Guides Pokedex

Pokemon Lets Go NidoranM

NidoranM Pokedex ID: 32
Stat Amount Bar Graph
Max CP 273
Attack 57
Special Attack 40
Defense 40
Special Defense 40
HP 46
Speed 50

Overview

Pokemon Let's Go NidoranM is a Poison Type pokemon also known as a Poison Pin Pokémon, first discovered in the Kanto region. it's weak against Ground, Psychic type moves and has a Max CP of 273, 46 HP, 57 Attack, 40 SP Attack, 40 Defense, 40 SP Defense and 50 Speed. Considering it's stats, the best nature to have is Lonely, this will increase it's Attack and decrease it's Defense stats.

Pokedex Entry

Pokemon Lets Go NidoranM Evolutions

What level does Pokemon Let's Go NidoranM Evolve at?

The Unevolved Form NidoranM Evolves at level 16 into Nidorino, which then Use a Moon Stone to Evolve into Nidoking.

First Second Third Final
NidoranM273
16 Nidorino365
Moon Stone Nidoking505

How to catch NidoranM in Pokemon Let's Go

Where to catch and find Pokemon Lets Go NidoranM Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go NidoranM is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny NidoranM or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 22 20% 03-04 normal 1F
Route 23 19% 41-46 normal 1F
Route 10 15% 18-23 normal 1F
Route 9 15% 17-22 normal 1F
Route 23 10% 41-46 normal 1F
Route 10 5% 18-23 normal 1F
Route 9 5% 17-22 normal 1F
Route 23 1% 41-46 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching NidoranM.

Best Nature for NidoranM

We recommend a Lonely Nature for NidoranM, you can visit Madam Celadon to force encounter pokemon of Lonely Nature.

Nature Increases Decreases Choice 1 Choice 2
Lonely Attack Defense Red Yellow
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Pokemon Lets Go NidoranM Moves

Level Up Moves

Pokemon Let's Go NidoranM Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
1 Peck Flying Physical 35 35 100% Inflicts regular damage with no additional effect.
3 Focus Energy Normal None -- 30 -- Increases the user's chance to score a critical hit.
6 Poison Sting Poison Physical 15 35 100% Has a 30% chance to poison the target.
9 Double Kick Fighting Physical 30 30 100% Hits twice in one turn.
12 Horn Attack Normal Physical 65 25 100% Inflicts regular damage with no additional effect.
15 Helping Hand Normal None -- 20 -- boosts the power of the partner's move.
18 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
21 Fury Attack Normal Physical 15 20 85% Hits 2-5 times in one turn.
24 Poison Jab Poison Physical 80 20 100% deals damage and has a 30% chance of poisoning the target.
27 Horn Drill Normal Physical 1 5 30% Causes a one-hit KO.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that NidoranM can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM3 Helping Hand Normal None -- 20 -- boosts the power of the partner's move.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM26 Poison Jab Poison Physical 80 20 100% deals damage and has a 30% chance of poisoning the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM52 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.
TM58 Drill Run Ground Physical 80 10 95% deals damage and has an increased critical hit ratio

Master Trainer

This Pokemon's Master Trainer is Alvin

Weak Against
Ground
2x
Psychic
2x
Strong Against
Fighting
1/2
Poison
1/2
Bug
1/2
Grass
1/2
Fairy
1/2