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Pokemon Lets Go Tauros

Tauros Pokedex ID: 128
Stat Amount Bar Graph
Max CP 490
Attack 100
Special Attack 40
Defense 95
Special Defense 70
HP 75
Speed 110

Overview

Pokemon Let's Go Tauros is a Normal Type pokemon also known as a Wild Bull Pokémon, first discovered in the Kanto region. it's weak against Fighting type moves and has a Max CP of 490, 75 HP, 100 Attack, 40 SP Attack, 95 Defense, 70 SP Defense and 110 Speed. Considering it's stats, the best nature to have is Jolly, this will increase it's Speed and decrease it's Sp. Atk stats.

Pokedex Entry

Historically, people in areas all over the world have ridden Tauros, but the practice is said to have started in Alola.

Pokemon Lets Go Tauros Evolutions

What level does Pokemon Let's Go Tauros Evolve at?

Currently there is no evolutions for this Pokémon in Let's Go.

First Second Third Final
Tauros490

How to catch Tauros in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Tauros Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Tauros is in the Route 14 zone, it will have a 05% chance to spawn in the area with a level range of 33-38. This also makes Route 14 the best place to Catch Combo Chain hunt Shiny Tauros or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 14 5% 33-38 normal 1F
Route 15 5% 33-38 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Tauros.

Best Nature for Tauros

We recommend a Jolly Nature for Tauros, you can visit Madam Celadon to force encounter pokemon of Jolly Nature.

Nature Increases Decreases Choice 1 Choice 2
Jolly Speed Sp. Atk Pink Blue
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Pokemon Lets Go Tauros Moves

Level Up Moves

Pokemon Let's Go Tauros Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Tackle Normal Physical 50 35 100% Inflicts regular damage with no additional effect.
6 Tail Whip Normal None -- 30 100% Lowers the target's Defense by one stage.
12 Rage Normal Physical 20 20 100% If the user is hit after using this move, its Attack rises by one stage.
18 Horn Attack Normal Physical 65 25 100% Inflicts regular damage with no additional effect.
24 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
30 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
34 Take Down Normal Physical 90 20 85% User receives 1/4 the damage it inflicts in recoil.
38 Focus Energy Normal None -- 30 -- Increases the user's chance to score a critical hit.
42 Thrash Normal Physical 120 10 100% Hits every turn for 2-3 turns, then confuses the user.
46 Double-Edge Normal Physical 120 15 100% deals damage, but the user receives 1?3 of the damage it inflicted in recoil.
50 Outrage Dragon Physical 120 10 100% The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Tauros can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM3 Helping Hand Normal None -- 20 -- boosts the power of the partner's move.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM37 Flamethrower Fire Special 95 15 100% Has a 10% chance to burn the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM39 Outrage Dragon Physical 120 10 100% The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
TM41 Earthquake Ground Physical 100 10 100% Inflicts regular damage and can hit Dig users.
TM45 Solar Beam Grass Special 120 10 100% The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM46 Fire Blast Fire Special 120 5 85% Has a 10% chance to burn the target.
TM47 Surf Water Special 95 15 100% Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.

Master Trainer

This Pokemon's Master Trainer is Jaxson

Weak Against
Fighting
2x
Strong Against
Ghost
Immune