Stats & Training
Attack and Defense carry most of Stoutland's stat budget. Sp. Atk's the obvious dump stat. Tough to catch and yields 3 Attack EVs. Follows a 1.06M XP medium-slow curve.
Being wrapped in its long fur is so comfortable that a person would be fine even overnight on a wintry mountain.
Being wrapped in its long fur is so comfortable that a person would be fine even overnight on a wintry mountain.
Stoutland Weakness
Stoutland is weak to Fighting. On the flip side, it's immune to Ghost-type moves entirely. With 85 HP and balanced defenses, Stoutland can afford to eat a neutral hit or two.
| Damage | Types |
|---|---|
| 2x (Weak) | Fighting |
| 0x (Immune) | Ghost |
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
Terrakion RockFighting | A | |
Obtain MethodRoute 22 Interact Encounter Available Moves Moves
Damage vs Stoutland View Terrakion builds →Sacred Sword 2x88-103%KO Rock Smash 2x39-47% Double Kick 2x30-36% | ||
Mienshao Fighting | B | |
Available Moves Moves
Damage vs Stoutland View Mienshao builds →High Jump Kick 2x123-144%KO Jump Kick 2x96-113%KO Aura Sphere 2x60-71% Drain Punch 2x71-84% | ||
Cobalion SteelFighting | C | |
Obtain MethodRoute 13 Interact Encounter Available Moves Moves
Damage vs Stoutland View Cobalion builds →Sacred Sword 2x65-77% Rock Smash 2x30-36% Double Kick 2x24-28% | ||
Virizion GrassFighting | C | |
Obtain MethodRoute 11 Interact Encounter Available Moves Moves
Damage vs Stoutland View Virizion builds →Sacred Sword 2x65-77% Rock Smash 2x30-36% Double Kick 2x24-28% | ||
Emboar FireFighting | C | |
Obtain MethodEvolve Tepig (Aspertia City Gift) Available Moves Moves
Damage vs Stoutland View Emboar builds →Hammer Arm 2x94-111%KO Brick Break 2x70-83% Rock Smash 2x38-45% Arm Thrust 2x16-19% | ||
Riolu Fighting | D | |
Riolu Fighting | D | |
Available Moves Moves
Damage vs Stoutland View Riolu builds →Force Palm 2x37-45% Rock Smash 2x25-31% | ||
Scraggy DarkFighting | D | |
Available Moves Moves
Damage vs Stoutland View Scraggy builds →Brick Break 2x51-60% Rock Smash 2x28-33% | ||
Riolu Fighting | D | |
Available Moves Moves
Damage vs Stoutland View Riolu builds →Force Palm 2x38-45% Rock Smash 2x28-33% | ||
Heracross BugFighting | C | |
Available Moves Moves
Damage vs Stoutland View Heracross builds →Close Combat 2x111-131%KO Brick Break 2x71-83% Rock Smash 2x38-46% | ||
Scraggy DarkFighting | D | |
Available Moves Moves
Damage vs Stoutland View Scraggy builds →High Jump Kick 2x79-94% Brick Break 2x47-56% Rock Smash 2x27-32% | ||
Riolu Fighting | D | |
Available Moves Moves
Damage vs Stoutland View Riolu builds →Brick Break 2x46-54% Force Palm 2x36-43% Rock Smash 2x25-29% | ||
Heracross BugFighting | C | |
Available Moves Moves
Damage vs Stoutland View Heracross builds →Close Combat 2x110-130%KO Brick Break 2x70-83% Rock Smash 2x38-45% | ||
Gurdurr Fighting | C | |
Available Moves Moves
Damage vs Stoutland View Gurdurr builds →Dynamic Punch 2x80-94% Brick Break 2x60-71% Wake-Up Slap 2x56-66% Rock Smash 2x34-40% | ||
Scraggy DarkFighting | D | |
Available Moves Moves
Damage vs Stoutland View Scraggy builds →High Jump Kick 2x80-94% Brick Break 2x46-54% Rock Smash 2x26-31% | ||
Riolu Fighting | D | |
Available Moves Moves
Damage vs Stoutland View Riolu builds →Brick Break 2x44-52% Force Palm 2x35-43% Rock Smash 2x26-31% | ||
Cobalion SteelFighting | C | |
Obtain MethodRoute 13 Interact Encounter Available Moves Moves
Damage vs Stoutland View Cobalion builds →Sacred Sword 2x64-76% Rock Smash 2x29-35% Double Kick 2x23-27% | ||
Virizion GrassFighting | C | |
Obtain MethodRoute 11 Interact Encounter Available Moves Moves
Damage vs Stoutland View Virizion builds →Sacred Sword 2x64-76% Rock Smash 2x29-35% Double Kick 2x23-27% | ||
Heracross BugFighting | C | |
Available Moves Moves
Damage vs Stoutland View Heracross builds →Close Combat 2x112-132%KO Brick Break 2x71-84% Rock Smash 2x40-47% | ||
Gurdurr Fighting | C | |
Available Moves Moves
Damage vs Stoutland View Gurdurr builds →Dynamic Punch 2x81-95% Hammer Arm 2x81-95% Brick Break 2x61-72% Wake-Up Slap 2x58-68% | ||
Scraggy DarkFighting | D | |
Available Moves Moves
Damage vs Stoutland View Scraggy builds →High Jump Kick 2x79-94% Brick Break 2x47-56% Rock Smash 2x26-31% | ||
Terrakion RockFighting | A | |
Obtain MethodRoute 22 Interact Encounter Available Moves Moves
Damage vs Stoutland View Terrakion builds →Sacred Sword 2x88-103%KO Rock Smash 2x39-47% Double Kick 2x30-36% | ||
Cobalion SteelFighting | C | |
Obtain MethodRoute 13 Interact Encounter Available Moves Moves
Damage vs Stoutland View Cobalion builds →Sacred Sword 2x65-77% Rock Smash 2x30-36% Double Kick 2x24-28% | ||
Virizion GrassFighting | C | |
Obtain MethodRoute 11 Interact Encounter Available Moves Moves
Damage vs Stoutland View Virizion builds →Sacred Sword 2x65-77% Rock Smash 2x30-36% Double Kick 2x24-28% | ||
Heracross BugFighting | C | |
Available Moves Moves
Damage vs Stoutland View Heracross builds →Close Combat 2x113-133%KO Brick Break 2x71-84% Rock Smash 2x39-47% | ||
Gurdurr Fighting | C | |
Available Moves Moves
Damage vs Stoutland View Gurdurr builds →Dynamic Punch 2x83-98% Hammer Arm 2x83-98% Brick Break 2x62-73% Wake-Up Slap 2x59-69% | ||
In Black 2 & White 2, Conkeldurr can KO Stoutland with Drain Punch (101-119%). Machamp's Stone Edge hits Stoutland for 42-50%.
Conkeldurr Fighting | B | |
Recommended Build AbilityGuts ItemLeftovers NatureAdamant Moves
Damage vs Stoutland View Conkeldurr builds →Drain Punch 2x101-119%KO Mach Punch 2x54-64% | ||
Machamp Fighting | C | |
Recommended Build AbilityNoguard ItemLeftovers NatureAdamant Moves
Damage vs Stoutland View Machamp builds →Bullet Punch17-20% Stone Edge42-50% | ||
Black 2 & White 2 Evolution
End of the line. Stoutland caps a three-stage chain that started at Lillipup. Breeding produces the base form, and eggs are quick to hatch. Defense grew the most through evolution (+45 over Lillipup), and Stoutland peaks at 490 total stats. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Stoutland to get Lillipup eggs easily using 181 partners from the Ground egg group. Notable egg moves include Charm, Endure, Fire Fang and 8 more.
Black 2 & White 2 Stoutland Best Moveset
Return is the safe click most turns. Choice Band locks Stoutland into it but rewards with raw power at the cost of move flexibility. Jolly nature and max Attack and Speed EVs maximize that first hit. Intimidate helps on the margins.
Best Build
Stoutland best EVs are Attack and Speed
Physical Sweeper Moveset
- Return
- Crunch
- Superpower
- Facade
Recommended Teammates
Moves
Take Down and Last Resort bring the raw damage. But Stoutland also picks up coverage across 11 types from TMs, making it tough to find a safe switch. You're not locked into one angle here.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
How to Get Stoutland in Black 2 & White 2
You'll want endgame access before hunting Stoutland. Moderate rates across 8 encounter spots means the location matters. Sort by Best below and target the top-rated area first.
Where To Catch Stoutland in Black 2 & White 2
The path to Stoutland starts with Lillipup at Lv. 4-67 via walking encounters. 3 catchable stages total, with locations listed for each one below.
Step 1Catch LillipupFloccesy RanchWhite 2Grass Lv.4-7 FacilityCommonEarlyAnyFloccesy RanchBlack 2Grass Lv.4-7 FacilityCommonEarlyAny
Step 2Catch or Evolve HerdierRoute 1Black 2Grass Lv.56-59 RouteCommonPostAnyRoute 1White 2Grass Lv.56-59 RouteCommonPostAnyRoute 2White 2Grass Lv.56-59 RouteCommonPostAnyRoute 2Black 2Grass Lv.56-59 RouteCommonPostAnyRoute 1White 2Grass Lv.64-67 RouteCommonPostAnyDouble grassRoute 1Black 2Grass Lv.64-67 RouteCommonPostAnyDouble grassP2 LaboratoryBlack 2Grass Lv.56 BuildingUncommonPostAnyP2 LaboratoryWhite 2Grass Lv.56 BuildingUncommonPostAnyRoute 3White 2Grass Lv.57 RouteUncommonPostAnyRoute 3Black 2Grass Lv.57 RouteUncommonPostAnyRoute 3White 2Grass Lv.65 RouteUncommonPostAnyDouble grassRoute 3Black 2Grass Lv.65 RouteUncommonPostAnyDouble grassor evolve from Lillipup (Step 1)
Step 3Stoutland ✓Route 3White 2Grass Lv.58 RouteRarePostAnyShaking spotRoute 3Black 2Grass Lv.58 RouteRarePostAnyShaking spotP2 LaboratoryBlack 2Grass Lv.59 BuildingRarePostAnyShaking spotP2 LaboratoryWhite 2Grass Lv.59 BuildingRarePostAnyShaking spotRoute 1Black 2Grass Lv.59 RouteRarePostAnyShaking spotRoute 1White 2Grass Lv.59 RouteRarePostAnyShaking spotRoute 2White 2Grass Lv.59 RouteRarePostAnyShaking spotRoute 2Black 2Grass Lv.59 RouteRarePostAnyShaking spotor evolve from Herdier (Step 2)
Stoutland Guide
In Black 2 & White 2, Intimidate changes the entire equation for Stoutland. The 490 BST doesn't tell the full story. Ranked C-Tier as an attacker. Return with Choice Band is the standard set.
In Black 2 & White 2, Stoutland's biggest threats include Lucario (Fighting), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about.
Intimidate is what you want on Stoutland. Every competitive set worth running is built with that ability in mind. The alternatives (Sand Rush, Scrappy) work on paper but Intimidate is what makes Stoutland worth using.
Base 80 Speed is workable. Faster than some, slower than many. On offense, Stoutland is a physical attacker with base 100 Attack. Defensively? Enough bulk to take a hit or two. Best used as an attacker.
In Black 2 & White 2, the best way to handle Stoutland: Faster attackers outpace it. Anything with a super-effective STAB move and decent speed can revenge kill.
Game Availability
Stoutland joined the series in Black & White and has been available in 7 titles so far. With 6 generations of appearances, it's established itself despite the later start.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BWDebut

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves