAB
  • RetaliateSTAB

Recommended Teammates

Moves

Take Down and Last Resort bring the raw damage. But Stoutland also picks up coverage across 12 types from TMs, making it tough to find a safe switch. You're not locked into one angle here.

Level-Up Moves

Lv 1
Bite
C6010025Dark
Lv 1
Fire Fang
C659515Fire
Lv 1
Ice Fang
S659515Ice
Lv 1
Leer
10030Normal
Lv 1
Odor Sleuth
40Normal
Lv 1
Tackle
4010035Normal
Lv 1
Thunder Fang
C659515Electric
Lv 5
Odor Sleuth
40Normal
Lv 8
Bite
C6010025Dark
Lv 12
Helping Hand+5
C20Normal
Lv 15
Take Down
908520Normal
Lv 20
Work Up
C30Normal
Lv 24
Crunch
S8010015Dark
Lv 29
Roar-6
C20Normal
Lv 36
Retaliate
S701005Normal
Lv 42
Reversal
D10015Fighting
Lv 51
Last Resort
B1401005Normal
Lv 59
Giga Impact
B150905Normal
Lv 63
Play Rough
B909010Fairy

TM Moves

TM
TM40
Aerial Ace
C6020Flying
TM45
Attract
C10015Normal
TM100
Confide
D20Normal
TM32
Double Team
15Normal
TM42
Facade
A7010020Normal
TM21
Frustration
D10020Normal
TM68
Giga Impact
B150905Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
C150905Normal
TM66
Payback
5010010Dark
TM17
Protect+4
S10Normal
TM18
Rain Dance
C5Water
TM44
Rest
C10Psychic
TM27
Return
B10020Normal
TM05
Roar-6
C20Normal
TM39
Rock Tomb
C609515Rock
TM48
Round
D6010015Normal
TM30
Shadow Ball
D8010015Ghost
TM88
Sleep Talk
C10Normal
TM95
Snarl
D559515Dark
TM90
Substitute
C10Normal
TM11
Sunny Day
C5Fire
TM94
Surf
D9010015Water
TM87
Swagger
D8515Normal
TM25
Thunder
D1107010Electric
TM73
Thunder Wave
C9020Electric
TM24
Thunderbolt
D9010015Electric
TM06
Toxic
C9010Poison
TM93
Wild Charge
S9010015Electric
TM01
Work Up
C30Normal

Egg Moves

Egg
Egg
After You
D15Normal
Egg
Charm
D10020Fairy
Egg
Endure+4
C10Normal
Egg
Fire Fang
C659515Fire
Egg
Howl
40Normal
Egg
Ice Fang
S659515Ice
Egg
Lick
3010030Ghost
Egg
Mud-Slap
D2010010Ground
Egg
Psychic Fangs
A8510010Psychic
Egg
Pursuit
D4010020Dark
Egg
Sand Attack
10015Ground
Egg
Thunder Fang
C659515Electric
Egg
Yawn
C10Normal

Tutor Moves

Stoutland can't learn any Tutor moves

Reminder Moves

Rem
Rem
Baby-Doll Eyes+1
10030Fairy

Transfer Moves

Gen
Gen 6
Dig
C8010010Ground
Gen 6
Rock Smash
D4010015Fighting
Gen 6
Secret Power
7010020Normal
Gen 6
Strength
8010015Normal

How to Get Stoutland in Sun & Moon

You're catching Lillipup first, not Stoutland. Lillipup appears at solid rates in the encounters below. The step cards map the full 3-stage chain with evolution methods between each stage.

How to Obtain Stoutland in Sun & Moon

The path to Stoutland starts with Lillipup at Lv. 11-17 via walking encounters. 1 catchable stage total, with locations listed for each one below.

  1. Lillipup
    Step 1Catch Lillipup
    Paniola Ranch
    MoonGrass Lv.12-15 Facility
    40%Early
    Paniola Ranch
    SunGrass Lv.12-15 Facility
    40%Early
    Route 4
    SunGrass Lv.11-14 Route
    30%Early
    Route 4
    MoonGrass Lv.11-14 Route
    30%Early
    Route 5
    SunGrass Lv.13-16 Route
    30%Early
    Route 5
    MoonGrass Lv.13-16 Route
    30%Early
    Route 6 - North
    SunGrass Lv.14-17 Route
    30%Early
    Route 6 - North
    MoonGrass Lv.14-17 Route
    30%Early
    Route 6 - South
    SunGrass Lv.14-17 Route
    30%Early
    Route 6 - South
    MoonGrass Lv.14-17 Route
    30%Early
    Brooklet Hill - North
    MoonGrass Lv.14-17
    20%Early
    Brooklet Hill - North
    SunGrass Lv.14-17
    20%Early
  2. Herdier
    Step 2Evolve into Herdier
  3. Stoutland
    Step 3Stoutland

Stoutland Guide

  • In Sun & Moon, Intimidate changes the entire equation for Stoutland. The 500 BST doesn't tell the full story. Ranked C-Tier as an attacker. Superpower with Assault Vest is the standard set.

  • In Sun & Moon, Stoutland's biggest threats include Lucario (Fighting), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about.

  • Intimidate is what you want on Stoutland. Every competitive set worth running is built with that ability in mind. The alternatives (Sand Rush, Scrappy) work on paper but Intimidate is what makes Stoutland worth using.

  • Base 80 Speed is workable. Faster than some, slower than many. On offense, Stoutland is a physical attacker with base 110 Attack. Defensively? Enough bulk to take a hit or two. Best used as an attacker.

  • In Sun & Moon, the best way to handle Stoutland: Faster attackers outpace it. Anything with a super-effective STAB move and decent speed can revenge kill.

Game Availability

Stoutland joined the series in Black & White and has been available in 7 titles so far. With 6 generations of appearances, it's established itself despite the later start.

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