Special
Pivot
105Speed · Fast

Stats & Training

Everything pushes toward mixed damage here. Electabuzz's Speed does the work, Defense pays the price. But you're still getting 2 Speed stat exp per KO. Tough to catch, on a medium-fast 1M XP curve.

Base Stats
Above
HP65
C
Attack83
C
Defense57
D
Sp. Atk85
C
Sp. Def85
C
Speed105
B
Total480
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Fast1M XP
Height1.1 m
Weight30.0 kg
Base XP172
Abilities
Abilities were introduced in Generation III. Shown below for reference.
Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Vital SpiritHA
Prevents sleep.
EV Yield
HPAtkDefSpASpDSpe+2
Speed training target
Pokedex Entries

Normally found near power plants, they can wander away and cause major blackouts in cities.

Electabuzz Weakness

Ground moves hit Electabuzz for super-effective damage. Not many exploitable gaps in the Electric typing defensive chart. Electabuzz's special bulk (base 85 Special) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Electabuzz Weakness and Resistance Chart
DamageTypes
2x (Weak)Ground
0.5x (Resist)Electric, Flying
Type ChartAvg
1Weak
2Resist
0Immune
Score0
Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCritical
None
2xWeak
¼xResist
None
0xImmune
None
STAB (2)
How to Beat Electabuzz in Red & Blue (Best Counters)
Sandslash
Sandslash
Ground
C
Available Moves
Moves
  • EarthquakeTM26
  • DigTM28
Damage vs Electabuzz
Earthquake 2x
127-150%KO
Dig 2x
101-120%KO
View Sandslash builds →

Red & Blue Evolution

Partway through Elekid's chain, Electabuzz is a Electric type pushing toward Electivire. No breeding at this stage. So far, Special got the biggest boost (+30 from Elekid). The final form adds another 60 stats on top. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Electabuzz
#125Electabuzz
Does not evolve
Breeding not available · Introduced in Gen 2

Red & Blue Electabuzz Best Moveset

Best Build

Experimental
Utility
Ability
Not in Gen 1
Item
Not in Gen 1
Nature
Not in Gen 1

Utility Moveset

  • ThunderboltSTAB
  • Thunder WaveSTAB
  • PsychicCoverage
  • SubmissionCoverage

Moves

The level-up pool is slim, so TMs matter here. Electabuzz's Normal and Fighting coverage all comes from technical machines, built on top of Thunder and Thunderbolt for same-type damage. Thunder and Double-Edge are the payoff moves.

Level-Up Moves

Lv 1
Leer
10030Normal
Lv 1
Quick Attack+1
D4010030Normal
Lv 34
Thunder Shock
4010030Electric
Lv 37
Screech
D8540Normal
Lv 42
Thunder Punch
7510015Electric
Lv 49
Light Screen
D30Psychic
Lv 54
Thunder
C1107010Electric

TM Moves

TM
TM34
Bide+1
10Normal
TM08
Body Slam
C8510015Normal
TM18
Counter-5
D10020Fighting
TM32
Double Team
15Normal
TM10
Double-Edge
C12010015Normal
HM05
Flash
7020Normal
TM15
Hyper Beam
C150905Normal
TM05
Mega Kick
C120755Normal
TM01
Mega Punch
D808520Normal
TM35
Metronome
D10Normal
TM31
Mimic
10Normal
TM29
Psychic
S9010010Psychic
TM46
Psywave
10015Psychic
TM20
Rage
2010020Normal
TM33
Reflect
C20Psychic
TM44
Rest
C10Psychic
TM19
Seismic Toss
D10020Fighting
TM40
Skull Bash
C10010010Normal
HM04
Strength
8010015Normal
TM17
Submission
A808025Fighting
TM50
Substitute
C10Normal
TM39
Swift
D6020Normal
TM09
Take Down
908520Normal
TM30
Teleport-6
20Psychic
TM25
Thunder
C1107010Electric
TM45
Thunder Wave
S10020Electric
TM24
Thunderbolt
S9510015Electric
TM06
Toxic
C9010Poison

Egg Moves

Electabuzz doesn't have any Egg moves

Tutor Moves

Electabuzz can't learn any Tutor moves

Red & Blue Electabuzz Locations

moderate rates for Electabuzz across 1 locations in late-game routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.

Best Locations to Catch Electabuzz in Red & Blue

Power Plant
Grass Lv.33-36 Power-plant
10%Late

Electabuzz Guide

  • At 480 BST, Electabuzz is firmly in pre-evolution territory. Evolve it into Electivire before bringing it to any serious fight.

  • In Red & Blue, watch for Rhydon (Ground) when using Electabuzz. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. Electabuzz's base 105 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.

  • In Red & Blue, Elekid evolves into Electabuzz at level 30. Electabuzz evolves into Electivire while holding a Electirizer. Electabuzz is a middle-stage evolution in the Elekid line.

  • Electabuzz is a special attacker with base 85 Special. Enough bulk to take a hit or two, too. Speed tells the real story. Base 105 Speed lets it outrun most of the field. Fits the pivot role.

  • In Red & Blue, For a casual playthrough, Electabuzz works as a placeholder. Electric coverage is useful early. The real payoff is Electivire. That's where the stats start mattering.

Game Availability

Present since Red & Blue, Electabuzz appears in 21 games spanning 10 generations. Gen 1 originals like Electabuzz have the longest track record of availability in the series.

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