Guides Pokedex

Pokemon Lets Go Hitmonlee

Hitmonlee Pokedex ID: 106
Stat Amount Bar Graph
Max CP 455
Attack 120
Special Attack 35
Defense 53
Special Defense 110
HP 50
Speed 87

Overview

Pokemon Let's Go Hitmonlee is a Fighting Type pokemon also known as a Kicking Pokémon, first discovered in the Kanto region. it's weak against Flying, Psychic, Fairy type moves and has a Max CP of 455, 50 HP, 120 Attack, 35 SP Attack, 53 Defense, 110 SP Defense and 87 Speed. Considering it's stats, the best nature to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.

Pokedex Entry

This amazing Pokémon has an awesome sense of balance. It can kick in succession from any position.

Pokemon Lets Go Hitmonlee Evolutions

What level does Pokemon Let's Go Hitmonlee Evolve at?

Currently there is no evolutions for this Pokémon in Let's Go.

First Second Third Final
Hitmonlee455

How to catch Hitmonlee in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Hitmonlee Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Hitmonlee is in the Victory Road zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 41-46. This also makes Victory Road the best place to Catch Combo Chain hunt Shiny Hitmonlee or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Victory Road Rare Spawn 41-46 normal 3F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

How To Catch Hitmonlee is done after completing Saffron City Fighting Dojo.
After which you will have to choose between Hitmonchan and Hitmonlee.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Hitmonlee.

Best Nature for Hitmonlee

We recommend a Adamant Nature for Hitmonlee, you can visit Madam Celadon to force encounter pokemon of Adamant Nature.

Nature Increases Decreases Choice 1 Choice 2
Adamant Attack Sp. Atk Red Blue
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Pokemon Lets Go Hitmonlee Moves

Level Up Moves

Pokemon Let's Go Hitmonlee Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Rolling Kick Fighting Physical 60 15 85% Has a 30% chance to make the target flinch.
5 Meditate Psychic None -- 40 -- Raises the user's Attack by one stage.
10 Double Kick Fighting Physical 30 30 100% Hits twice in one turn.
15 Feint Normal Physical 30 10 100% only hits if the target used Protect or Detect in the same turn.
20 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
25 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
30 Jump Kick Fighting Physical 100 10 95% If the user misses, it takes half the damage it would have inflicted in recoil.
35 Focus Energy Normal None -- 30 -- Increases the user's chance to score a critical hit.
40 Mega Kick Normal Physical 120 5 75% Inflicts regular damage with no additional effect.
45 High Jump Kick

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Hitmonlee can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM3 Helping Hand Normal None -- 20 -- boosts the power of the partner's move.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM26 Poison Jab Poison Physical 80 20 100% deals damage and has a 30% chance of poisoning the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM30 Bulk Up Fighting None -- 20 -- raises the user's Attack and Defense by one stage each.
TM41 Earthquake Ground Physical 100 10 100% Inflicts regular damage and can hit Dig users.
TM49 Superpower Fighting Physical 120 5 100% deals damage but lowers the user's Attack and Defense by one stage each after attacking.

Master Trainer

This Pokemon's Master Trainer is Cheng

Weak Against
Flying
2x
Psychic
2x
Fairy
2x
Strong Against
Rock
1/2
Bug
1/2
Dark
1/2