Guides Pokedex

Pokemon Lets Go Kangaskhan

Kangaskhan Pokedex ID: 115
Stat Amount Bar Graph
Max CP 490
Attack 95
Special Attack 40
Defense 80
Special Defense 80
HP 105
Speed 90

Overview

Pokemon Let's Go Kangaskhan is a Normal Type pokemon also known as a Parent Pokémon, first discovered in the Kanto region. it's weak against Fighting type moves and has a Max CP of 490, 105 HP, 95 Attack, 40 SP Attack, 80 Defense, 80 SP Defense and 90 Speed. Considering it's stats, the best nature to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.

Pokedex Entry

Kangaskhan’s maternal love is so deep that it will brave death to protect its offspring.

Pokemon Lets Go Kangaskhan Evolutions

What level does Pokemon Let's Go Kangaskhan Evolve at?

The Unevolved Form Kangaskhan Use a Mega Stone to Evolve into Mega Kangaskhan.

First Second Third Final
Kangaskhan490
Mega Stone Mega Kangaskhan590

How to catch Kangaskhan in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Kangaskhan Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Kangaskhan is in the Rock Tunnel zone, it will have a 01% chance to spawn in the area with a level range of 18-23. This also makes Rock Tunnel the best place to Catch Combo Chain hunt Shiny Kangaskhan or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Rock Tunnel 1% 18-23 normal 1F
Rock Tunnel 1% 18-23 normal 2F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Kangaskhan.

Best Nature for Kangaskhan

We recommend a Adamant Nature for Kangaskhan, you can visit Madam Celadon to force encounter pokemon of Adamant Nature.

Nature Increases Decreases Choice 1 Choice 2
Adamant Attack Sp. Atk Red Blue
advertisement

Pokemon Lets Go Kangaskhan Moves

Level Up Moves

Pokemon Let's Go Kangaskhan Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Comet Punch Normal Physical 18 15 85% Hits 2-5 times in one turn.
1 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
6 Fake Out Normal Physical 40 10 100% attacks with a priority of +3 and causes the target to flinch if it hits.
11 Tail Whip Normal None -- 30 100% Lowers the target's Defense by one stage.
17 Bite Dark Physical 60 25 100% Has a 30% chance to make the target flinch.
22 Rage Normal Physical 20 20 100% If the user is hit after using this move, its Attack rises by one stage.
28 Mega Punch Normal Physical 80 20 85% Inflicts regular damage with no additional effect.
33 Dizzy Punch Normal Physical 70 10 100% Has a 20% chance to confuse the target.
39 Crunch Dark Physical 80 15 100% deals damage and has a 20% chance of lowering the target's Defense by one stage.
44 Outrage Dragon Physical 120 10 100% The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
50 Sucker Punch Dark Physical 70 5 100% Deals damage and has a priority of +1. However, the move only works if the target uses a direct attack in the same turn. If the target is not preparing an attack, Sucker Punch will fail.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Kangaskhan can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM3 Helping Hand Normal None -- 20 -- boosts the power of the partner's move.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM23 Thunder Punch Electric Physical 75 15 100% deals damage and has a 10% chance of paralyzing the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM31 Fire Punch Fire Physical 75 15 100% Has a 10% chance to burn the target.
TM35 Ice Punch Ice Physical 75 15 100% Has a 10% chance to freeze the target.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM37 Flamethrower Fire Special 95 15 100% Has a 10% chance to burn the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM39 Outrage Dragon Physical 120 10 100% The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
TM41 Earthquake Ground Physical 100 10 100% Inflicts regular damage and can hit Dig users.
TM43 Shadow Ball Ghost Special 80 15 100% deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM45 Solar Beam Grass Special 120 10 100% The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM46 Fire Blast Fire Special 120 5 85% Has a 10% chance to burn the target.
TM47 Surf Water Special 95 15 100% Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.

Master Trainer

This Pokemon's Master Trainer is Mac

Weak Against
Fighting
2x
Strong Against
Ghost
Immune