Guides Pokedex

Pokemon Lets Go Lapras

Lapras Pokedex ID: 131
Stat Amount Bar Graph
Max CP 535
Attack 85
Special Attack 85
Defense 80
Special Defense 95
HP 130
Speed 60

Overview

Pokemon Let's Go Lapras is a Water and Ice Type pokemon also known as a Transport Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric, Fighting, Rock type moves and has a Max CP of 535, 130 HP, 85 Attack, 85 SP Attack, 80 Defense, 95 SP Defense and 60 Speed. Considering it's stats, the best nature to have is Sassy, this will increase it's Sp. Def and decrease it's Speed stats.

Pokedex Entry

Its high intelligence enables it to comprehend human speech. When it’s in a good mood, it sings in its beautiful voice.

Pokemon Lets Go Lapras Evolutions

What level does Pokemon Let's Go Lapras Evolve at?

Currently there is no evolutions for this Pokémon in Let's Go.

First Second Third Final
Lapras535

How to catch Lapras in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Lapras Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Lapras is in the Route 18 zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 33-38. This also makes Route 18 the best place to Catch Combo Chain hunt Shiny Lapras or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 18 Rare Spawn 33-38 normal 1F
Route 20 Rare Spawn 39-44 water 2F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

How To Catch Lapras is a little easy to pass up after you fight your Rival at the Silph Co., talk to the Silph Employee next to him will give you the pokemon.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Lapras.

Best Nature for Lapras

We recommend a Sassy Nature for Lapras, you can visit Madam Celadon to force encounter pokemon of Sassy Nature.

Nature Increases Decreases Choice 1 Choice 2
Sassy Sp. Def Speed Green Pink
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Pokemon Lets Go Lapras Moves

Level Up Moves

Pokemon Let's Go Lapras Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Sing Normal None -- 15 55% Puts the target to sleep.
1 Water Gun Water Special 40 25 100% Inflicts regular damage with no additional effect.
6 Growl Normal None -- 40 100% Lowers the target's Attack by one stage.
13 Mist Ice None -- 30 -- Protects the user's stats from being changed by enemy moves.
19 Ice Shard Ice Physical 40 30 100% deals damage and has a priority of +1. Moves with a higher priority always go first.
26 Confuse Ray Ghost None -- 10 100% Confuses the target.
32 Body Slam Normal Physical 85 15 100% Has a 30% chance to paralyze the target.
39 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.
45 Surf Water Special 95 15 100% Inflicts regular damage and can hit Dive users.
52 Dragon Pulse Dragon Special 85 10 100% deals damage with no additional effect.
58 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
65 Hydro Pump Water Special 120 5 80% Inflicts regular damage with no additional effect.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Lapras can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM25 Waterfall Water Physical 80 15 100% Has a 20% chance to make the target flinch.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM34 Dragon Pulse Dragon Special 85 10 100% deals damage with no additional effect.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM39 Outrage Dragon Physical 120 10 100% The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
TM40 Psychic Psychic Special 90 10 100% Has a 10% chance to lower the target's Special Defense by one stage.
TM45 Solar Beam Grass Special 120 10 100% The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM47 Surf Water Special 95 15 100% Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.
TM58 Drill Run Ground Physical 80 10 95% deals damage and has an increased critical hit ratio
TM59 Dream Eater Psychic Special 100 15 100% Only works on sleeping Pokemon. Heals the user by half the damage inflicted.
TM60 Megahorn Bug Physical 120 10 85% deals damage with no additional effect.

Master Trainer

This Pokemon's Master Trainer is Hazel

Weak Against
Grass
2x
Electric
2x
Fighting
2x
Rock
2x
Strong Against
Water
1/2
Ice
1/4