Stats & Training
Archeops's built around physical offense. Attack leads the charge, Defense pays for it. Tough to catch, worth 2 Attack EVs. Follows a medium-fast 1M XP curve.
It runs better than it flies. It takes off into the sky by running at a speed of 25 mph.
It runs better than it flies. It takes off into the sky by running at a speed of 25 mph.
Archeops Weakness
Archeops's Rock/Flying typing leaves it vulnerable to Water, Electric, Ice, Rock, and Steel. It shrugs off Ground-type attacks completely. It resists 5 types, giving it decent defensive coverage. Archeops leans offensive (base 140 Atk) rather than trying to tank its weaknesses.
| Damage | Types |
|---|---|
| 2x (Weak) | Water, Electric, Ice, Rock, Steel |
| 0.5x (Resist) | Normal, Fire, Poison, Flying, Bug |
| 0x (Immune) | Ground |
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
In Black 2 & White 2, Excadrill's Rock Slide hits Archeops for 83-98%. Terrakion threatens a KO with Stone Edge (159-188%). Politoed deals 77-91% with Scald.
Excadrill GroundSteel | A | |
Recommended Build AbilitySandforce ItemChoice Scarf NatureJolly Moves
Damage vs Archeops View Excadrill builds →Rapid Spin14-16% Rock Slide 2x83-98% | ||
Terrakion RockFighting | A | |
Recommended Build AbilityJustified ItemFocus Sash NatureJolly Moves
Damage vs Archeops View Terrakion builds →Close Combat95-112%KO Stone Edge 2x159-188%KO | ||
Politoed Water | B | |
Recommended Build AbilityDrizzle ItemLeftovers NatureBold Moves
Damage vs Archeops View Politoed builds →Scald 2x77-91% | ||
Magnezone ElectricSteel | B | |
Recommended Build AbilityMagnetpull ItemAir Balloon NatureModest Moves
Damage vs Archeops View Magnezone builds →Thunderbolt 2x158-186%KO Flash Cannon 2x140-165%KO Volt Switch 2x123-144%KO | ||
Mamoswine IceGround | B | |
Recommended Build AbilityThickfat ItemChoice Band NatureAdamant Moves
Damage vs Archeops View Mamoswine builds →Ice Shard 2x106-125%KO Superpower105-124%KO | ||
Black 2 & White 2 Evolution
Archeops is the evolved form of Archen. Breeding produces Archen eggs, and they're slow to hatch. Evolving from Archen gave Archeops the biggest boost in Speed (+40), bringing the total to 567 stats. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Archeops to get Archen eggs using 45 partners from the Flying and Water3 egg groups. Notable egg moves include Bite, Defog, Dragon Pulse and 4 more.
Black 2 & White 2 Archeops Best Moveset
U-turn keeps your team's momentum going. Archeops doesn't need to stay in long, Nothing provides extra utility and max Attack and Speed EVs make every visit count. Acrobatics threatens on the way out. Defeatist adds passive value.
Best Build
Archeops best EVs are Attack and Speed
Physical Sweeper Moveset
- Acrobatics
- Stone Edge
- Earthquake
- U Turn
Recommended Teammates
Moves
Breadth over depth defines this movepool. Archeops won't stack one type's damage ceiling, but coverage across 10 types means it always has an effective option. Head Smash and Sky Attack anchor the STAB core.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
How to Get Archeops in Black 2 & White 2
Can't catch Archeops directly. Start with Archen but it's a rare spawn from the locations below, then evolve at level 37. The 2-stage line from Archen to Archeops is where the leveling time goes.
How to Obtain Archeops in Black 2 & White 2
Step 1Catch ArchenNacrene City - Nacrene MuseumWhite 2Gift from NPC Lv.25 CityLimitedMidAnyRevive Plume FossilNacrene City - Nacrene MuseumBlack 2Gift from NPC Lv.25 CityLimitedMidAnyRevive Plume Fossil
Step 2Archeops ✓
Archeops Guide
In Black 2 & White 2, Archeops has a 567 base stat total and ranks as C-Tier: a niche pick in Black 2 & White 2's meta. It works best as a sweeper. Acrobatics with Nothing is the standard set.
In Black 2 & White 2, watch for Milotic (Water), Jolteon (Electric), and Kyurem (Ice) when using Archeops. They all hit it super-effectively with STAB. Rock and Steel-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter. Archeops's base 110 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.
Defeatist halves Attack and Special Attack at 50% max HP or less. That's the one you want on Archeops. It's the only ability Archeops has.
In Black 2 & White 2, Archeops fills the sweeper role. It's a physical attacker with base 140 Attack. Base 110 Speed lets it outrun most of the field. And it's enough bulk to take a hit or two.
For Black 2 & White 2, Archeops has answers, but so do you. Priority moves (Mach Punch, Aqua Jet, Ice Shard) bypass its speed. Bulky walls that resist its STAB also shut it down.
Game Availability
Introduced in Black & White, Archeops has appeared in 7 games across 6 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BWDebut

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves