Stat | Amount | Bar Graph |
---|---|---|
Max CP | 500 | |
Attack | 110 | |
Special Attack | 55 | |
Defense | 80 | |
Special Defense | 80 | |
HP | 70 | |
Speed | 105 |
Overview
Pokemon Let's Go Scyther is a Bug and Type pokemon also known as a Mantis Pokémon, first discovered in the Kanto region. it's weak against , Fire, Electric, Ice, Rock type moves and has a Max CP of 500, 70 HP, 110 Attack, 55 SP Attack, 80 Defense, 80 SP Defense and 105 Speed. Considering it's stats, the best nature to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
Pokedex Entry
It confuses its prey with its quick, ninja-like movements. Then, in an instant, it cleaves them with its scythes.
Pokemon Lets Go Scyther Evolutions
What level does Pokemon Let's Go Scyther Evolve at?
Currently there is no evolutions for this Pokémon in Let's Go.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Scyther500 |
How to catch Scyther in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Scyther Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Scyther is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Scyther or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Route 14 | 1% | 33-38 | normal | 1F | |
Route 15 | 1% | 33-38 | normal | 1F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Scyther.
Best Nature for Scyther
We recommend a Adamant Nature for Scyther, you can visit Madam Celadon to force encounter pokemon of Adamant Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Adamant | Attack | Sp. Atk | Red | Blue |
Pokemon Lets Go Scyther Moves
Level Up Moves
Pokemon Let's Go Scyther Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Leer | Normal | None | -- | 30 | 100% | Lowers the target's Defense by one stage. |
1 | Quick Attack | Normal | Physical | 40 | 30 | 100% | Inflicts regular damage with no additional effect. |
4 | Focus Energy | Normal | None | -- | 30 | -- | Increases the user's chance to score a critical hit. |
8 | Double Team | Normal | None | -- | 15 | -- | Raises the user's evasion by one stage. |
12 | Feint | Normal | Physical | 30 | 10 | 100% | only hits if the target used Protect or Detect in the same turn. |
16 | Wing Attack | Flying | Physical | 60 | 35 | 100% | Inflicts regular damage with no additional effect. |
20 | Agility | Psychic | None | -- | 30 | -- | Raises the user's Speed by two stages. |
26 | Slash | Normal | Physical | 70 | 20 | 100% | Has an increased chance for a critical hit. |
32 | Razor Wind | Normal | Special | 80 | 10 | 100% | Requires a turn to charge before attacking. |
38 | Air Slash | Flying | Special | 75 | 20 | 95% | deals damage and has a 30% chance of causing the target to flinch |
44 | Swords Dance | Normal | None | -- | 30 | -- | Raises the user's Attack by two stages. |
50 | X-Scissor | Bug | Physical | 80 | 15 | 100% | deals damage with no additional effect. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Scyther can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM6 | Light Screen | Psychic | None | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM13 | Brick Break | Fighting | Physical | 75 | 15 | 100% | deals damage, but removes the effects of Reflect and Light Screen before attacking. |
TM18 | U-turn | Bug | Physical | 70 | 20 | 100% | User switches out immediately after attacking. |
TM24 | X-Scissor | Bug | Physical | 80 | 15 | 100% | deals damage with no additional effect. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM48 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM50 | Roost | Flying | None | -- | 10 | -- | User recovers half of its max HP and loses the Flying type temporarily. |
Weak Against |
---|
Flying 2x |
Fire 2x |
Electric 2x |
Ice 2x |
Rock 4x |
Strong Against |
---|
Bug 1/2 |
Ground Immune |
Fighting 1/4 |
Grass 1/4 |