Special
Balanced
50Speed · Slow

Stats & Training

Bulk defines Azumarill's stat line. HP and Defense anchor the defensive side, but Attack can't keep up offensively. Moderately hard to find and worth 3 HP EVs.

Base Stats
Above
HP100
B
Attack50
D
Defense80
C
Sp. Atk60
C
Sp. Def80
C
Speed50
D
Total420
Details
Catch Rate
Challenging75 / 255
Growth Rate
Fast800,000 XP
Height0.8 m
Weight28.5 kg
Base XP210
Abilities
Thick FatRare
Halves damage from fire and ice moves.
Huge PowerTop Pick
Doubles Attack in battle.
Sap SipperHANot in game
Absorbs grass moves, raising Attack one stage.
Thick Fat reduces Fire/Ice to ½x · Sap Sipper grants Grass immunity
EV Yield
HP+3AtkDefSpASpDSpe
Strong HP training target
Pokedex Entries

AZUMARILL’s long ears are indispensable sensors. By focusing its hearing, this POKéMON can identify what kinds of prey are around, even in rough and fast-running rivers.

Azumarill Weakness

Azumarill is weak to Electric and Grass. 4 resistances help offset the weaknesses. Thick Fat reduces Fire/Ice damage, further improving the defensive spread. With 100 HP and balanced defenses, Azumarill can afford to eat a neutral hit or two.

Azumarill Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass
0.5x (Resist)Fire, Water, Ice, Steel
Type ChartGood
2Weak
4Resist
1Immune
Score0
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCritical
None
¼xResist
None
0xImmune
How to Beat Azumarill in Ruby & Sapphire (Best Counters)

In Ruby & Sapphire, Magneton can KO Azumarill with Thunderbolt (91-108%). Jolteon's Thunderbolt hits Azumarill for 79-93%.

Magneton
Magneton
ElectricSteel
A
Recommended Build
AbilityMagnetpull
ItemMagnet
NatureModest
Moves
  • ThunderboltSTAB
  • Hidden Power Fire
  • ToxicUtility
  • Thunder Wave
Damage vs Azumarill
Thunderbolt 2x
91-108%KO
View Magneton builds →

Ruby & Sapphire Evolution

End of the line. Azumarill caps a three-stage chain that started at Azurill. Breeding produces the base form, and eggs are quick to hatch. HP grew the most through evolution (+50 over Azurill), and Azumarill peaks at 420 total stats. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Azurill
#298Azurill
High Friendship
Marill
#183Marill
18
Level 18
Azumarill
#184Azumarill
Stat Comparison 3 Stages
Azurill
Normal
Marill
Water
Azumarill
Water
HP
50
70+20
100+30
ATK
20
20
50+30
DEF
40
50+10
80+30
SP.ATK
20
20
60+40
SP.DEF
40
50+10
80+30
SPE
20
40+20
50+10
BST
190C-Tier
250D-Tier+60
420B-Tier+170
ROLE
Balanced
Balanced
Balanced
TYPE
Utility
Utility
Utility

Breeding

Very Easy

Breed with Azumarill to get Azurill eggs easily using 27 partners from the Fairy and Water1 egg groups. Notable egg moves include Amnesia, Belly Drum, Encore and 10 more.

Egg Groups
FairyWater1
Gender
50.0%50.0%
Hatch Time
10 cycles·2,570 steps
Fast~3 min with Flame Body
Egg Moves
13moves
Breed With (best first)
raichutogeticpikachublastoisegolduckferaligatrkingdraswampertglalieslowbroslowkingoctillery

Ruby & Sapphire Azumarill Best Moveset

Huge Power helps Azumarill stick around while dealing real damage. Leftovers for passive recovery each turn, max HP and Attack EVs for the right balance, and Focuspunch as the main threat. Not the fastest, but it doesn't need to be.

Best Build

Experimental
Physical Tank
Ability
Huge Power
Item
LeftoversSUSTAIN
Best Nature for Azumarill

Azumarill best EVs are HP and Attack

EVs

Physical Tank Moveset

  • Focus Punch
  • Brick Break
  • SubstituteUtility
  • Hidden Power Ghost

Moves

Breeding opens up real options for Azumarill. Amnesia and Belly Drum come exclusively from egg moves, and they're worth the effort. The rest of the kit covers basics through Hydro Pump and Surf and coverage across 7 types.

Level-Up Moves

Lv 1
Defense Curl
40Normal
Lv 1
Tackle
3510035Normal
Lv 1
Tail Whip
10030Normal
Lv 1
Water Gun
4010025Water
Lv 3
Defense Curl
40Normal
Lv 6
Tail Whip
10030Normal
Lv 10
Water Gun
4010025Water
Lv 15
Rollout
309020Rock
Lv 24
Bubble Beam
6510020Water
Lv 34
Double-Edge
C12010015Normal
Lv 45
Rain Dance
C5Water
Lv 57
Hydro Pump
C120805Water

TM Moves

TM
TM45
Attract
10015Normal
TM14
Blizzard
D120705Ice
TM31
Brick Break
A7510015Fighting
TM28
Dig
6010010Ground
HM08
Dive
6010010Water
TM32
Double Team
15Normal
TM42
Facade
D7010020Normal
TM01
Focus Punch-3
A15010020Fighting
TM21
Frustration
10020Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
C150905Normal
TM13
Ice Beam
D9510010Ice
TM23
Iron Tail
D1007515Steel
TM17
Protect+4
C10Normal
TM18
Rain Dance
C5Water
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
HM06
Rock Smash
2010015Fighting
TM43
Secret Power
7010020Normal
HM04
Strength
8010015Normal
HM03
Surf
C9510015Water
TM06
Toxic
C8510Poison
TM03
Water Pulse
6010020Water
HM07
Waterfall
C8010015Water

Egg Moves

Egg
Egg
Amnesia
D20Psychic
Egg
Belly Drum
B10Normal
Egg
Encore
C1005Normal
Egg
Future Sight
12010010Psychic
Egg
Light Screen
C30Psychic
Egg
Perish Song
C5Normal
Egg
Present
D9015Normal
Egg
Refresh
D20Normal
Egg
Sing
5515Normal
Egg
Slam
807520Normal
Egg
Substitute
A10Normal
Egg
Supersonic
5520Normal
Egg
Tickle
10020Normal

Tutor Moves

Azumarill can't learn any Tutor moves

How to Get Azumarill in Ruby & Sapphire

Grab Marill from the locations below, it shows up in the wild. Drop it at the nursery to hatch Azurill. From there, level the baby through the remaining stages to Azumarill.

How to Obtain Azumarill in Ruby & Sapphire

Azurill is your first catch on the way to Azumarill. You'll find surfing and walking encounters from Lv. 5-35 across 16 total spots in the chain.

  1. Azurill
    Step 1Breed Azurill from Marill

    Breed from Marill at the Day Care.

  2. Marill
    Step 2Catch or Evolve Marill
    Petalburg City
    RubySurfing on water Lv.5-35 City
    100%Early
    Petalburg City
    SapphireSurfing on water Lv.5-35 City
    100%Early
    Route 102
    RubySurfing on water Lv.5-35 Route
    99%Early
    Route 102
    SapphireSurfing on water Lv.5-35 Route
    99%Early
    Route 111 - South
    SapphireSurfing on water Lv.5-35 Route
    99%Early
    Route 111 - South
    RubySurfing on water Lv.5-35 Route
    99%Early
    Route 114
    SapphireSurfing on water Lv.5-35 Route
    99%Early
    Route 114
    RubySurfing on water Lv.5-35 Route
    99%Early
    Route 117
    RubySurfing on water Lv.5-35 Route
    99%Early
    Route 117
    SapphireSurfing on water Lv.5-35 Route
    99%Early
    Route 120
    RubySurfing on water Lv.5-35 Route
    99%Early
    Route 120
    SapphireSurfing on water Lv.5-35 Route
    99%Early
    Route 117
    RubyGrass Lv.13 Route
    10%Early
    Route 117
    SapphireGrass Lv.13 Route
    10%Early
    Route 120
    RubyGrass Lv.25-27 Route
    15%Mid
    Route 120
    SapphireGrass Lv.25-27 Route
    15%Mid
    or evolve from Azurill (Step 1)
  3. Azumarill
    Step 3Azumarill

Azumarill Guide

  • In Ruby & Sapphire, Azumarill's biggest threats include Jolteon (Electric) and Exeggutor (Grass), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about.

  • In Ruby & Sapphire, Marill evolves into Azumarill at level 18. Azumarill is the final evolution in a 3-stage line starting from Azurill. It sits at 420 BST in its evolved form.

  • In Ruby & Sapphire, Azumarill can work for a story run. 420 BST is average, but water typing fills a niche depending on your team composition.

  • In Ruby & Sapphire, Huge Power changes the entire equation for Azumarill. The 420 BST doesn't tell the full story. Ranked C-Tier. Focuspunch with Leftovers is the standard set.

  • Huge Power is what you want on Azumarill. Every competitive set worth running is built with that ability in mind. The alternatives (Thick Fat, Sap Sipper) work on paper but Huge Power is what makes Azumarill worth using.

Game Availability

Available in 17 titles since its debut in Gold & Silver, Azumarill spans 9 generations of Pokemon games. It's accessible through wild encounters in most mainline games.

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