Guides Pokedex

Pokemon Lets Go Gengar

Gengar Pokedex ID: 94
Stat Amount Bar Graph
Max CP 500
Attack 65
Special Attack 130
Defense 60
Special Defense 75
HP 60
Speed 110

Overview

Pokemon Let's Go Gengar is a Ghost and Poison Type pokemon also known as a Shadow Pokémon, first discovered in the Kanto region. it's weak against Ghost, Dark, Ground, Psychic type moves and has a Max CP of 500, 60 HP, 65 Attack, 130 SP Attack, 60 Defense, 75 SP Defense and 110 Speed. Considering it's stats, the best nature to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.

Pokedex Entry

Should you feel yourself attacked by a sudden chill, it is evidence of an approaching Gengar. There is no escaping it. Give up.

Pokemon Lets Go Gengar Evolutions

What level does Pokemon Let's Go Gengar Evolve at?

The Unevolved Form Gastly Evolves at level 25 into Haunter, which then Evolves from Player (Trade) into Gengar.

This pokemon also has a Mega Evolution in the form of Mega Gengar, which you can use in battle with a Mega Stone.

First Second Third Final
Gastly310
25 Haunter405
(Trade) Gengar500
Mega Stone Mega Gengar600

How to catch Gengar in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Gengar Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Gengar is in the Pokemon Tower zone, it will have a 75% chance to spawn in the area with a level range of 27-32. This also makes Pokemon Tower the best place to Catch Combo Chain hunt Shiny Gengar or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Pokemon Tower 75% 27-32 normal 1F
Pokemon Tower 75% 27-32 normal 2F
Pokemon Tower 70% 27-32 normal 3F
Pokemon Tower 60% 27-32 normal 4F
Pokemon Tower 20% 27-32 normal 4F
Pokemon Tower 10% 27-32 normal 3F
Pokemon Tower 5% 27-32 normal 1F
Pokemon Tower 5% 27-32 normal 2F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Gengar.

Best Nature for Gengar

We recommend a Mild Nature for Gengar, you can visit Madam Celadon to force encounter pokemon of Mild Nature.

Nature Increases Decreases Choice 1 Choice 2
Mild Sp. Atk Defense Blue Yellow
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Pokemon Lets Go Gengar Moves

Level Up Moves

Pokemon Let's Go Gengar Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Confuse Ray Ghost None -- 10 100% Confuses the target.
1 Disable Normal None -- 20 100% Disables the target's last used move for 1-8 turns.
1 Haze Ice None -- 30 -- Resets all Pokemon's stats, accuracy, and evasion.
1 Hypnosis Psychic None -- 20 60% Puts the target to sleep.
1 Lick Ghost Physical 20 30 100% Has a 30% chance to paralyze the target.
1 Smog Poison Special 20 20 70% Has a 40% chance to poison the target.
5 Confuse Ray Ghost None -- 10 100% Confuses the target.
7 Poison Gas Poison None -- 40 80% Poisons the target.
12 Night Shade Ghost Special 1 15 100% Inflicts damage equal to the user's level.
14 Will-O-Wisp Fire None -- 15 85% Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.
19 Sucker Punch Dark Physical 70 5 100% Deals damage and has a priority of +1. However, the move only works if the target uses a direct attack in the same turn. If the target is not preparing an attack, Sucker Punch will fail.
21 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
30 Shadow Ball Ghost Special 80 15 100% deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
36 Dark Pulse Dark Special 80 15 100% deals damage and has a 20% chance of causing the target to flinch
45 Dream Eater Psychic Special 100 15 100% Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Gengar can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM2 Taunt Dark None -- 20 100% Opponent can only use moves that attack.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM11 Will-O-Wisp Fire None -- 15 85% Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
TM20 Dark Pulse Dark Special 80 15 100% deals damage and has a 20% chance of causing the target to flinch
TM21 Foul Play Dark Physical 95 15 100% uses the opponent's Attack stat instead of the user's in damage calculation. In other words, the move acts as if the target is attacking themselves, and thus is more powerful when the opponent has higher Attack.
TM23 Thunder Punch Electric Physical 75 15 100% deals damage and has a 10% chance of paralyzing the target.
TM26 Poison Jab Poison Physical 80 20 100% deals damage and has a 30% chance of poisoning the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM31 Fire Punch Fire Physical 75 15 100% Has a 10% chance to burn the target.
TM32 Dazzling Gleam Fairy Special 80 10 100% deals damage and hits all adjacent opponents in double/triple battles.
TM35 Ice Punch Ice Physical 75 15 100% Has a 10% chance to freeze the target.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM40 Psychic Psychic Special 90 10 100% Has a 10% chance to lower the target's Special Defense by one stage.
TM42 Self-Destruct Normal Physical 200 5 100% Self-Destruct deals high damage, but causes the user to faint.
TM43 Shadow Ball Ghost Special 80 15 100% deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM52 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.
TM53 Mega Drain Grass Special 40 15 100% Heals the user by half the damage inflicted.
TM59 Dream Eater Psychic Special 100 15 100% Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Ross

Weak Against
Ghost
2x
Dark
2x
Ground
2x
Psychic
2x
Strong Against
Grass
1/2
Fairy
1/2
Normal
Immune
Fighting
Immune
Poison
1/4
Bug
1/4