Guides Pokedex

Pokemon Lets Go Kingler

Kingler Pokedex ID: 99
Stat Amount Bar Graph
Max CP 475
Attack 130
Special Attack 50
Defense 115
Special Defense 50
HP 55
Speed 75

Overview

Pokemon Let's Go Kingler is a Water Type pokemon also known as a Pincer Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric type moves and has a Max CP of 475, 55 HP, 130 Attack, 50 SP Attack, 115 Defense, 50 SP Defense and 75 Speed. Considering it's stats, the best nature to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.

Pokedex Entry

It can hardly lift its massive, overgrown pincer. The pincer’s size makes it difficult to aim properly.

Pokemon Lets Go Kingler Evolutions

What level does Pokemon Let's Go Kingler Evolve at?

The Unevolved Form Krabby Evolves at level 28 into Kingler.

First Second Third Final
Krabby325
28 Kingler475

How to catch Kingler in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Kingler Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Kingler is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Kingler or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 12 15% 31-36 normal 1F
Route 13 15% 33-38 normal 1F
Route 10 10% 18-23 normal 1F
Route 12 5% 31-36 normal 1F
Route 13 5% 33-38 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Kingler.

Best Nature for Kingler

We recommend a Adamant Nature for Kingler, you can visit Madam Celadon to force encounter pokemon of Adamant Nature.

Nature Increases Decreases Choice 1 Choice 2
Adamant Attack Sp. Atk Red Blue
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Pokemon Lets Go Kingler Moves

Level Up Moves

Pokemon Let's Go Kingler Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Agility Psychic None -- 30 -- Raises the user's Speed by two stages.
1 Amnesia Psychic None -- 20 -- Raises the user's Special Defense by two stages.
1 Bubble Water Special 20 30 100% Has a 10% chance to lower the target's Speed by one stage.
1 Harden Normal None -- 30 -- Raises the user's Defense by one stage.
1 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
1 Vice Grip Normal Physical 55 30 100% deals damage with no additional effect.
5 Vice Grip Normal Physical 55 30 100% deals damage with no additional effect.
9 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
14 Harden Normal None -- 30 -- Raises the user's Defense by one stage.
18 Bubble Beam Water Special 65 20 100% deals damage and has a 10% chance of lowering the target's Speed by one stage.
23 Stomp Normal Physical 65 20 100% Has a 30% chance to make the target flinch.
27 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
37 Slam Normal Physical 85 15 100% Has a 30% chance to paralyze the target.
41 Crabhammer Water Physical 90 10 90% Has an increased chance for a critical hit.
56 Guillotine Normal Physical 1 5 30% Causes a one-hit KO.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Kingler can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM24 X-Scissor Bug Physical 80 15 100% deals damage with no additional effect.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM29 Scald Water Special 80 15 100% deals damage and has a 30% chance of burning the target.
TM47 Surf Water Special 95 15 100% Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM49 Superpower Fighting Physical 120 5 100% deals damage but lowers the user's Attack and Defense by one stage each after attacking.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.

Master Trainer

This Pokemon's Master Trainer is Leopold

Weak Against
Grass
2x
Electric
2x
Strong Against
Steel
1/2
Fire
1/2
Water
1/2
Ice
1/2