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Pokemon Lets Go Electabuzz

Electabuzz Pokedex ID: 125
Stat Amount Bar Graph
Max CP 490
Attack 83
Special Attack 95
Defense 57
Special Defense 85
HP 65
Speed 105

Overview

Pokemon Let's Go Electabuzz is a Electric Type pokemon also known as a Electric Pokémon, first discovered in the Kanto region. it's weak against Ground type moves and has a Max CP of 490, 65 HP, 83 Attack, 95 SP Attack, 57 Defense, 85 SP Defense and 105 Speed. Considering it's stats, the best nature to have is Hasty, this will increase it's Speed and decrease it's Defense stats.

Pokedex Entry

Half of all sudden blackouts are caused by Electabuzz gathering at electric power plants and gobbling up electricity.

Pokemon Lets Go Electabuzz Evolutions

What level does Pokemon Let's Go Electabuzz Evolve at?

Currently there is no evolutions for this Pokémon in Let's Go.

First Second Third Final
Electabuzz490

How to catch Electabuzz in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Electabuzz Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Electabuzz is in the Power Plant zone, it will have a 14% chance to spawn in the area with a level range of 37-42. This also makes Power Plant the best place to Catch Combo Chain hunt Shiny Electabuzz or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Power Plant 14% 37-42 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Electabuzz.

Best Nature for Electabuzz

We recommend a Hasty Nature for Electabuzz, you can visit Madam Celadon to force encounter pokemon of Hasty Nature.

Nature Increases Decreases Choice 1 Choice 2
Hasty Speed Defense Pink Yellow
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Pokemon Lets Go Electabuzz Moves

Level Up Moves

Pokemon Let's Go Electabuzz Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
1 Thunder Shock Electric Special 40 30 100% deals damage and has a 10% chance of paralyzing the target.
6 Quick Attack Normal Physical 40 30 100% Inflicts regular damage with no additional effect.
11 Thunder Wave Electric None -- 20 100% Paralyzes the target.
17 Swift Normal Special 60 20 -- Never misses.
22 Low Kick Fighting Physical 1 20 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
28 Light Screen Psychic None -- 30 -- Reduces damage from special attacks by 50% for five turns..
33 Thunder Punch Electric Physical 75 15 100% deals damage and has a 10% chance of paralyzing the target.
39 Screech Normal None -- 40 85% Lowers the target's Defense by two stages.
44 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
50 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Electabuzz can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM2 Taunt Dark None -- 20 100% Opponent can only use moves that attack.
TM3 Helping Hand Normal None -- 20 -- boosts the power of the partner's move.
TM4 Teleport Psychic None -- 20 -- Immediately ends wild battles. No effect otherwise.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM6 Light Screen Psychic None -- 30 -- Reduces damage from special attacks by 50% for five turns..
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
TM16 Thunder Wave Electric None -- 20 100% Paralyzes the target.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM23 Thunder Punch Electric Physical 75 15 100% deals damage and has a 10% chance of paralyzing the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM31 Fire Punch Fire Physical 75 15 100% Has a 10% chance to burn the target.
TM35 Ice Punch Ice Physical 75 15 100% Has a 10% chance to freeze the target.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM40 Psychic Psychic Special 90 10 100% Has a 10% chance to lower the target's Special Defense by one stage.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.

Master Trainer

This Pokemon's Master Trainer is Levi

Weak Against
Ground
2x
Strong Against
Flying
1/2
Steel
1/2
Electric
1/2