Guides Pokedex

Pokemon Lets Go Nidorina

Nidorina Pokedex ID: 30
Stat Amount Bar Graph
Max CP 365
Attack 62
Special Attack 55
Defense 67
Special Defense 55
HP 70
Speed 56

Overview

Pokemon Let's Go Nidorina is a Poison Type pokemon also known as a Poison Pin Pokémon, first discovered in the Kanto region. it's weak against Ground, Psychic type moves and has a Max CP of 365, 70 HP, 62 Attack, 55 SP Attack, 67 Defense, 55 SP Defense and 56 Speed. Considering it's stats, the best nature to have is Impish, this will increase it's Defense and decrease it's Sp. Atk stats.

Pokedex Entry

When feeding its young, it first chews the food into a paste, then spits it out for the offspring.

Pokemon Lets Go Nidorina Evolutions

What level does Pokemon Let's Go Nidorina Evolve at?

The Unevolved Form NidoranF Evolves at level 16 into Nidorina, which then Use a Moon Stone to Evolve into Nidoqueen.

First Second Third Final
NidoranF275
16 Nidorina365
Moon Stone Nidoqueen505

How to catch Nidorina in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Nidorina Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Nidorina is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Nidorina or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 22 20% 03-04 normal 1F
Route 23 19% 41-46 normal 1F
Route 10 15% 18-23 normal 1F
Route 9 15% 17-22 normal 1F
Route 23 10% 41-46 normal 1F
Route 10 5% 18-23 normal 1F
Route 9 5% 17-22 normal 1F
Route 23 1% 41-46 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Nidorina.

Best Nature for Nidorina

We recommend a Impish Nature for Nidorina, you can visit Madam Celadon to force encounter pokemon of Impish Nature.

Nature Increases Decreases Choice 1 Choice 2
Impish Defense Sp. Atk Yellow Blue
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Pokemon Lets Go Nidorina Moves

Level Up Moves

Pokemon Let's Go Nidorina Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Growl Normal None -- 40 100% Lowers the target's Attack by one stage.
1 Poison Sting Poison Physical 15 35 100% Has a 30% chance to poison the target.
1 Scratch Normal Physical 40 35 100% Inflicts regular damage with no additional effect.
1 Tail Whip Normal None -- 30 100% Lowers the target's Defense by one stage.
3 Tail Whip Normal None -- 30 100% Lowers the target's Defense by one stage.
6 Poison Sting Poison Physical 15 35 100% Has a 30% chance to poison the target.
9 Double Kick Fighting Physical 30 30 100% Hits twice in one turn.
12 Bite Dark Physical 60 25 100% Has a 30% chance to make the target flinch.
15 Helping Hand Normal None -- 20 -- boosts the power of the partner's move.
23 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
31 Fury Swipes Normal Physical 18 15 80% Hits 2-5 times in one turn.
39 Crunch Dark Physical 80 15 100% deals damage and has a 20% chance of lowering the target's Defense by one stage.
47 Super Fang Normal Physical 1 10 90% Inflicts damage equal to half the target's HP.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Nidorina can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM3 Helping Hand Normal None -- 20 -- boosts the power of the partner's move.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM26 Poison Jab Poison Physical 80 20 100% deals damage and has a 30% chance of poisoning the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM52 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.

Master Trainer

This Pokemon's Master Trainer is Fred

Weak Against
Ground
2x
Psychic
2x
Strong Against
Fighting
1/2
Poison
1/2
Bug
1/2
Grass
1/2
Fairy
1/2