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Pokemon Lets Go Magmar

Magmar Pokedex ID: 126
StatAmountBar Graph
Max CP495
Attack95
Special Attack100
Defense57
Special Defense85
HP65
Speed93

Overview

Pokemon Let's Go Magmar is a Fire Type pokemon also known as a Spitfire Pokémon, first discovered in the Kanto region. it's weak against Ground, Rock, Water type moves and has a Max CP of 495, 65 HP, 95 Attack, 100 SP Attack, 57 Defense, 85 SP Defense and 93 Speed. Considering it's stats, the best nature to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.

Pokedex Entry

When it’s tired, it leaps into the mouth of a volcano and soaks its body in magma to ease its weariness. Its body burns at 2,192 degrees F.

Pokemon Lets Go Magmar Evolutions

What level does Pokemon Let's Go Magmar Evolve at?

Currently there is no evolutions for this Pokémon in Let's Go.

FirstSecondThirdFinal
Magmar495

How to catch Magmar in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Magmar Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Magmar is in the Pokemon Mansion zone, it will have a 14% chance to spawn in the area with a level range of 39-44. This also makes Pokemon Mansion the best place to Catch Combo Chain hunt Shiny Magmar or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Pokemon Mansion14%39-44normal1F
Pokemon Mansion14%39-44normal2F
Pokemon Mansion14%39-44normal3F
Pokemon Mansion10%39-44normal4F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Magmar.

Best Nature for Magmar

We recommend a Mild Nature for Magmar, you can visit Madam Celadon to force encounter pokemon of Mild Nature.

NatureIncreasesDecreasesChoice 1Choice 2
MildSp. AtkDefenseBlueYellow
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Pokemon Lets Go Magmar Moves

Level Up Moves

Pokemon Let's Go Magmar Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1EmberFireSpecial4025100%Has a 10% chance to burn the target.
1LeerNormalNone--30100%Lowers the target's Defense by one stage.
6SmogPoisonSpecial202070%Has a 40% chance to poison the target.
11SmokescreenNormalNone--20100%Lowers the target's accuracy by one stage.
17Clear SmogPoisonSpecial5015--Removes all of the target's stat changes.
22Low KickFightingPhysical120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
28Fire SpinFireSpecial351585%Prevents the target from fleeing and inflicts damage for 2-5 turns.
33Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
39Confuse RayGhostNone--10100%Confuses the target.
44FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
50Fire BlastFireSpecial120585%Has a 10% chance to burn the target.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Magmar can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM2TauntDarkNone--20100%Opponent can only use moves that attack.
TM3Helping HandNormalNone--20--boosts the power of the partner's move.
TM4TeleportPsychicNone--20--Immediately ends wild battles. No effect otherwise.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM11Will-O-WispFireNone--1585%Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM23Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM31Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
TM37FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
TM40PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM46Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.

Master Trainer

This Pokemon's Master Trainer is Jace

Weak Against
Ground
2x
Rock
2x
Water
2x
Strong Against
Bug
1/2
Steel
1/2
Fire
1/2
Grass
1/2
Ice
1/2
Fairy
1/2