Guides Pokedex

Pokemon Lets Go Omastar

Omastar Pokedex ID: 139
StatAmountBar Graph
Max CP495
Attack60
Special Attack115
Defense125
Special Defense70
HP70
Speed55

Overview

Pokemon Let's Go Omastar is a Rock and Water Type pokemon also known as a Spiral Pokémon, first discovered in the Kanto region. it's weak against Fighting, Ground, Electric, Grass type moves and has a Max CP of 495, 70 HP, 60 Attack, 115 SP Attack, 125 Defense, 70 SP Defense and 55 Speed. Considering it's stats, the best nature to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.

Pokedex Entry

Apparently, it cracked SHELLDER’s shell with its sharp fangs and sucked out the insides.

Pokemon Lets Go Omastar Evolutions

What level does Pokemon Let's Go Omastar Evolve at?

The Unevolved Form Omanyte Evolves at level 40 into Omastar.

FirstSecondThirdFinal
Omanyte355
40 Omastar495

How to catch Omastar in Pokemon Let's Go

How To Catch Omanyte will require you to go to Mt Moons bottom floor and get the Helix Fossil.
Note: If you choose the Helix Fossil, you wont be able to get the Dome Fossil (Kabuto).
To turn the Helix Fossil into a Omanyte, go to the Pokemon Lab on Cinnabar Island. Which can evolve into Omastar

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Omastar.

Best Nature for Omastar

We recommend a Relaxed Nature for Omastar, you can visit Madam Celadon to force encounter pokemon of Relaxed Nature.

NatureIncreasesDecreasesChoice 1Choice 2
RelaxedDefenseSpeedYellowPink
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Pokemon Lets Go Omastar Moves

Level Up Moves

Pokemon Let's Go Omastar Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
0Spike CannonNormalPhysical2015100%Hits 2-5 times in one turn.
1BideNormalPhysical110--User waits for 2-3 turns, then hits back for twice the damage it took.
1ConstrictNormalPhysical1035100%Has a 10% chance to lower the target's Speed by one stage.
1LeerNormalNone--30100%Lowers the target's Defense by one stage.
1Spike CannonNormalPhysical2015100%Hits 2-5 times in one turn.
1SupersonicNormalNone--2055%Confuses the target.
1Water GunWaterSpecial4025100%Inflicts regular damage with no additional effect.
1WithdrawWaterNone--40--Raises the user's Defense by one stage.
4WithdrawWaterNone--40--Raises the user's Defense by one stage.
11LeerNormalNone--30100%Lowers the target's Defense by one stage.
15Water GunWaterSpecial4025100%Inflicts regular damage with no additional effect.
22BiteDarkPhysical6025100%Has a 30% chance to make the target flinch.
26Rock ThrowRockPhysical501590%Inflicts regular damage with no additional effect.
33ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
37Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
50Hydro PumpWaterSpecial120580%Inflicts regular damage with no additional effect.
60Shell SmashNormalNone--15--lowers the user's Defense and Special Defense by one stage each, while also raising Attack, Special Attack and Speed by two stages each.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Omastar can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
TM22Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM25WaterfallWaterPhysical8015100%Has a 20% chance to make the target flinch.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM29ScaldWaterSpecial8015100%deals damage and has a 30% chance of burning the target.
TM47SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM51BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM55Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM56Stealth RockRockNone--20--lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.

Master Trainer

This Pokemon's Master Trainer is Lionel

Weak Against
Fighting
2x
Ground
2x
Electric
2x
Grass
4x
Strong Against
Normal
1/2
Flying
1/2
Poison
1/2
Ice
1/2
Fire
1/4