Stat | Amount | Bar Graph |
---|---|---|
Max CP | 540 | |
Attack | 125 | |
Special Attack | 60 | |
Defense | 79 | |
Special Defense | 100 | |
HP | 95 | |
Speed | 81 |
Overview
Pokemon Let's Go Gyarados is a Water and Type pokemon also known as a Atrocious Pokémon, first discovered in the Kanto region. it's weak against Rock, Electric type moves and has a Max CP of 540, 95 HP, 125 Attack, 60 SP Attack, 79 Defense, 100 SP Defense and 81 Speed. Considering it's stats, the best nature to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
Pokedex Entry
When Magikarp evolves into Gyarados, its brain cells undergo a structural transformation. It is said that this transformation is to blame for this Pokémon’s wildly violent nature.
Pokemon Lets Go Gyarados Evolutions
What level does Pokemon Let's Go Gyarados Evolve at?
The Unevolved Form Magikarp Evolves at level 20 into Gyarados, which then Use a Mega Stone to Evolve into Mega Gyarados.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Magikarp200 | 20 → | Gyarados540 | Mega Stone → | Mega Gyarados640 |
How to catch Gyarados in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Gyarados Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Gyarados is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Gyarados or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Cerulean Cave | 45% | 51-56 | normal | 1F | |
Cerulean Cave | 45% | 51-56 | normal | 3F | |
Route 10 | 45% | 18-23 | normal | 1F | |
Route 20 | 45% | 37-42 | normal | 1F | |
Route 20 | 45% | 39-44 | normal | 2F | |
Route 22 | 45% | 03-04 | normal | 1F | |
Route 23 | 45% | 41-46 | normal | 1F | |
Route 24 | 45% | 07-12 | normal | 1F | |
Route 25 | 45% | 09-14 | normal | 1F | |
Route 4 | 45% | 07-12 | normal | 1F | |
Route 6 | 45% | 11-16 | normal | 1F | |
Route 11 | 30% | 13-18 | normal | 1F | |
Route 12 | 30% | 31-36 | normal | 1F | |
Route 13 | 30% | 33-38 | normal | 1F | |
Route 18 | 30% | 33-38 | normal | 1F | |
Route 19 | 30% | 37-42 | normal | 1F | |
Route 21 | 30% | 37-42 | normal | 1F | |
Seafoam Islands | 30% | 39-44 | normal | 4F | |
Seafoam Islands | 30% | 39-44 | normal | 5F | |
Seafoam Islands | 30% | 39-44 | normal | 6F | |
Seafoam Islands | 30% | 39-44 | normal | 7F | |
Route 20 | 5% | 37-42 | water | 1F | |
Route 20 | 5% | 39-44 | water | 2F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Gyarados.
Best Nature for Gyarados
We recommend a Adamant Nature for Gyarados, you can visit Madam Celadon to force encounter pokemon of Adamant Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Adamant | Attack | Sp. Atk | Red | Blue |
Pokemon Lets Go Gyarados Moves
Level Up Moves
Pokemon Let's Go Gyarados Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
0 | Bite | Dark | Physical | 60 | 25 | 100% | Has a 30% chance to make the target flinch. |
1 | Bind | Normal | Physical | 15 | 20 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
1 | Bite | Dark | Physical | 60 | 25 | 100% | Has a 30% chance to make the target flinch. |
1 | Dragon Rage | Dragon | Special | 1 | 10 | 100% | Inflicts 40 points of damage. |
1 | Leer | Normal | None | -- | 30 | 100% | Lowers the target's Defense by one stage. |
1 | Thrash | Normal | Physical | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
6 | Leer | Normal | None | -- | 30 | 100% | Lowers the target's Defense by one stage. |
11 | Dragon Rage | Dragon | Special | 1 | 10 | 100% | Inflicts 40 points of damage. |
16 | Bind | Normal | Physical | 15 | 20 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
21 | Rage | Normal | Physical | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
26 | Dragon Tail | Dragon | Physical | 60 | 10 | 90% | In battles, the opponent switches. In the wild, the Pokémon runs. |
31 | Waterfall | Water | Physical | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
36 | Crunch | Dark | Physical | 80 | 15 | 100% | deals damage and has a 20% chance of lowering the target's Defense by one stage. |
41 | Outrage | Dragon | Physical | 120 | 10 | 100% | The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused. |
46 | Hydro Pump | Water | Special | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
51 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its next turn to recharge. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Gyarados can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM2 | Taunt | Dark | None | -- | 20 | 100% | Opponent can only use moves that attack. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM16 | Thunder Wave | Electric | None | -- | 20 | 100% | Paralyzes the target. |
TM17 | Dragon Tail | Dragon | Physical | 60 | 10 | 90% | In battles, the opponent switches. In the wild, the Pokémon runs. |
TM19 | Iron Tail | Steel | Physical | 100 | 15 | 75% | deals damage and has a 30% chance of lowering the target's Defense by one stage. |
TM20 | Dark Pulse | Dark | Special | 80 | 15 | 100% | deals damage and has a 20% chance of causing the target to flinch |
TM25 | Waterfall | Water | Physical | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM29 | Scald | Water | Special | 80 | 15 | 100% | deals damage and has a 30% chance of burning the target. |
TM34 | Dragon Pulse | Dragon | Special | 85 | 10 | 100% | deals damage with no additional effect. |
TM36 | Thunderbolt | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM37 | Flamethrower | Fire | Special | 95 | 15 | 100% | Has a 10% chance to burn the target. |
TM38 | Thunder | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM39 | Outrage | Dragon | Physical | 120 | 10 | 100% | The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused. |
TM41 | Earthquake | Ground | Physical | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TM46 | Fire Blast | Fire | Special | 120 | 5 | 85% | Has a 10% chance to burn the target. |
TM47 | Surf | Water | Special | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
TM48 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
Weak Against |
---|
Rock 2x |
Electric 4x |
Strong Against |
---|
Steel 1/2 |
Fire 1/2 |
Water 1/2 |
Fighting 1/2 |
Bug 1/2 |
Ground Immune |