Guides Pokedex

Pokemon Lets Go Zapdos

Zapdos Pokedex ID: 145
Stat Amount Bar Graph
Max CP 580
Attack 90
Special Attack 125
Defense 85
Special Defense 90
HP 90
Speed 100

Overview

Pokemon Let's Go Zapdos is a Electric and Flying Type pokemon also known as a Electric Pokémon, first discovered in the Kanto region. it's weak against Rock, Ice type moves and has a Max CP of 580, 90 HP, 90 Attack, 125 SP Attack, 85 Defense, 90 SP Defense and 100 Speed. Considering it's stats, the best nature to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.

Pokedex Entry

This legendary bird Pokémon causes savage thunderstorms by flapping its glittering wings.

Pokemon Lets Go Zapdos Evolutions

What level does Pokemon Let's Go Zapdos Evolve at?

Currently there is no evolutions for this Pokémon in Let's Go.

First Second Third Final
Zapdos580

How to catch Zapdos in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Zapdos Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Zapdos is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Zapdos or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 22 Rare Spawn 03-04 normal 1F
Route 23 Rare Spawn 41-46 normal 1F
Route 24 Rare Spawn 07-12 normal 1F
Route 25 Rare Spawn 09-14 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

How to Catch Zapdos will require you to defeat Koga Gym Leader for Fuchsia City, this will allow you to travel using Sea Skim (Surf).
You can find the Zapdos at the Power Plant.
  1. Go to Route 10
  2. Use Sea Skim (Surf) to navigate to the Power Plant visible from Route 10.
When you battle Zapdos it will be Level 50. This is by far one of the best Electric Type Pokemon in the game.
We recommend using the following pokemon when battling Zapdos: Golem, Rhydon, and even Onix

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Zapdos.

Best Nature for Zapdos

We recommend a Mild Nature for Zapdos, you can visit Madam Celadon to force encounter pokemon of Mild Nature.

Nature Increases Decreases Choice 1 Choice 2
Mild Sp. Atk Defense Blue Yellow
advertisement

Pokemon Lets Go Zapdos Moves

Level Up Moves

Pokemon Let's Go Zapdos Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Peck Flying Physical 35 35 100% Inflicts regular damage with no additional effect.
1 Thunder Shock Electric Special 40 30 100% deals damage and has a 10% chance of paralyzing the target.
8 Thunder Wave Electric None -- 20 100% Paralyzes the target.
16 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
24 Drill Peck Flying Physical 80 20 100% Inflicts regular damage with no additional effect.
32 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
40 Agility Psychic None -- 30 -- Raises the user's Speed by two stages.
48 Light Screen Psychic None -- 30 -- Reduces damage from special attacks by 50% for five turns..
56 Roost Flying None -- 10 -- User recovers half of its max HP and loses the Flying type temporarily.
64 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
72 Sky Attack Flying Physical 140 5 90% User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Zapdos can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM6 Light Screen Psychic None -- 30 -- Reduces damage from special attacks by 50% for five turns..
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM14 Fly Flying Physical 90 15 95% User flies high into the air, dodging all attacks, and hits next turn.
TM16 Thunder Wave Electric None -- 20 100% Paralyzes the target.
TM18 U-turn Bug Physical 70 20 100% User switches out immediately after attacking.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM50 Roost Flying None -- 10 -- User recovers half of its max HP and loses the Flying type temporarily.

Master Trainer

This pokemon does NOT have a Zapdos Master Trainer in Let's Go

Weak Against
Rock
2x
Ice
2x
Strong Against
Flying
1/2
Steel
1/2
Fighting
1/2
Bug
1/2
Grass
1/2
Ground
Immune