Special
Balanced
63Speed · Below Avg

Stats & Training

An unusually even spread gives Goldeen flexibility. Attack barely edges ahead. But HP isn't far off. Easy to catch and follows a medium-fast 1M XP curve. Yields 1 Attack stat exp.

Base Stats
Avg
HP45
D
Attack67
C
Defense60
C
Sp. Atk50
D
Sp. Def50
D
Speed63
C
Total335
Details
Catch Rate
Easy225 / 255
Growth Rate
Medium Fast1M XP
Height0.6 m
Weight15.0 kg
Base XP64
Abilities
Abilities were introduced in Generation III. Shown below for reference.
Swift Swim
Doubles Speed during rain.
Water Veil
Prevents burns.
Lightning RodHA
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Lightning Rod grants Electric immunity
EV Yield
HPAtk+1DefSpASpDSpe
Attack training source
Pokedex Entries

When it is time for them to lay eggs, they can be seen swimming up rivers and falls in large groups.

Yellow

Goldeen Weakness

Type-wise, Goldeen takes extra damage from Electric and Grass. Few weaknesses and 3 resistances make the typing clean. Just 2 weak spots to worry about, which keeps teambuilding straightforward.

Goldeen Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass
0.5x (Resist)Fire, Water, Ice
Type ChartAvg
2Weak
3Resist
0Immune
Score-1
Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCritical
None
½xResist
¼xResist
None
0xImmune
None
How to Beat Goldeen in Yellow (Best Counters)
Oddish
Oddish
GrassPoison
D
Available Moves
Moves
  • Mega DrainTM21
  • AbsorbLv. 1
Damage vs Goldeen
Mega Drain 2x
54-65%
Absorb 2x
30-36%
View Oddish builds →

Yellow Evolution

Goldeen starts a line toward Seaking. Can't breed this Water type (335 stats), so keep the evolution path going. Evolving adds up to 115 stat points total. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Goldeen
Water
Seaking
Water
HP
45
80+35
ATK
67
92+25
DEF
60
65+5
SP.ATK
35
65+30
SP.DEF
50
80+30
SPE
63
68+5
BST
320D-Tier
450C-Tier+130
ROLE
Balanced
Balanced
TYPE
Physical
Physical
Breeding not available · Introduced in Gen 2

Yellow Goldeen Best Moveset

Best Build

Gen 1 build content has limited support (no abilities, held items, or natures).

Try selecting a different game/generation filter, or check back later.

Moves

TMs carry this one. Goldeen learns Surf and Waterfall naturally for STAB, but the offensive range comes almost entirely from technical machines. Flying and Normal and beyond give it real matchup play.

Level-Up Moves

Lv 1
Peck
3510035Flying
Lv 1
Tail Whip
10030Normal
Lv 19
Supersonic
5520Normal
Lv 24
Horn Attack
6510025Normal
Lv 30
Fury Attack
158520Normal
Lv 37
Waterfall
8010015Water
Lv 45
Horn Drill
305Normal
Lv 54
Agility
C30Psychic

TM Moves

TM
TM34
Bide+1
10Normal
TM14
Blizzard
D110905Ice
TM11
Bubble Beam
D6510020Water
TM32
Double Team
15Normal
TM10
Double-Edge
C12010015Normal
TM07
Horn Drill
305Normal
TM13
Ice Beam
D9510010Ice
TM31
Mimic
10Normal
TM20
Rage
2010020Normal
TM44
Rest
C10Psychic
TM40
Skull Bash
C10010010Normal
TM50
Substitute
C10Normal
HM03
Surf
C9510015Water
TM39
Swift
D6020Normal
TM09
Take Down
908520Normal
TM06
Toxic
C9010Poison
TM12
Water Gun
D4010025Water

Egg Moves

Goldeen doesn't have any Egg moves

Tutor Moves

Goldeen can't learn any Tutor moves

Yellow Goldeen Locations

Easy grab on Goldeen with high spawn rates across 33 locations in early-game fishing spots. The sorted list below shows the full spread so you can pick the most convenient spot.

Best Locations to Catch Goldeen in Yellow

Catching Goldeen here means fishing. All 33 encounters require Super Rod and Good Rod at Lv. 5-30, and there aren't any overworld spawns in this game.

Celadon City
Super Rod Lv.5-20 City
100%Early
Route 6
Super Rod Lv.5-20 Route
100%Early
Celadon City
Good Rod Lv.10 City
50%Early
Cerulean Cave - 1F
Good Rod Lv.10 Cave
50%Early
Cerulean Cave - B1F
Good Rod Lv.10 Cave
50%Early
Fuchsia City
Good Rod Lv.10 City
50%Early
Pallet Town
Good Rod Lv.10 City
50%Early
Route 10
Good Rod Lv.10 Route
50%Early
Route 11
Good Rod Lv.10 Route
50%Early
Route 12
Good Rod Lv.10 Route
50%Early
Route 13
Good Rod Lv.10 Route
50%Early
Route 17
Good Rod Lv.10 Route
50%Early
Route 18
Good Rod Lv.10 Route
50%Early
Route 19
Good Rod Lv.10 Route
50%Early
Route 20
Good Rod Lv.10 Route
50%Early
Route 21
Good Rod Lv.10 Route
50%Early
Route 22
Good Rod Lv.10 Route
50%Early
Route 23
Good Rod Lv.10 Route
50%Early
Route 24
Good Rod Lv.10 Route
50%Early
Route 25
Good Rod Lv.10 Route
50%Early
Route 6
Good Rod Lv.10 Route
50%Early
Safari Zone - Center
Good Rod Lv.10 Facility
50%Early
Safari Zone - East
Good Rod Lv.10 Facility
50%Early
Safari Zone - North
Good Rod Lv.10 Facility
50%Early
Safari Zone - West
Good Rod Lv.10 Facility
50%Early
Seafoam Islands - B4F
Good Rod Lv.10 Water
50%Early
Seafoam Islands - B3F
Good Rod Lv.10 Water
50%Early
Vermilion City - City
Good Rod Lv.10 City
50%Early
Vermilion City - Harbor
Good Rod Lv.10 City
50%Early
Viridian City
Good Rod Lv.10 City
50%Early
Route 24
Super Rod Lv.20-30 Route
75%Mid
Cerulean Cave - 1F
Super Rod Lv.25 Cave
25%Mid
Cerulean Cave - B1F
Super Rod Lv.30 Cave
25%Mid

Goldeen Guide

  • Goldeen evolves into Seaking at level 33. One evolution, no branching. Solid jump from 335 BST.

  • Goldeen evolves into Seaking at level 33. Takes some grinding. Plan your team around the mid-game wait.

  • For Yellow, you can run Goldeen through the first few routes without issues. 335 BST won't carry you far though. Get it to Seaking as fast as you can.

  • Goldeen is catchable in Yellow. Check the Locations section above for specific routes, encounter rates, and methods. It also appears in 18 other games across the series.

Game Availability

One of the original 151, Goldeen has appeared in 19 games — most mainline games. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.

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