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Pokemon Lets Go Onix

Onix Pokedex ID: 95
StatAmountBar Graph
Max CP385
Attack45
Special Attack30
Defense160
Special Defense45
HP35
Speed70

Overview

Pokemon Let's Go Onix is a Rock and Ground Type pokemon also known as a Rock Snake Pokémon, first discovered in the Kanto region. it's weak against Fighting, Ground, Steel, Ice, Water, Grass type moves and has a Max CP of 385, 35 HP, 45 Attack, 30 SP Attack, 160 Defense, 45 SP Defense and 70 Speed. Considering it's stats, the best nature to have is Impish, this will increase it's Defense and decrease it's Sp. Atk stats.

Pokedex Entry

It twists and squirms through the ground. The thunderous roar of its tunneling echoes a long way.

Pokemon Lets Go Onix Evolutions

What level does Pokemon Let's Go Onix Evolve at?

Currently there is no evolutions for this Pokémon in Let's Go.

FirstSecondThirdFinal
Onix385

How to catch Onix in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Onix Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Onix is in the Rock Tunnel zone, it will have a 10% chance to spawn in the area with a level range of 18-23. This also makes Rock Tunnel the best place to Catch Combo Chain hunt Shiny Onix or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Rock Tunnel10%18-23normal1F
Rock Tunnel10%18-23normal2F
Victory Road10%41-46normal1F
Victory Road10%41-46normal2F
Victory Road10%41-46normal3F
Mt. Moon1%05-10normal1F
Mt. Moon1%05-10normal2F
Mt. Moon1%05-10normal3F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Onix.

Best Nature for Onix

We recommend a Impish Nature for Onix, you can visit Madam Celadon to force encounter pokemon of Impish Nature.

NatureIncreasesDecreasesChoice 1Choice 2
ImpishDefenseSp. AtkYellowBlue
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Pokemon Lets Go Onix Moves

Level Up Moves

Pokemon Let's Go Onix Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1BindNormalPhysical152085%Prevents the target from fleeing and inflicts damage for 2-5 turns.
1HardenNormalNone--30--Raises the user's Defense by one stage.
1Rock ThrowRockPhysical501590%Inflicts regular damage with no additional effect.
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
5Stealth RockRockNone--20--lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.
10RageNormalPhysical2020100%If the user is hit after using this move, its Attack rises by one stage.
15ScreechNormalNone--4085%Lowers the target's Defense by two stages.
20DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
25SlamNormalPhysical8515100%Has a 30% chance to paralyze the target.
30Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
35EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
40Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
45Double-EdgeNormalPhysical12015100%deals damage, but the user receives 1?3 of the damage it inflicted in recoil.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Onix can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM2TauntDarkNone--20100%Opponent can only use moves that attack.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM17Dragon TailDragonPhysical601090%In battles, the opponent switches. In the wild, the Pokémon runs.
TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM22Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM34Dragon PulseDragonSpecial8510100%deals damage with no additional effect.
TM41EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM42Self-DestructNormalPhysical2005100%Self-Destruct deals high damage, but causes the user to faint.
TM54Flash CannonSteelSpecial8010100%deals damage and has a 10% chance of lowering the target's Special Defense by one stage.
TM56Stealth RockRockNone--20--lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.

Master Trainer

This Pokemon's Master Trainer is Jim

Weak Against
Fighting
2x
Ground
2x
Steel
2x
Ice
2x
Water
4x
Grass
4x
Strong Against
Normal
1/2
Flying
1/2
Fire
1/2
Rock
1/2
Electric
Immune
Poison
1/4