Stats & Training
Attack and Defense carry most of Stoutland's stat budget. Sp. Atk's the obvious dump stat. Tough to catch and yields 3 Attack EVs. Follows a 1.06M XP medium-slow curve.
Intelligent, good-natured, and valiant, it’s a trustworthy partner on rescue teams.
With this wise Pokémon, there could be no concern that it would ever attack people. Some parents even trust it to babysit.
Stoutland Weakness
Stoutland is weak to Fighting. On the flip side, it's immune to Ghost-type moves entirely. With 85 HP and balanced defenses, Stoutland can afford to eat a neutral hit or two.
| Damage | Types |
|---|---|
| 2x (Weak) | Fighting |
| 0x (Immune) | Ghost |
Hariyama Fighting | C | |
Available Moves Moves
Damage vs Stoutland View Hariyama builds →Close Combat 2x109-129%KO Brick Break 2x70-83% Vital Throw 2x65-77% Wake-Up Slap 2x65-77% | ||
Primeape Fighting | C | |
Available Moves Moves
Damage vs Stoutland View Primeape builds →Close Combat 2x99-116%KO Cross Chop 2x83-98% Brick Break 2x62-73% Karate Chop 2x43-51% | ||
Machoke Fighting | D | |
Available Moves Moves
Damage vs Stoutland View Machoke builds →Cross Chop 2x79-94% Dynamic Punch 2x79-94% Submission 2x64-75% Brick Break 2x60-71% | ||
Crabrawler Fighting | D | |
Available Moves Moves
Damage vs Stoutland View Crabrawler builds →Close Combat 2x79-94% Dynamic Punch 2x67-79% Brick Break 2x51-60% Rock Smash 2x28-34% | ||
In Sun & Moon, Cobalion's Close Combat hits Stoutland for 79-93%.
Cobalion SteelFighting | A | |
Recommended Build AbilityJustified ItemFightiniumz NatureJolly Moves
Damage vs Stoutland View Cobalion builds →Close Combat 2x79-93% Stone Edge22-26% | ||
Machamp Fighting | C | |
Recommended Build AbilityNoguard ItemLeftovers NatureAdamant Moves
Damage vs Stoutland View Machamp builds →Bullet Punch12-15% Knock Off20-24% Rock Slide23-27% | ||
Sun & Moon Evolution
End of the line. Stoutland caps a three-stage chain that started at Lillipup. Breeding produces the base form, and eggs are quick to hatch. Attack grew the most through evolution (+50 over Lillipup), and Stoutland peaks at 500 total stats. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Stoutland to get Lillipup eggs easily using 218 partners from the Ground egg group. Notable egg moves include After You, Charm, Endure and 10 more.
Sun & Moon Stoutland Best Moveset
Adamant nature gives Stoutland the physical lean it needs to trade hits effectively. Assault Vest adds a special bulk boost with no status moves allowed, flexible EVs split the difference, and Fighting coverage punishes anything trying to wall it.
Best Build
Stoutland best EVs are HP and Attack
Bulky Support Moveset
- Superpower
- Wild Charge
- Facade
- Retaliate
Recommended Teammates
Doubles Physical Sweeper Moveset
- Protect
- Retaliate
- Crunch
- Ice Fang
Recommended Teammates
Moves
Take Down and Last Resort bring the raw damage. But Stoutland also picks up coverage across 12 types from TMs, making it tough to find a safe switch. You're not locked into one angle here.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Reminder Moves
Transfer Moves
How to Get Stoutland in Sun & Moon
You're catching Lillipup first, not Stoutland. Lillipup appears at solid rates in the encounters below. The step cards map the full 3-stage chain with evolution methods between each stage.
How to Obtain Stoutland in Sun & Moon
The path to Stoutland starts with Lillipup at Lv. 11-17 via walking encounters. 1 catchable stage total, with locations listed for each one below.
Step 1Catch LillipupPaniola RanchMoonGrass Lv.12-15 Facility40%EarlyPaniola RanchSunGrass Lv.12-15 Facility40%EarlyRoute 4SunGrass Lv.11-14 Route30%EarlyRoute 4MoonGrass Lv.11-14 Route30%EarlyRoute 5SunGrass Lv.13-16 Route30%EarlyRoute 5MoonGrass Lv.13-16 Route30%EarlyRoute 6 - NorthSunGrass Lv.14-17 Route30%EarlyRoute 6 - NorthMoonGrass Lv.14-17 Route30%EarlyRoute 6 - SouthSunGrass Lv.14-17 Route30%EarlyRoute 6 - SouthMoonGrass Lv.14-17 Route30%EarlyBrooklet Hill - NorthMoonGrass Lv.14-1720%EarlyBrooklet Hill - NorthSunGrass Lv.14-1720%Early
Step 2Evolve into Herdier
Step 3Stoutland ✓
Stoutland Guide
In Sun & Moon, Intimidate changes the entire equation for Stoutland. The 500 BST doesn't tell the full story. Ranked C-Tier as an attacker. Superpower with Assault Vest is the standard set.
In Sun & Moon, Stoutland's biggest threats include Lucario (Fighting), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about.
Intimidate is what you want on Stoutland. Every competitive set worth running is built with that ability in mind. The alternatives (Sand Rush, Scrappy) work on paper but Intimidate is what makes Stoutland worth using.
Base 80 Speed is workable. Faster than some, slower than many. On offense, Stoutland is a physical attacker with base 110 Attack. Defensively? Enough bulk to take a hit or two. Best used as an attacker.
In Sun & Moon, the best way to handle Stoutland: Faster attackers outpace it. Anything with a super-effective STAB move and decent speed can revenge kill.
Game Availability
Stoutland joined the series in Black & White and has been available in 7 titles so far. With 6 generations of appearances, it's established itself despite the later start.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BWDebut

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
